public void buildHorizontalPath() { Vector2D start_ = link.getStartWithOffset(); Vector2D end_ = link.getEndWithOffset(); Vector2D ab = link.start.sub(end_); Vector2D p1 = new Vector2D(end_.x + ab.x * 0.5, end_.y); Vector2D p2 = new Vector2D(p1.x, start_.y); path.add(link.start); path.add(start_); path.add(p2); path.add(p1); path.add(end_); path.add(link.end); link.label.setPosition(p1.add(p2.sub(p1).stretch(0.5)).shift(LABEL_OFFSET, 0)); }
public void buildHorizontalLeftPath(boolean left) { Vector2D start_ = link.getStartWithOffset(); Vector2D end_ = link.getEndWithOffset(); double farest_x; double farest_y = Math.max(end_.y, start_.y + GElementRect.DEFAULT_HEIGHT * 0.5 + 10); if (left) farest_x = Math.min(end_.x - GElementRect.DEFAULT_WIDTH * 0.5 - 10, start_.x); else farest_x = Math.max(end_.x + GElementRect.DEFAULT_WIDTH * 0.5 + 10, start_.x); Vector2D p1 = new Vector2D(end_.x, farest_y); Vector2D p2 = new Vector2D(farest_x, p1.y); Vector2D p3 = new Vector2D(p2.x, start_.y); path.add(link.start); path.add(p3); path.add(p2); path.add(p1); path.add(end_); path.add(link.end); link.label.setPosition(p1.add(p2.sub(p1).stretch(0.5)).shift(0, LABEL_OFFSET)); }
public void buildVerticalPath() { Vector2D start_ = link.getStartWithOffset(); Vector2D end_ = link.getEndWithOffset(); if (link.start.x > link.end.x + link.outOffsetLength && link.startDirection == Anchor2D.DIRECTION_LEFT) { path.add(link.start); path.add(link.end.x, link.start.y); path.add(link.end); link.label.setPosition( link.end.x + (link.start.x - link.end.x) * 0.5, link.start.y - LABEL_OFFSET); } else if (link.start.x < link.end.x - link.outOffsetLength && link.startDirection == Anchor2D.DIRECTION_RIGHT) { path.add(link.start); path.add(link.end.x, link.start.y); path.add(link.end); link.label.setPosition( link.end.x + (link.start.x - link.end.x) * 0.5, link.start.y - LABEL_OFFSET); } else if (link.start.y - GElementRect.DEFAULT_HEIGHT * 0.5 < end_.y + 10) { Vector2D p1 = new Vector2D(link.end.x, link.start.y + GElementRect.DEFAULT_HEIGHT * 0.5 + 10); Vector2D p2 = new Vector2D(start_.x, p1.y); path.add(link.start); path.add(start_); path.add(p2); path.add(p1); path.add(link.end); link.label.setPosition(p1.add(p2.sub(p1).stretch(0.5)).shift(0, LABEL_OFFSET)); } else { Vector2D ab = start_.sub(link.end); Vector2D p1 = new Vector2D(link.end.x, link.end.y + ab.y * 0.5); Vector2D p2 = new Vector2D(p1.x + ab.x, p1.y); Vector2D p3 = new Vector2D(p2.x, start_.y); path.add(link.start); path.add(start_); path.add(p3); path.add(p2); path.add(p1); path.add(link.end); link.label.setPosition(p1.add(p2.sub(p1).stretch(0.5)).shift(0, -LABEL_OFFSET)); } }