private void doScaleWithBilinear(int[] argb, int[] zargb, int width, int height) { Color c1 = new Color(); /* Now, compute zoomed tile - bilinear filter 2x2 -> 1x1 */ for (int y = 0; y < height; y += 2) { for (int x = 0; x < width; x += 2) { int red = 0; int green = 0; int blue = 0; int alpha = 0; for (int yy = y; yy < y + 2; yy++) { for (int xx = x; xx < x + 2; xx++) { c1.setARGB(argb[(yy * width) + xx]); red += c1.getRed(); green += c1.getGreen(); blue += c1.getBlue(); alpha += c1.getAlpha(); } } c1.setRGBA(red >> 2, green >> 2, blue >> 2, alpha >> 2); zargb[(y * width / 4) + (x / 2)] = c1.getARGB(); } } }
protected void scan( World world, int seq, boolean isnether, final Color result, final Color result_day, MapChunkCache.MapIterator mapiter) { int lightlevel = 15; int lightlevel_day = 15; result.setTransparent(); if (result_day != null) result_day.setTransparent(); for (; ; ) { if (mapiter.y < 0) { return; } int id = mapiter.getBlockTypeID(); int data = 0; if (isnether) { /* Make bedrock ceiling into air in nether */ if (id != 0) { /* Remember first color we see, in case we wind up solid */ if (result.isTransparent()) if (colorScheme.colors[id] != null) result.setColor(colorScheme.colors[id][seq]); id = 0; } else isnether = false; } if (id != 0) { /* No update needed for air */ if (colorScheme.datacolors[id] != null) { /* If data colored */ data = mapiter.getBlockData(); } if ((shadowscale != null) && (mapiter.y < 127)) { /* Find light level of previous chunk */ switch (seq) { case 0: case 2: mapiter.incrementY(); break; case 1: mapiter.incrementX(); break; case 3: mapiter.decrementZ(); break; } lightlevel = lightlevel_day = mapiter.getBlockSkyLight(); if (lightscale != null) lightlevel = lightscale[lightlevel]; if ((lightlevel < 15) || (lightlevel_day < 15)) { int emitted = mapiter.getBlockEmittedLight(); lightlevel = Math.max(emitted, lightlevel); lightlevel_day = Math.max(emitted, lightlevel_day); } switch (seq) { case 0: case 2: mapiter.decrementY(); break; case 1: mapiter.decrementX(); break; case 3: mapiter.incrementZ(); break; } } } switch (seq) { case 0: mapiter.decrementX(); break; case 1: case 3: mapiter.decrementY(); break; case 2: mapiter.incrementZ(); break; } seq = (seq + 1) & 3; if (id != 0) { if (highlightBlocks.contains(id)) { result.setColor(highlightColor); return; } Color[] colors; if (data != 0) colors = colorScheme.datacolors[id][data]; else colors = colorScheme.colors[id]; if (colors != null) { Color c = colors[seq]; if (c.getAlpha() > 0) { /* we found something that isn't transparent, or not doing transparency */ if ((!transparency) || (c.getAlpha() == 255)) { /* it's opaque - the ray ends here */ result.setARGB(c.getARGB() | 0xFF000000); if (lightlevel < 15) { /* Not full light? */ shadowColor(result, lightlevel); } if (result_day != null) { if (lightlevel_day == lightlevel) /* Same light = same result */ result_day.setColor(result); else { result_day.setColor(c); if (lightlevel_day < 15) shadowColor(result_day, lightlevel_day); } } return; } /* this block is transparent, so recurse */ scan(world, seq, isnether, result, result_day, mapiter); int cr = c.getRed(); int cg = c.getGreen(); int cb = c.getBlue(); int ca = c.getAlpha(); if (lightlevel < 15) { int scale = shadowscale[lightlevel]; cr = (cr * scale) >> 8; cg = (cg * scale) >> 8; cb = (cb * scale) >> 8; } cr *= ca; cg *= ca; cb *= ca; int na = 255 - ca; result.setRGBA( (result.getRed() * na + cr) >> 8, (result.getGreen() * na + cg) >> 8, (result.getBlue() * na + cb) >> 8, 255); /* Handle day also */ if (result_day != null) { cr = c.getRed(); cg = c.getGreen(); cb = c.getBlue(); if (lightlevel_day < 15) { int scale = shadowscale[lightlevel_day]; cr = (cr * scale) >> 8; cg = (cg * scale) >> 8; cb = (cb * scale) >> 8; } cr *= ca; cg *= ca; cb *= ca; result_day.setRGBA( (result_day.getRed() * na + cr) >> 8, (result_day.getGreen() * na + cg) >> 8, (result_day.getBlue() * na + cb) >> 8, 255); } return; } } } } }
