コード例 #1
0
ファイル: IText.java プロジェクト: NOVA-Team/NOVA-GUI
 @Override
 public Vector2D getDimensions() {
   double width = 0, height = 0;
   for (Text text : this.text) {
     Vector2D dim = text.getDimensions();
     height = Math.max(height, dim.getY());
     width += dim.getX();
   }
   return new Vector2D(width, height);
 }
コード例 #2
0
ファイル: Guide.java プロジェクト: indoor/chichi
 @Override
 public void handleMessage(Message msg) {
   switch (msg.what) {
     case LocalisationService.LOC_DISPLAY_POINT:
       if (msg.obj != null) {
         Vector2D pos = (Vector2D) msg.obj;
         m_locServicePoint.setPos((float) pos.getX(), (float) pos.getY());
         m_map.invalidate();
       }
       break;
     case LocalisationService.LOC_DISPLAY_LINE:
       Log.d(LOG_TAG, "LocalisationService - Display : line");
       break;
     case LocalisationService.LOC_DISPLAY_TEXT:
       Log.d(LOG_TAG, "LocalisationService - Display : " + (String) msg.obj);
       break;
     default:
       Log.d(LOG_TAG, "LocalisationService - Display : Erreur message");
       break;
   }
 }
コード例 #3
0
  /**
   * Checks if the given point is located within the convex quadrilateral.
   *
   * @param point the point to check
   * @param quadrilateralPoints the convex quadrilateral, represented by 4 points
   * @return {@code true} if the point is inside the quadrilateral, {@code false} otherwise
   */
  private static boolean insideQuadrilateral(
      final Vector2D point, final List<Vector2D> quadrilateralPoints) {

    Vector2D p1 = quadrilateralPoints.get(0);
    Vector2D p2 = quadrilateralPoints.get(1);

    if (point.equals(p1) || point.equals(p2)) {
      return true;
    }

    // get the location of the point relative to the first two vertices
    final double last = point.crossProduct(p1, p2);
    final int size = quadrilateralPoints.size();
    // loop through the rest of the vertices
    for (int i = 1; i < size; i++) {
      p1 = p2;
      p2 = quadrilateralPoints.get((i + 1) == size ? 0 : i + 1);

      if (point.equals(p1) || point.equals(p2)) {
        return true;
      }

      // do side of line test: multiply the last location with this location
      // if they are the same sign then the operation will yield a positive result
      // -x * -y = +xy, x * y = +xy, -x * y = -xy, x * -y = -xy
      if (last * point.crossProduct(p1, p2) < 0) {
        return false;
      }
    }
    return true;
  }
コード例 #4
0
ファイル: Guide.java プロジェクト: indoor/chichi
 @Override
 public void handleMessage(Message msg) {
   switch (msg.what) {
     case LocalisationService.LOC_POSITION_UPDATED:
       algoClosestPointOnPath((Vector2D) msg.obj);
       m_path.setCurrentPosition(
           (float) m_currentPosition.getX(),
           (float) m_currentPosition.getY(),
           m_currentStep);
       m_map.invalidate();
       Log.d(LOG_TAG, "LocalisationService : nouvelle position");
       break;
     case LocalisationService.LOC_ALGO_START:
       Log.d(LOG_TAG, "LocalisationService : calculs de localisation en cours...");
       break;
     case LocalisationService.LOC_ALGO_STOP:
       Log.d(LOG_TAG, "LocalisationService : arr�t des calculs de localisation");
       break;
     case LocalisationService.LOC_ALGO_ERROR:
       Log.d(LOG_TAG, "LocalisationService : " + (String) msg.obj);
       break;
   }
 }
コード例 #5
0
  /**
   * Returns a point set that is reduced by all points for which it is safe to assume that they are
   * not part of the convex hull.
   *
   * @param points the original point set
   * @return a reduced point set, useful as input for convex hull algorithms
   */
  public static Collection<Vector2D> reducePoints(final Collection<Vector2D> points) {

