public void runAfterDamagedAnimation_mine(Object o) { CCCallFuncN returnToNormalMode = CCCallFuncN.action(this, "returnToNormalMode"); CCSequence damagedAndReturnToNormal_mine = CCSequence.actions(damagedAnimate_mine, returnToNormalMode); myCharacter_normal.setVisible(false); this.addChild(myCharacter_hurted, 1, ACTION_DAMAGED_MINE); myCharacter_hurted.runAction(damagedAndReturnToNormal_mine); }
public EpisodeLayer() { this.setIsTouchEnabled(true); bg_episode = CCSprite.sprite("episode/bg_episode.png"); bg_episode.setScaleX(Manager.ratio_width); bg_episode.setScaleY(Manager.ratio_height); bg_episode.setPosition(360 * Manager.ratio_width, 720 * Manager.ratio_height); this.addChild(bg_episode); moveToRight = CCMoveBy.action(5f, CGPoint.ccp(-720f * Manager.ratio_width, 0)); moveToLeft = CCMoveBy.action(5f, CGPoint.ccp(720f * Manager.ratio_width, 0)); moveOfCloudSequence = CCSequence.actions(moveToRight, moveToLeft); cloud = CCSprite.sprite("episode/cloud.png"); cloud.setScaleX(Manager.ratio_width); cloud.setScaleY(Manager.ratio_height); cloud.setPosition(720 * Manager.ratio_width, 1033 * Manager.ratio_height); cloud.runAction(CCRepeatForever.action(moveOfCloudSequence)); this.addChild(cloud); episodeList = new CCSprite[9]; for (int i = 0; i < 9; i++) { episodeList[i] = CCSprite.sprite(String.format("episode/episode%d.png", i + 1)); episodeList[i].setScaleX(Manager.ratio_width); episodeList[i].setScaleY(Manager.ratio_height); if (i >= 6) episodeList[i].setPosition(360 * Manager.ratio_width, 640 * Manager.ratio_height); else episodeList[i].setPosition(360 * Manager.ratio_width, 793 * Manager.ratio_height); episodeList[i].setVisible(false); this.addChild(episodeList[i]); } episodeList[currentPageNum].setVisible(true); bg_episode = CCSprite.sprite("episode/bg_episode.png"); btn_next_clicked = CCSprite.sprite("episode/btn_next_clicked.png"); btn_next_unclicked = CCSprite.sprite("episode/btn_next_unclicked.png"); btn_next = CCMenuItemSprite.item(btn_next_unclicked, btn_next_clicked, this, "updatePage"); menu_next = CCMenu.menu(btn_next); menu_next.setAnchorPoint(0f, 0f); menu_next.setPosition(585 * Manager.ratio_width, 1200 * Manager.ratio_height); menu_next.setScaleX(Manager.ratio_width); menu_next.setScaleY(Manager.ratio_height); this.addChild(menu_next); btn_skip_clicked = CCSprite.sprite("episode/btn_skip_clicked.png"); btn_skip_unclicked = CCSprite.sprite("episode/btn_skip_unclicked.png"); btn_skip = CCMenuItemSprite.item(btn_skip_unclicked, btn_skip_clicked, this, "clickedSkip"); menu_skip = CCMenu.menu(btn_skip); menu_skip.setAnchorPoint(0f, 0f); menu_skip.setPosition(136 * Manager.ratio_width, 1200 * Manager.ratio_height); menu_skip.setScaleX(Manager.ratio_width); menu_skip.setScaleY(Manager.ratio_height); this.addChild(menu_skip); }
public void runAfterDamagedAnimation_opponent(Object o) { opponentCharacter_normal.setVisible(false); this.addChild(opponentCharacter_hurted, 1, ACTION_DAMAGED_OPPONENT); CCCallFuncN returnToNormalMode = CCCallFuncN.action(this, "returnToNormalMode"); CCSequence damagedAndReturnToNormal_opponent = CCSequence.actions(damagedAnimate_opponent, returnToNormalMode); opponentCharacter_hurted.runAction(damagedAndReturnToNormal_opponent); ///////////////////////////// }
/** 播放序列帧,,开始游戏 */ private void ready() { ready = CCSprite.sprite("image/fight/startready_01.png"); ArrayList<CCSpriteFrame> frames = null; ready.setPosition(winSize.getWidth() / 2, winSize.getHeight() / 2); this.addChild(ready); CCAnimate animate = CommonUtil.getAnimate(frames, 3, "image/fight/startready_%02d.png"); CCSequence sequence = CCSequence.actions(animate, CCCallFunc.action(this, "go")); ready.runAction(sequence); }
