/** Build and return a new {@link ItemStack}. */ public ItemStack build() { ItemStack itemStack = new ItemStack(_materialData.getItemType()); itemStack.setData(_materialData.clone()); itemStack.setAmount(_amount); if (_durability != null) itemStack.setDurability(_durability); if (_display != null) ItemStackUtils.setDisplayName(itemStack, _display); if (_lore != null) ItemStackUtils.setLore(itemStack, _lore); if (_enchantments != null) { for (IEnchantmentLevel wrapper : _enchantments) { itemStack.addUnsafeEnchantment(wrapper.getEnchantment(), wrapper.getLevel()); } } if (_color != null) { ItemStackUtils.setColor(itemStack, _color); } return itemStack; }
public boolean giveItemDrop(String name, int id, int quant, int data) throws Exception { try { Player p = getPlayerExact(name); ItemStack stack = new ItemStack(id, quant); stack.setData(new MaterialData(id, Byte.valueOf(String.valueOf(data)).byteValue())); p.getWorld().dropItem(p.getLocation(), stack); p.saveData(); return true; } catch (NullPointerException e) { return false; } }
public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) { // Console ausschließen if (!(sender instanceof Player)) { sender.sendMessage(ChatColor.RED + "You have to be a player!"); return false; } // beenden, wenn Argumente gegeben wurden if (args.length != 0) { return false; } Player player = (Player) sender; if (cmd.getName().equalsIgnoreCase("care-pack")) { if (player.hasPermission("CarePack.ever")) { PlayerInventory inventory = player.getInventory(); // Steinschwert ItemStack item = new ItemStack(272, 1); inventory.addItem(item); // 10 Holz item.setTypeId(17); item.setData(new MaterialData(0)); item.setAmount(10); inventory.addItem(item); // 4 Fackeln item.setTypeId(50); item.setAmount(4); inventory.addItem(item); // 1 Bett item.setTypeId(355); item.setAmount(1); inventory.addItem(item); // 2 Brot item.setTypeId(297); item.setAmount(2); inventory.addItem(item); // 1 Beef item.setTypeId(364); item.setAmount(1); inventory.addItem(item); return true; } else if ((player.getWorld().getTime() < 7000 && player.getWorld().getTime() > 22000) || player.getFoodLevel() < 6 || player.getSaturation() < 6) { PlayerInventory inventory = player.getInventory(); // Steinschwert ItemStack item = new ItemStack(272, 1); inventory.addItem(item); // 10 Holz item.setTypeId(17); item.setData(new MaterialData(0)); item.setAmount(10); inventory.addItem(item); // 4 Fackeln item.setTypeId(50); item.setAmount(4); inventory.addItem(item); // 1 Bett item.setTypeId(355); item.setAmount(1); inventory.addItem(item); // 2 Brot item.setTypeId(297); item.setAmount(2); inventory.addItem(item); // 1 Beef item.setTypeId(364); item.setAmount(1); inventory.addItem(item); return true; } else { player.sendMessage(ChatColor.RED + "You can't use this command now!"); return true; } } return false; }