    // find the leftmost point
    int size = 0;
    Vector2D minX = null;
    Vector2D maxX = null;
    Vector2D minY = null;
    Vector2D maxY = null;
    for (Vector2D p : points) {
      if (minX == null || p.getX() < minX.getX()) {
        minX = p;
      }
      if (maxX == null || p.getX() > maxX.getX()) {
        maxX = p;
      }
      if (minY == null || p.getY() < minY.getY()) {
        minY = p;
      }
      if (maxY == null || p.getY() > maxY.getY()) {
        maxY = p;
      }
      size++;
    }

    if (size < 4) {
      return points;
    }

    final List<Vector2D> quadrilateral = buildQuadrilateral(minY, maxX, maxY, minX);
    // if the quadrilateral is not well formed, e.g. only 2 points, do not attempt to reduce
    if (quadrilateral.size() < 3) {
      return points;
    }

    final List<Vector2D> reducedPoints = new ArrayList<Vector2D>(quadrilateral);
    for (final Vector2D p : points) {
      // check all points if they are within the quadrilateral
      // in which case they can not be part of the convex hull
      if (!insideQuadrilateral(p, quadrilateral)) {
        reducedPoints.add(p);
      }
    }

    return reducedPoints;
  }
コード例 #6
0
ファイル: Guide.java プロジェクト: indoor/chichi
  private void algoClosestPointOnPath(Vector2D pos2D) {
    Step selectedStep = null;
    CheckPoint selectedCheckPoint = null;
    double distanceMaxStep = Double.MAX_VALUE;
    double distanceMaxCheckPoint = Double.MAX_VALUE;

    ArrayList<Step> steps = m_path.getSteps();
    for (Step step : steps) {
      Vector2D posA = step.getCheckPointA().getPos(); // point A du segment
      Vector2D posB = step.getCheckPointB().getPos(); // point B du segment
      Line stepLine = new Line(posA, posB); // ligne correspondant au segment
      Segment stepSeg = new Segment(posA, posB, stepLine); // segment
      double distancePosSegment = stepSeg.distance(pos2D); // distance segment <-> position initiale

      // Test de l'existence d'un projeté orthogonal :
      // si la distance segment <-> position initiale est inférieure aux distances point A <->
      // position initiale et point B <-> position initiale
      if ((distancePosSegment < pos2D.distance(posA))
          && (distancePosSegment < pos2D.distance(posB))) {
        if (distancePosSegment
            < distanceMaxStep) { // si le segment est plus proche de la position initiale que le
                                 // précédemment sélectionné
          selectedStep = step;
          distanceMaxStep = distancePosSegment;
        }
      } else { // sinon on compare le point le plus proche de la position initiale au meilleur
               // precedemment selectionné
        if (pos2D.distance(posA) < pos2D.distance(posB)) {
          if (pos2D.distance(posA) < distanceMaxCheckPoint) {
            selectedCheckPoint = step.getCheckPointA();
            distanceMaxCheckPoint = pos2D.distance(posA);
          }
        } else {
          if (pos2D.distance(posB) < distanceMaxCheckPoint) {
            selectedCheckPoint = step.getCheckPointB();
            distanceMaxCheckPoint = pos2D.distance(posB);
          }
        }
      }
    }
    if (selectedStep != null) {
      if (selectedCheckPoint
          != null) { // si un step et un checkpoint sont s�lectionn�s, on choisi le plus proche de
                     // la position initiale
        if (distanceMaxCheckPoint < distanceMaxStep) {
          m_currentPosition = selectedCheckPoint.getPos();
          m_currentStep = null;
          return;
        }
      }
      Vector2D posA = selectedStep.getCheckPointA().getPos(); // point A du segment
      Vector2D posB = selectedStep.getCheckPointB().getPos(); // point B du segment
      double distanceSegment = Vector2D.distanceSq(posA, posB);
      if (distanceSegment == 0.0)
        m_currentPosition = pos2D; // la position initiale est sur le step de longueur nulle
      else {
        Vector2D p1 = pos2D.subtract(posA);
        Vector2D p2 = posB.subtract(posA);
        double t = p1.dotProduct(p2) / distanceSegment;
        m_currentPosition =
            posB.subtract(posA).scalarMultiply(t).add(posA); // r�cup�ration du projet� orthogonal
      }
      m_currentStep = selectedStep;
    } else if (selectedCheckPoint != null) {
      m_currentPosition = selectedCheckPoint.getPos();
      m_currentStep = null;
    }
  }