private void updatePosition(Projectile projectile) { double distance = projectile.getRadius() * Context.TICK_DELAY / projectile.getLifeTime(); double angle = projectile.getAngle() * Math.PI / 180; double y = distance * Math.sin(angle); double x = distance * Math.cos(angle); projectile.setxStart(projectile.getxStart() + x); projectile.setyStart(projectile.getyStart() + y); }
private synchronized void calculateInstantImpacts( Person shooter, Projectile projectile, Room room) { double xStart = projectile.getxStart(); double yStart = projectile.getyStart(); Person closestPerson = null; Point closestPoint = null; for (AbstractZone zone : room.getMap().getZones()) { if (zone.isShootable()) { continue; } Bounds zoneBounds = GeometryService.getRectangle(zone); Point[] zoneIntersection = LineService.lineBoundsIntersections( new Line( new Point(shooter.getX(), shooter.getY()), new Point(projectile.getxEnd(), projectile.getyEnd())), zoneBounds); Point closest = isMoreClose( (int) projectile.getxStart(), (int) projectile.getyStart(), new Point(projectile.getxEnd(), projectile.getyEnd()), zoneIntersection); if (closest != null) { closestPoint = closest; projectile.setxEnd((int) closest.getX()); projectile.setyEnd((int) closest.getY()); } } for (Person person : room.getPersons().values()) { Point linePointB = new Point((double) projectile.getxEnd(), (double) projectile.getyEnd()); Point[] intersectionPoints = LineService.lineIntersectCircle( new Line(new Point(xStart, yStart), linePointB), new Circle(person.getX(), person.getY(), PersonWebSocketEndpoint.PERSON_RADIUS)); if (shooter == person) { projectile.setxStart((int) intersectionPoints[0].getX()); projectile.setyStart((int) intersectionPoints[0].getY()); continue; } if (intersectionPoints != null && intersectionPoints.length > 0) { Point closest = isMoreClose( (int) shooter.getX(), (int) shooter.getY(), closestPoint, intersectionPoints); if (closest != null) { if (projectile.isPiercing()) { onDamage(shooter, projectile.getDamage(), person, room); } else { closestPoint = closest; closestPerson = person; } } } } if (closestPerson != null) { onDamage(shooter, projectile.getDamage(), closestPerson, room); } if (closestPoint != null) { projectile.setxEnd((int) closestPoint.getX()); projectile.setyEnd((int) closestPoint.getY()); } }