/** * Set the values, all constructors uses this function * * @param loc location of the view * @param maxDistance how far it checks for blocks * @param viewHeight where the view is positioned in y-axis * @param checkDistance how often to check for blocks, the smaller the more precise */ private void setValues( Location loc, int maxDistance, double viewHeight, double checkDistance, TIntHashSet transparent) { this.maxDistance = maxDistance; this.checkDistance = checkDistance; curDistance = 0; int xRotation = (int) (loc.getYaw() + 90) % 360; int yRotation = (int) loc.getPitch() * -1; double h = checkDistance * Math.cos(Math.toRadians(yRotation)); offset = new Vector( (h * Math.cos(Math.toRadians(xRotation))), (checkDistance * Math.sin(Math.toRadians(yRotation))), (h * Math.sin(Math.toRadians(xRotation)))); targetPosDouble = loc.add(0, viewHeight, 0).toVector(); targetPos = targetPosDouble.toBlockVector(); prevPos = targetPos; transparentBlocks = transparent; if (transparentBlocks == null) { transparentBlocks = new TIntHashSet(new int[] {0}); } }
/** * Get next block * * @return next block position */ public boolean getNextBlock() { prevPos = targetPos; do { curDistance += checkDistance; targetPosDouble.add(offset); targetPos = targetPosDouble.toBlockVector(); } while (curDistance <= maxDistance && targetPos.getBlockX() == prevPos.getBlockX() && targetPos.getBlockY() == prevPos.getBlockY() && targetPos.getBlockZ() == prevPos.getBlockZ()); if (curDistance > maxDistance) { return false; } return true; }