MenuItem(Menu parent, Menu menu, int style, int index) { super(parent, checkStyle(style)); this.parent = parent; this.menu = menu; this.index = index; if (menu != null) menu.cascade = this; display.addMenuItem(this); }
void setMenu(Menu menu, boolean dispose) { /* Assign the new menu */ Menu oldMenu = this.menu; if (oldMenu == menu) return; if (oldMenu != null) oldMenu.cascade = null; this.menu = menu; /* Assign the new menu in the OS */ if ((OS.IsPPC || OS.IsSP) && parent.hwndCB != 0) { if (OS.IsPPC) { long /*int*/ hwndCB = parent.hwndCB; long /*int*/ hMenu = menu == null ? 0 : menu.handle; OS.SendMessage(hwndCB, OS.SHCMBM_SETSUBMENU, id, hMenu); } if (OS.IsSP) error(SWT.ERROR_CANNOT_SET_MENU); } else { long /*int*/ hMenu = parent.handle; MENUITEMINFO info = new MENUITEMINFO(); info.cbSize = MENUITEMINFO.sizeof; info.fMask = OS.MIIM_DATA; int index = 0; while (OS.GetMenuItemInfo(hMenu, index, true, info)) { if (info.dwItemData == id) break; index++; } if (info.dwItemData != id) return; int cch = 128; long /*int*/ hHeap = OS.GetProcessHeap(); int byteCount = cch * TCHAR.sizeof; long /*int*/ pszText = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, byteCount); info.fMask = OS.MIIM_STATE | OS.MIIM_ID | OS.MIIM_DATA; /* * Bug in Windows. When GetMenuItemInfo() is used to get the text, * for an item that has a bitmap set using MIIM_BITMAP, the text is * not returned. This means that when SetMenuItemInfo() is used to * set the submenu and the current menu state, the text is lost. * The fix is use MIIM_BITMAP and MIIM_STRING. */ if (!OS.IsWinCE && OS.WIN32_VERSION >= OS.VERSION(4, 10)) { info.fMask |= OS.MIIM_BITMAP | OS.MIIM_STRING; } else { info.fMask |= OS.MIIM_TYPE; } info.dwTypeData = pszText; info.cch = cch; boolean success = OS.GetMenuItemInfo(hMenu, index, true, info); if (menu != null) { menu.cascade = this; info.fMask |= OS.MIIM_SUBMENU; info.hSubMenu = menu.handle; } if (OS.IsWinCE) { OS.RemoveMenu(hMenu, index, OS.MF_BYPOSITION); /* * On WinCE, InsertMenuItem() is not available. The fix is to * use SetMenuItemInfo() but this call does not set the menu item * state and submenu. The fix is to use InsertMenu() to insert * the item, SetMenuItemInfo() to set the string and EnableMenuItem() * and CheckMenuItem() to set the state. */ long /*int*/ uIDNewItem = id; int uFlags = OS.MF_BYPOSITION; if (menu != null) { uFlags |= OS.MF_POPUP; uIDNewItem = menu.handle; } TCHAR lpNewItem = new TCHAR(0, " ", true); success = OS.InsertMenu(hMenu, index, uFlags, uIDNewItem, lpNewItem); if (success) { info.fMask = OS.MIIM_DATA | OS.MIIM_TYPE; success = OS.SetMenuItemInfo(hMenu, index, true, info); if ((info.fState & (OS.MFS_DISABLED | OS.MFS_GRAYED)) != 0) { OS.EnableMenuItem(hMenu, index, OS.MF_BYPOSITION | OS.MF_GRAYED); } if ((info.fState & OS.MFS_CHECKED) != 0) { OS.CheckMenuItem(hMenu, index, OS.MF_BYPOSITION | OS.MF_CHECKED); } } } else { if (dispose || oldMenu == null) { success = OS.SetMenuItemInfo(hMenu, index, true, info); } else { /* * Feature in Windows. When SetMenuItemInfo () is used to * set a submenu and the menu item already has a submenu, * Windows destroys the previous menu. This is undocumented * and unexpected but not necessarily wrong. The fix is to * remove the item with RemoveMenu () which does not destroy * the submenu and then insert the item with InsertMenuItem (). */ OS.RemoveMenu(hMenu, index, OS.MF_BYPOSITION); success = OS.InsertMenuItem(hMenu, index, true, info); } } if (pszText != 0) OS.HeapFree(hHeap, 0, pszText); if (!success) { int error = OS.GetLastError(); SWT.error( SWT.ERROR_CANNOT_SET_MENU, null, " [GetLastError=0x" + Integer.toHexString(error) + "]"); // $NON-NLS-1$ $NON-NLS-2$ } } parent.destroyAccelerators(); }