/** * After the processor has processed the invocation, whatever thread is managing invocations * should call this method on this FrameBuffer so we know it's time to start trying to write * again. Also, if it turns out that there actually isn't any data in the response buffer, we'll * skip trying to write and instead go back to reading. */ public void responseReady() { // the read buffer is definitely no longer in use, so we will decrement // our read buffer count. we do this here as well as in close because // we'd like to free this read memory up as quickly as possible for other // clients. readBufferBytesAllocated.addAndGet(-buffer_.array().length); if (response_.len() == 0) { // go straight to reading again. this was probably an oneway method state_ = FrameBufferState.AWAITING_REGISTER_READ; buffer_ = null; } else { buffer_ = ByteBuffer.wrap(response_.get(), 0, response_.len()); // set state that we're waiting to be switched to write. we do this // asynchronously through requestSelectInterestChange() because there is // a possibility that we're not in the main thread, and thus currently // blocked in select(). (this functionality is in place for the sake of // the HsHa server.) state_ = FrameBufferState.AWAITING_REGISTER_WRITE; } requestSelectInterestChange(); }
public int len() { return out.len(); }