/** * Internally undo recorded changes we did so far. * * @return whether the state required undo actions */ boolean undoChanges() { final State state = stateUpdater.getAndSet(this, State.ROLLBACK_ONLY); if (state == State.COMPLETED || state == State.ROLLBACK_ONLY) { // Was actually completed already return false; } PatchingTaskContext.Mode currentMode = this.mode; mode = PatchingTaskContext.Mode.UNDO; final PatchContentLoader loader = PatchContentLoader.create(miscBackup, null, null); // Undo changes for the identity undoChanges(identityEntry, loader); // TODO maybe check if we need to do something for the layers too !? if (state == State.INVALIDATE || currentMode == PatchingTaskContext.Mode.ROLLBACK) { // For apply the state needs to be invalidate // For rollback the files are invalidated as part of the tasks final PatchingTaskContext.Mode mode = currentMode == PatchingTaskContext.Mode.APPLY ? PatchingTaskContext.Mode.ROLLBACK : PatchingTaskContext.Mode.APPLY; for (final File file : moduleInvalidations) { try { PatchModuleInvalidationUtils.processFile(file, mode); } catch (Exception e) { PatchLogger.ROOT_LOGGER.debugf(e, "failed to restore state for %s", file); } } } return true; }