/** Give this FrameBuffer a chance to write its output to the final client. */ public boolean write() { if (state_ == FrameBufferState.WRITING) { try { if (trans_.write(buffer_) < 0) { return false; } } catch (IOException e) { Log.w("Thrift", "Got an IOException during write!", e); return false; } // we're done writing. now we need to switch back to reading. if (buffer_.remaining() == 0) { prepareRead(); } return true; } Log.e("Protocol", "Write was called, but state is invalid (" + state_ + ")"); return false; }