/** * Starts rendering the provided PicSphere in a thread, and handles a service that will keep on * processing even once Nemesis is closed * * @param sphere The PicSphere to render */ public void startRendering(final PicSphere sphere, final int orientation) { // Notify toast CameraActivity.notify(mContext.getString(R.string.picsphere_toast_background_render), 2500); if (mIsBound && mBoundService != null) { sphere.addProgressListener(this); mBoundService.render(sphere, orientation); } else { doBindService(); mHandler.postDelayed( new Runnable() { public void run() { startRendering(sphere, orientation); } }, 500); } }