@Override public boolean execute(Sprite sprite) { final Vector<BroadcastScript> receiver = Stage.getInstance().getMessageContainer().getReceiverOfMessage(message); CatrobatDebug.debug("BroadcastWait - message: " + message); if (receiver == null) { CatrobatDebug.debug("receiver is null"); return false; } if (receiver.size() == 0) { CatrobatDebug.debug("no receivers"); return true; } CatThread executiveThread = CatScheduler.get().getThread(script.getExecutor()); WaitCount signaler = new WaitCount(executiveThread); for (BroadcastScript receiverScript : receiver) { receiverScript.resetBroadcastScript(); receiverScript.executeBroadcastWait(signaler); CatrobatDebug.debug( "BroadcastWait - receiver, script: " + receiverScript.getName() + ", sprite: " + receiverScript.getSprite().getName()); } executiveThread.awaitSignal(signaler); return true; }
public WaitBrickTest() { stage = Stage.getInstance(); scene = Scene.get(); spriteManager = stage.getSpriteManager(); scheduler = CatScheduler.get(); }
public void gwtTearDown() { stage.setCanvas(null); stage.getSpriteManager().reset(); CatScheduler.get().clear(); }
public void testForeverNextCostume() { CatScheduler.get().clear(); String spriteName = "spriteName"; Sprite sprite = stage.getSpriteManager().getSprite(spriteName, true); String costumeName1 = "costume1"; String costumeName2 = "costume2"; String costumeName3 = "costume3"; LookData costumeData1 = createCostumeData(costumeName1); LookData costumeData2 = createCostumeData(costumeName2); LookData costumeData3 = createCostumeData(costumeName3); sprite.addLookData(costumeData1); sprite.addLookData(costumeData2); sprite.addLookData(costumeData3); String scriptName = "scriptName"; StartScript startScript = new StartScript(sprite, scriptName); NextLookBrick nextLookBrick = new NextLookBrick(spriteName); ForeverBrick repeatBrick = new ForeverBrick(spriteName); LoopEndBrick loopEndBrick = new LoopEndBrick(spriteName, repeatBrick); repeatBrick.setLoopEndBrick(loopEndBrick); startScript.addBrick(repeatBrick); startScript.addBrick(nextLookBrick); startScript.addBrick(loopEndBrick); sprite.addScript(startScript); // simulate SetLookBrick sprite.getLook().setLookData(costumeData1); sprite.getLook().hide(); CatThread thread = new CatThread("threadName", startScript); CatScheduler.get().schedule(thread); CatScheduler.get().execute(); // repeat CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName2, sprite.getLook().getLookData().getName()); CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName3, sprite.getLook().getLookData().getName()); CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName1, sprite.getLook().getLookData().getName()); CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName2, sprite.getLook().getLookData().getName()); assertEquals(LoopEndBrick.FOREVER, loopEndBrick.getTimesToRepeat()); assertEquals(1, CatScheduler.get().getThreadCount()); CatScheduler.get().clear(); }