コード例 #1
0
  @HawkEvent(dataType = {DataType.LAVA_FLOW, DataType.WATER_FLOW})
  public void onBlockFromTo(BlockFromToEvent event) {
    List<Integer> fluidBlocks =
        Arrays.asList(
            0, 27, 28, 31, 32, 37, 38, 39, 40, 50, 51, 55, 59, 66, 69, 70, 75, 76, 78, 93, 94);

    Location loc = event.getToBlock().getLocation();
    BlockState from = event.getBlock().getState();
    BlockState to = event.getToBlock().getState();
    MaterialData data = from.getData();

    // Lava
    if (from.getTypeId() == 10 || from.getTypeId() == 11) {

      // Flowing into a normal block
      if (fluidBlocks.contains(to.getTypeId())) {
        data.setData((byte) (from.getRawData() + 1));
        from.setData(data);
      }

      // Flowing into water
      else if (to.getTypeId() == 8 || to.getTypeId() == 9) {
        from.setTypeId(event.getFace() == BlockFace.DOWN ? 10 : 4);
        data.setData((byte) 0);
        from.setData(data);
      }
      DataManager.addEntry(new BlockChangeEntry("Environment", DataType.LAVA_FLOW, loc, to, from));

    }

    // Water
    else if (from.getTypeId() == 8 || from.getTypeId() == 9) {

      // Normal block
      if (fluidBlocks.contains(to.getTypeId())) {
        data.setData((byte) (from.getRawData() + 1));
        from.setData(data);
        DataManager.addEntry(
            new BlockChangeEntry("Environment", DataType.WATER_FLOW, loc, to, from));
      }

      // If we are flowing over lava, cobble or obsidian will form
      BlockState lower = event.getToBlock().getRelative(BlockFace.DOWN).getState();
      if (lower.getTypeId() == 10 || lower.getTypeId() == 11) {
        from.setTypeId(lower.getData().getData() == 0 ? 49 : 4);
        loc.setY(loc.getY() - 1);
        DataManager.addEntry(
            new BlockChangeEntry("Environment", DataType.WATER_FLOW, loc, lower, from));
      }
    }
  }
コード例 #2
0
 /**
  * Get the face a blockState is dependent on.
  *
  * @param blockState The blockState.
  * @return The face the blockState i s attached by.
  */
 public static BlockFace getAttachingFace(BlockState blockState) {
   if (blockState.getData() instanceof Attachable)
     return ((Attachable) blockState.getData()).getAttachedFace();
   if (blockState instanceof Rails)
     switch (blockState.getRawData()) {
       case 5:
         return BlockFace.WEST;
       case 4:
         return BlockFace.EAST;
       case 3:
         return BlockFace.NORTH;
       case 2:
         return BlockFace.SOUTH;
       default:
         return BlockFace.DOWN;
     }
   if (DEPENDENT_DOWN_BLOCKS.contains(blockState.getTypeId())) return BlockFace.DOWN;
   return BlockFace.SELF;
 }
コード例 #3
0
 @Override
 public void run() {
   if (active) {
     if (!fInit) {
       fInit = true;
     }
     int lRadius = fRadius;
     int lDy = 0;
     switch (mode) {
       case Down:
         lDy = -1;
         break;
       case Up:
         lDy = 1;
         break;
     }
     Logger.getLogger("LandSlip").info("strength " + new Integer(fStrength));
     for (int dx = -lRadius; dx <= lRadius; dx++) {
       for (int dz = -lRadius; dz <= lRadius; dz++) {
         Block lBlock = world.getHighestBlockAt(x + dx, z + dz);
         lBlock = lBlock.getLocation().add(0, -1, 0).getBlock();
         BlockState lState = lBlock.getState();
         Location lTo = lBlock.getLocation().add(0, lDy, 0);
         plugin.setTypeAndData(lTo, lState.getType(), lState.getRawData(), true);
         // if (mode == Mode.Down) {
         plugin.setTypeAndData(lBlock.getLocation(), Material.AIR, (byte) 0, false);
         // }
       }
     }
     fRadius++;
     if (fRadius > radius) {
       fRadius = 0;
       fStrength++;
       if (fStrength >= strength) {
         Logger.getLogger("LandSlip").info("stopped");
         plugin.getServer().getScheduler().cancelTask(taskId);
       }
     }
   }
 }
コード例 #4
0
 @Override
 public boolean resetChanges(HungerGame game) {
   EquatableWeakReference<HungerGame> eMap = new EquatableWeakReference<HungerGame>(game);
   if (!changedBlocks.containsKey(new EquatableWeakReference<HungerGame>(game))) return true;
   for (Location l : changedBlocks.get(eMap).keySet()) {
     BlockState state = changedBlocks.get(eMap).get(l);
     l.getBlock().setTypeId(state.getTypeId());
     l.getBlock().setData(state.getRawData());
   }
   int chests = 0;
   for (Location l : changedInvs.get(eMap).keySet()) {
     BlockState state = l.getBlock().getState();
     if (!(state instanceof InventoryHolder))
       throw new IllegalStateException(
           "Error when resetting a game: inventory saved for non-InventoryHolder");
     ((InventoryHolder) state).getInventory().setContents(changedInvs.get(eMap).get(l));
     chests++;
   }
   Logging.debug("Reset " + chests + " chests");
   changedBlocks.get(eMap).clear();
   return true;
 }
コード例 #5
0
 /**
  * Get the block's raw data.
  *
  * @return The block's raw data.
  */
 public byte getRawData() {
   return blockState.getRawData();
 }