コード例 #1
0
 public void render(GL10 gl) {
   if (numTest < numTests) {
     if (negativeSign != getSign(ball.getLinearVelocity().z)) {
       sumEK += ball.getKineticEnergy();
       negativeSign = !negativeSign;
       numBounces++;
       Logger.write(ball.getKineticEnergy() + "");
       ticks = 0;
     }
     float z = ball.getTranslation().z;
     if (numBounces > maxBounces
         || ticks > maxTicks
         || ball.getLinearVelocity().length() == 0
         || z > 100
         || z < -100) {
       if (ball.getLinearVelocity().length() == 0) {
         for (int i = numBounces; i < maxBounces + 1; i++) Logger.write("0.0");
         numTest++;
       } else if (numBounces > maxBounces) {
         numTest++;
       }
       ticks = 0;
       avgEK[numTest] = (float) (sumEK / (float) maxBounces);
       sumEK = 0;
       numBounces = 0;
       resetSimulation(restitution + (float) numTest * deltaRest, true);
       Logger.close();
       Logger.setLogFile(String.format(format, restitution + (float) numTest * deltaRest));
     }
     ticks++;
   }
   for (int i = 0; i < table.length; i++) table[i].render(gl);
   ball.render(gl);
 }
コード例 #2
0
 public void create() {
   dw.simulationSubSteps = 120;
   dw.fixedStep = (float) (1.0 / 60.0);
   camera = new Camera(new Vector3(0, 20, 0), 0, 270);
   // camera.lookat = true;
   Camera.active = camera;
   tableBottom = new Box(3f, 1, 3f);
   tableBottom.setColor(.3f, 1, .3f, 1);
   tableVerticalPart = new Box(1, 1, 3f);
   tableVerticalPart.setColor(.6f, .3f, 0, 1);
   tableHorizontalPart = new Box(3f, 1, 1);
   tableHorizontalPart.setColor(.6f, .3f, 0, 1);
   table =
       new CollisionShape[] {
         dw.createShape(tableBottom, new Vector3(0, 1, 0), 0),
         dw.createShape(tableVerticalPart, new Vector3(2f, 2, 0), 0),
         dw.createShape(tableVerticalPart, new Vector3(-2f, 2, 0), 0),
         dw.createShape(tableHorizontalPart, new Vector3(0, 2, 2f), 0),
         dw.createShape(tableHorizontalPart, new Vector3(0, 2, -2f), 0)
       };
   for (int i = 0; i < table.length; i++) {
     table[i].setRestitution(restitution);
     table[i].setFriction(0);
   }
   table[0].setRestitution(1f);
   ballShape = new Sphere(.25f);
   box = new Box(.25f, .25f, .25f);
   ball = dw.createShape(ballShape, new Vector3(0, 1.75f, 0), 1);
   ball.setRestitution(restitution);
   ball.setFriction(0);
   ball.setLinearVelocity(new Vector3(0, 0, -5));
   resetSimulation(restitution, false);
   negativeSign = getSign(ball.getLinearVelocity().z);
   Logger.setLogFile(String.format(format, restitution));
 }