/** * Unsafe version of {@link #glUniformSubroutinesui(int, int, java.nio.ByteBuffer) * UniformSubroutinesui} */ @JavadocExclude public static void nglUniformSubroutinesuiv(int shadertype, int count, long indices) { long __functionAddress = getInstance().UniformSubroutinesuiv; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglUniformSubroutinesuiv(shadertype, count, indices, __functionAddress); }