public void runAttackAnimation_opponent(int kindOfAttack) { SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_punch); numOfCurrentActions_opponent++; CCFiniteTimeAction damagedAction = makeDamagedAction(); CCSequence opponent_attack_sequence = makeMyDamagedSequence(damagedAction); opponentCharacter_normal.stopAction(normalAnimate_opponent); opponentCharacter_normal.setVisible(false); switch (kindOfAttack) { case 1: SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_bark); opponentCharacter_normal.setVisible(false); this.addChild(attack_bark_opponent, 1, ACTION_ATTACK_OPPONENT); coming_bark.setPosition(495 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(coming_bark, 500, ACTION_FLYING_OPPONENT); coming_bark.runAction(opponent_attack_sequence); break; case 2: opponentCharacter_normal.setVisible(false); this.addChild(attack_bone_opponent, 1, ACTION_ATTACK_OPPONENT); coming_bone.setPosition(495 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(coming_bone, 500, ACTION_FLYING_OPPONENT); coming_bone.runAction(opponent_attack_sequence); break; case 3: opponentCharacter_normal.setVisible(false); this.addChild(attack_punch_opponent, 1, ACTION_ATTACK_OPPONENT); coming_punch.setPosition(495 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(coming_punch, 500, ACTION_FLYING_OPPONENT); coming_punch.runAction(opponent_attack_sequence); break; } }
public void runAttackAnimation_mine(int kindOfAttack) { SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_punch); numOfCurrentActions_mine++; CCFiniteTimeAction attackAction = makeAttackAction(); CCSequence my_attack_sequence = makeMyAttackSequence(attackAction); myCharacter_normal.stopAction(normalAnimate_mine); myCharacter_normal.setVisible(false); switch (kindOfAttack) { case 1: SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_bark); myCharacter_normal.setVisible(false); this.addChild(attack_bark_mine, 1, ACTION_ATTACK_MINE); going_bark.setPosition(225 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(going_bark, 500, ACTION_FLYING_MINE); going_bark.runAction(my_attack_sequence); break; case 2: myCharacter_normal.setVisible(false); this.addChild(attack_bone_mine, 1, ACTION_ATTACK_MINE); going_bone.setPosition(225 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(going_bone, 500, ACTION_FLYING_MINE); going_bone.runAction(my_attack_sequence); break; case 3: myCharacter_normal.setVisible(false); this.addChild(attack_punch_mine, 1, ACTION_ATTACK_MINE); going_punch.setPosition(225 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(going_punch, 500, ACTION_FLYING_MINE); going_punch.runAction(my_attack_sequence); break; } }
public BattleLayer() { this.setIsTouchEnabled(true); btn_skill_bark_activated = CCSprite.sprite("minigame/btn_skill_bark_activated.png"); btn_skill_bark_normal = CCSprite.sprite("minigame/btn_skill_bark_normal.png"); btn_skill_bone_activated = CCSprite.sprite("minigame/btn_skill_bone_activated.png"); btn_skill_bone_normal = CCSprite.sprite("minigame/btn_skill_bone_normal.png"); btn_skill_punch_activated = CCSprite.sprite("minigame/btn_skill_punch_activated.png"); btn_skill_punch_normal = CCSprite.sprite("minigame/btn_skill_punch_normal.png"); gage_bar = CCSprite.sprite("minigame/gage_bar.png"); gage_bar_black = CCSprite.sprite("minigame/bg_gage_bar.png"); init_statics(); init_states(); gage_bar.setPosition(86 * Manager.ratio_width, 570 * Manager.ratio_height); gage_bar.setScaleX(Manager.ratio_width); gage_bar.setScaleY(Manager.ratio_height); this.addChild(gage_bar); gage_bar_black.setPosition(85 * Manager.ratio_width, 765 * Manager.ratio_height); gage_bar_black.setAnchorPoint(0.5f, 1f); gage_bar_black.setScaleX(Manager.ratio_width); gage_bar_black.setScaleY(1 - gage / Manager.full_gage); gage_bar_black.setScaleY(Manager.ratio_height); this.addChild(gage_bar_black); // ��ų ��ư ��ġ ����, ���̾ �߰� btn_skill_bark_activated.setPosition(631 * Manager.ratio_width, 733 * Manager.ratio_height); btn_skill_bark_activated.setScaleX(Manager.ratio_width); // * Ȯ�� �ʿ� btn_skill_bark_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bark_activated); btn_skill_bark_normal.setPosition(631 * Manager.ratio_width, 