protected void detachAndDisposeEntities(boolean onlyPreserved) { IEntity index; final int CHILD_COUNT = this.getChildCount(); final int HUD_CHILD_COUNT = SessionScene.HUD.getChildCount(); for (int i = 0; i < CHILD_COUNT; i++) { index = this.getChildByIndex(0); if (onlyPreserved ? index.getTag() != SessionScene.TAG_PRESERVE : true) { index.detachSelf(); if (!index.isDisposed()) index.dispose(); } } for (int i = 0; i < HUD_CHILD_COUNT; i++) { index = SessionScene.HUD.getChildByIndex(0); if (onlyPreserved ? index.getTag() != SessionScene.TAG_PRESERVE : true) { index.detachSelf(); if (!index.isDisposed()) index.dispose(); } } }