public void run() { System.out.println("Hello LWJGL " + Sys.getVersion() + "!"); try { init(); loop(); // Release window and window callbacks glfwDestroyWindow(window); keyCallback.release(); } finally { // Terminate GLFW and release the GLFWerrorfun glfwTerminate(); errorCallback.release(); } }
@Override public void run() { init(); createAndLoadModelAttributes(); while (running) { update(); render(); // if window should be closed then exit the loop if (glfwWindowShouldClose(window) == GL_TRUE) { running = false; } } keyCallback.release(); loader.cleanUpVBOSandVAOs(); }
public void run() { init(); engine = new Engine(); long lastTime = System.nanoTime(); double delta = 0.0; // Amout of nanoseconds in 1/60th of a second double ns = 1000000000.0 / 60.0; long timer = System.currentTimeMillis(); int updates = 0; int frames = 0; while (running) { long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; // if delta >= than one then the amount of time >= 1/60th of a second if (delta >= 1.0) { update(); updates++; delta--; } render(); frames++; // If a second has passed, we print the stats if (System.currentTimeMillis() - timer > 1000) { timer += 1000; System.out.println(updates + " ups, " + frames + " fps"); updates = 0; frames = 0; } if (glfwWindowShouldClose(window) == GL_TRUE) running = false; } engine.CleanUp(); keyCallback.release(); sizeCallback.release(); mouseCallback.release(); focusCallback.release(); glfwDestroyWindow(window); glfwTerminate(); }