733 * Manager.ratio_height); btn_skill_bark_normal.setScaleX(Manager.ratio_width); // * Ȯ�� �ʿ� btn_skill_bark_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bark_normal); btn_skill_bone_activated.setPosition(631 * Manager.ratio_width, 589 * Manager.ratio_height); btn_skill_bone_activated.setScaleX(Manager.ratio_width); btn_skill_bone_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bone_activated); btn_skill_bone_normal.setPosition(631 * Manager.ratio_width, 589 * Manager.ratio_height); btn_skill_bone_normal.setScaleX(Manager.ratio_width); btn_skill_bone_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bone_normal); btn_skill_punch_activated.setPosition(631 * Manager.ratio_width, 439 * Manager.ratio_height); btn_skill_punch_activated.setScaleX(Manager.ratio_width); btn_skill_punch_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_punch_activated); btn_skill_punch_normal.setPosition(631 * Manager.ratio_width, 439 * Manager.ratio_height); btn_skill_punch_normal.setScaleX(Manager.ratio_width); btn_skill_punch_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_punch_normal); //////////////////////////////////////////////////////////////////////////// bg_battlelayer.setPosition(360 * Manager.ratio_width, 1057 * Manager.ratio_height); bg_battlelayer.setScaleX(Manager.ratio_width); bg_battlelayer.setScaleY(Manager.ratio_height); this.addChild(bg_battlelayer); makeNormalAnimation(); makeDemagedAnimation(); myCharacter_normal = CCSprite.sprite( String.format("character/char%d_normal1.png", CurrentUserInformation.userChar)); myCharacter_normal.setScaleX(-1 * Manager.ratio_width); myCharacter_normal.setScaleY(Manager.ratio_height); myCharacter_normal.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); myCharacter_normal.runAction(CCRepeatForever.action(normalAnimate_mine)); this.addChild(myCharacter_normal); opponentCharacter_normal = CCSprite.sprite( String.format("character/char%d_normal1.png", CurrentUserInformation.opponentchar)); opponentCharacter_normal.setScaleX(Manager.ratio_width); opponentCharacter_normal.setScaleY(Manager.ratio_height); opponentCharacter_normal.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); opponentCharacter_normal.runAction(CCRepeatForever.action(normalAnimate_opponent)); this.addChild(opponentCharacter_normal); myCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.userChar)); myCharacter_hurted.setScaleX(-1 * Manager.ratio_width); myCharacter_hurted.setScaleY(Manager.ratio_height); myCharacter_hurted.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); opponentCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.opponentchar)); opponentCharacter_hurted.setScaleX(Manager.ratio_width); opponentCharacter_hurted.setScaleY(Manager.ratio_height); opponentCharacter_hurted.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); bg_hp_bar.setPosition(360 * Manager.ratio_width, 1240 * Manager.ratio_height); bg_hp_bar.setScaleX(-1 * Manager.ratio_width); bg_hp_bar.setScaleY(Manager.ratio_height); this.addChild(bg_hp_bar); hp_bar_mine.setPosition(321 * Manager.ratio_width, 1240 * Manager.ratio_height); hp_bar_mine.setScaleX(Manager.ratio_width); hp_bar_mine.setScaleY(Manager.ratio_height); hp_bar_mine.setAnchorPoint(1f, 0.5f); this.addChild(hp_bar_mine); hp_bar_opponent.setPosition(400 * Manager.ratio_width, 1240 * Manager.ratio_height); hp_bar_opponent.setScaleX(Manager.ratio_width); hp_bar_opponent.setScaleY(Manager.ratio_height); hp_bar_opponent.setAnchorPoint(0f, 0.5f); this.addChild(hp_bar_opponent); title.setPosition(360 * Manager.ratio_width, 1235 * Manager.ratio_height); title.setScaleX(Manager.ratio_width); title.setScaleY(Manager.ratio_height); this.addChild(title); attack_bark_opponent = CCSprite.sprite( String.format("character/attack_bark%d.png", CurrentUserInformation.opponentchar)); attack_bark_opponent.setScaleX(Manager.ratio_width); attack_bark_opponent.setScaleY(Manager.ratio_height); attack_bark_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bark_mine = CCSprite.sprite( String.format("character/attack_bark%d.png", CurrentUserInformation.userChar)); attack_bark_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bark_mine.setScaleX(-1 * Manager.ratio_width); attack_bark_mine.setScaleY(Manager.ratio_height); attack_bone_opponent = CCSprite.sprite( String.format("character/attack_bone%d.png", CurrentUserInformation.opponentchar)); attack_bone_opponent.setScaleX(Manager.ratio_width); attack_bone_opponent.setScaleY(Manager.ratio_height); attack_bone_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bone_mine = CCSprite.sprite( String.format("character/attack_bone%d.png", CurrentUserInformation.userChar)); attack_bone_mine.setScaleX(-1 * Manager.ratio_width); attack_bone_mine.setScaleY(Manager.ratio_height); attack_bone_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_punch_opponent = CCSprite.sprite( String.format("character/attack_punch%d.png", CurrentUserInformation.opponentchar)); attack_punch_opponent.setScaleX(Manager.ratio_width); attack_punch_opponent.setScaleY(Manager.ratio_height); attack_punch_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_punch_mine = CCSprite.sprite( String.format("character/attack_punch%d.png", CurrentUserInformation.userChar)); attack_punch_mine.setScaleX(-1 * Manager.ratio_width); attack_punch_mine.setScaleY(Manager.ratio_height); attack_punch_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); coming_bark = CCSprite.sprite("battle/coming_bark.png"); coming_bark.setScaleX(Manager.ratio_width); coming_bark.setScaleY(Manager.ratio_height); going_bark = CCSprite.sprite("battle/coming_bark.png"); going_bark.setScaleX(-1 * Manager.ratio_width); going_bark.setScaleY(Manager.ratio_height); coming_bone = CCSprite.sprite("battle/coming_bone.png"); coming_bone.setScaleX(Manager.ratio_width); coming_bone.setScaleY(Manager.ratio_height); going_bone = CCSprite.sprite("battle/coming_bone.png"); going_bone.setScaleX(-1 * Manager.ratio_width); going_bone.setScaleY(Manager.ratio_height); coming_punch = CCSprite.sprite("battle/coming_punch.png"); coming_punch.setScaleX(Manager.ratio_width); coming_punch.setScaleY(Manager.ratio_height); going_punch = CCSprite.sprite("battle/coming_punch.png"); going_punch.setScaleX(-1 * Manager.ratio_width); going_punch.setScaleY(Manager.ratio_height); danger = CCSprite.sprite("minigame/danger.png"); danger.setScaleX(Manager.ratio_width); danger.setScaleY(Manager.ratio_height); danger.setPosition(360 * Manager.ratio_width, 833 * Manager.ratio_height); danger.setVisible(false); this.addChild(danger); bg_danger = CCSprite.sprite("minigame/bg_danger.png"); bg_danger.setScaleX(Manager.ratio_width); bg_danger.setScaleY(Manager.ratio_height); bg_danger.setPosition(360 * Manager.ratio_width, 640 * Manager.ratio_height); bg_danger.setVisible(false); this.addChild(bg_danger); CCFiniteTimeAction action_waitFight = CCMoveTo.action(2f, CGPoint.ccp(-360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_incomingFight = CCMoveTo.action(0.3f, CGPoint.ccp(360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_delayFight = CCMoveTo.action(0.5f, CGPoint.ccp(360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_outgoingFight = CCMoveTo.action(0.3f, CGPoint.ccp(1080 * Manager.ratio_width, 826 * Manager.ratio_height)); CCCallFuncN tellFight = CCCallFuncN.action(this, "tellFight"); CCCallFuncN removeFight = CCCallFuncN.action(this, "removeFight"); CCSequence sequence_fight = CCSequence.actions( action_waitFight, tellFight, action_incomingFight, action_delayFight, action_outgoingFight, removeFight); fight = CCSprite.sprite("minigame/fight.png"); fight.setPosition(-360, 826); fight.setScaleX(Manager.ratio_width); fight.setScaleY(Manager.ratio_height); fight.runAction(sequence_fight); this.addChild(fight); NetworkManager.getInstance().setGetDamagedCallback(this); }