protected void scan( DynmapWorld world, int seq, boolean isnether, final Color result, final Color result_day, MapIterator mapiter) { int lightlevel = 15; int lightlevel_day = 15; BiomeMap bio = null; double rain = 0.0; double temp = 0.0; result.setTransparent(); if (result_day != null) result_day.setTransparent(); for (; ; ) { if (mapiter.getY() < 0) { return; } int id = mapiter.getBlockTypeID(); int data = 0; if (isnether) { /* Make bedrock ceiling into air in nether */ if (id != 0) { /* Remember first color we see, in case we wind up solid */ if (result.isTransparent()) { try { if (colorScheme.colors[id] != null) { result.setColor(colorScheme.colors[id][seq]); } } catch (ArrayIndexOutOfBoundsException aioobx) { colorScheme.resizeColorArray(id); } } id = 0; } else isnether = false; } if (id != 0) { /* No update needed for air */ switch (biomecolored) { case NONE: try { if (colorScheme.datacolors[id] != null) { /* If data colored */ data = mapiter.getBlockData(); } } catch (ArrayIndexOutOfBoundsException aioobx) { colorScheme.resizeColorArray(id); } break; case BIOME: bio = mapiter.getBiome(); break; case RAINFALL: rain = mapiter.getRawBiomeRainfall(); break; case TEMPERATURE: temp = mapiter.getRawBiomeTemperature(); break; } if ((shadowscale != null) && (mapiter.getY() < (mapiter.getWorldHeight() - 1))) { /* Find light level of previous chunk */ BlockStep last = mapiter.unstepPosition(); lightlevel = lightlevel_day = mapiter.getBlockSkyLight(); if (lightscale != null) lightlevel = lightscale[lightlevel]; if ((lightlevel < 15) || (lightlevel_day < 15)) { int emitted = mapiter.getBlockEmittedLight(); lightlevel = Math.max(emitted, lightlevel); lightlevel_day = Math.max(emitted, lightlevel_day); } mapiter.stepPosition(last); } } switch (seq) { case 0: mapiter.stepPosition(BlockStep.X_MINUS); break; case 1: case 3: mapiter.stepPosition(BlockStep.Y_MINUS); break; case 2: mapiter.stepPosition(BlockStep.Z_PLUS); break; } seq = (seq + 1) & 3; if (id != 0) { if (highlightBlocks.contains(id)) { result.setColor(highlightColor); return; } Color[] colors = null; switch (biomecolored) { case NONE: try { if (data != 0) colors = colorScheme.datacolors[id][data]; else colors = colorScheme.colors[id]; } catch (ArrayIndexOutOfBoundsException aioobx) { colorScheme.resizeColorArray(id); } break; case BIOME: if (bio != null) colors = colorScheme.biomecolors[bio.ordinal()]; break; case RAINFALL: colors = colorScheme.getRainColor(rain); break; case TEMPERATURE: colors = colorScheme.getTempColor(temp); break; } if (colors != null) { Color c = colors[seq]; if (c.getAlpha() > 0) { /* we found something that isn't transparent, or not doing transparency */ if ((!transparency) || (c.getAlpha() == 255)) { /* it's opaque - the ray ends here */ result.setARGB(c.getARGB() | 0xFF000000); if (lightlevel < 15) { /* Not full light? */ shadowColor(result, lightlevel); } if (result_day != null) { if (lightlevel_day == lightlevel) /* Same light = same result */ result_day.setColor(result); else { result_day.setColor(c); if (lightlevel_day < 15) shadowColor(result_day, lightlevel_day); } } return; } /* this block is transparent, so recurse */ scan(world, seq, isnether, result, result_day, mapiter); int cr = c.getRed(); int cg = c.getGreen(); int cb = c.getBlue(); int ca = c.getAlpha(); if (lightlevel < 15) { int scale = shadowscale[lightlevel]; cr = (cr * scale) >> 8; cg = (cg * scale) >> 8; cb = (cb * scale) >> 8; } cr *= ca; cg *= ca; cb *= ca; int na = 255 - ca; result.setRGBA( (result.getRed() * na + cr) >> 8, (result.getGreen() * na + cg) >> 8, (result.getBlue() * na + cb) >> 8, 255); /* Handle day also */ if (result_day != null) { cr = c.getRed(); cg = c.getGreen(); cb = c.getBlue(); if (lightlevel_day < 15) { int scale = shadowscale[lightlevel_day]; cr = (cr * scale) >> 8; cg = (cg * scale) >> 8; cb = (cb * scale) >> 8; } cr *= ca; cg *= ca; cb *= ca; result_day.setRGBA( (result_day.getRed() * na + cr) >> 8, (result_day.getGreen() * na + cg) >> 8, (result_day.getBlue() * na + cb) >> 8, 255); } return; } } } } }