コード例 #1
0
    public ItemProjectile(Player caster, float power) {
      this.caster = caster;
      this.power = power;
      Location location = caster.getEyeLocation().add(0, yOffset, 0);
      location.setPitch(0f);
      if (vertSpeedUsed) {
        vel = caster.getLocation().getDirection().setY(0).multiply(speed).setY(vertSpeed);
      } else {
        vel = caster.getLocation().getDirection().multiply(speed);
      }
      entity = caster.getWorld().dropItem(location, item.clone());
      MagicSpells.getVolatileCodeHandler().setGravity(entity, projectileHasGravity);
      playSpellEffects(EffectPosition.PROJECTILE, entity);
      playTrackingLinePatterns(
          EffectPosition.DYNAMIC_CASTER_PROJECTILE_LINE,
          caster.getLocation(),
          entity.getLocation(),
          caster,
          entity);
      entity.teleport(location);
      entity.setPickupDelay(1000000);
      entity.setVelocity(vel);

      taskId = MagicSpells.scheduleRepeatingTask(this, 3, 3);
    }
コード例 #2
0
ファイル: Bomber.java プロジェクト: BenLoe/SuperSpleef
 public static void checkSecond() {
   for (Item i : Bukkit.getWorld("PrisonMap").getEntitiesByClass(Item.class)) {
     if (tnts.contains(i.getUniqueId())) {
       ParticleEffect.SMOKE_NORMAL.display(
           0.25f, 0.25f, 0.25f, 0.0001f, 5, i.getLocation().clone().add(0, 0.5, 0), 100);
       if (i.getTicksLived() > 30) {
         ParticleEffect.EXPLOSION_HUGE.display(
             0.5f, 0.5f, 0.5f, 0.1f, 5, i.getLocation().clone().add(0, 1, 0), 100);
         for (Entity e : i.getNearbyEntities(3.5, 3.5, 3.5)) {
           if (e instanceof Player) {
             Location midPoint = i.getLocation();
             Vector direction =
                 e.getLocation().toVector().subtract(midPoint.toVector()).normalize();
             direction.multiply(1.1).setY(0.7);
             e.setVelocity(direction);
             ((Player) e).damage(0.0);
           }
         }
         final List<Location> blocks = new ArrayList<Location>();
         int radius = 3;
         int bX = i.getLocation().getBlockX();
         int bY = i.getLocation().getBlockY();
         int bZ = i.getLocation().getBlockZ();
         for (int x = bX - radius; x <= bX + radius; x++) {
           for (int y = bY - radius; y <= bY + radius; y++) {
             for (int z = bZ - radius; z <= bZ + radius; z++) {
               double distance =
                   ((bX - x) * (bX - x) + ((bZ - z) * (bZ - z)) + ((bY - y) * (bY - y)));
               if (distance < radius * radius) {
                 Location loc = new Location(i.getWorld(), x, y, z);
                 if (loc.getBlock().getType() != Material.AIR) {
                   blocks.add(loc);
                 }
               }
             }
           }
         }
         for (Location loc : blocks) {
           Random r = new Random();
           int i1 = r.nextInt(3) + 1;
           if (Game.isBreakable(loc.getBlock().getType()) && (i1 == 1 || i1 == 2)) {
             loc.getBlock().setType(Material.AIR);
           }
         }
         Game.playSound(Sound.EXPLODE, i.getLocation(), 1f, 1f);
         tnts.remove(i.getUniqueId());
         i.teleport(i.getLocation().subtract(0, 500, 0));
       }
     }
   }
 }