private static void checkInput() { camera.processMouse(1, 80, -80); camera.processKeyboard(16, 1, 1, 1); glLight(GL_LIGHT0, GL_POSITION, BufferTools.asFlippedFloatBuffer(lightPosition)); if (Keyboard.isKeyDown(Keyboard.KEY_G)) { lightPosition = new float[] {camera.x(), camera.y(), camera.z(), 1}; } if (Mouse.isButtonDown(0)) Mouse.setGrabbed(true); else if (Mouse.isButtonDown(1)) Mouse.setGrabbed(false); }