@Override protected Scene onCreateScene() { this.mScene = new Scene(); this.xCoords = new float[COLUMNS]; this.yCoords = new float[ROWS]; float space = Math.min((float) CAMERA_HEIGHT / (float) ROWS, (float) CAMERA_WIDTH / (float) COLUMNS); float xCord = (CAMERA_WIDTH - space * (COLUMNS - 1)) / 2f; float yCord = (CAMERA_HEIGHT - space * (ROWS - 1)) / 2f; this.maps = new GomokuTiledSprite[COLUMNS - 1][ROWS - 1]; VertexBufferObjectManager VBOManager = this.getVertexBufferObjectManager(); Log.w("SPACE", "" + space); for (int i = 0; i < COLUMNS; i++) { xCoords[i] = xCord + i * space; } for (int i = 0; i < ROWS; i++) { yCoords[i] = yCord + i * space; } for (int i = 0; i < COLUMNS; i++) { Line line = new Line(xCoords[i], yCoords[0], xCoords[i], yCoords[ROWS - 1], STROKE_WIDTH, VBOManager); line.setColor(0f, 1f, 1f); mScene.attachChild(line); } for (int i = 0; i < ROWS; i++) { Line line = new Line( xCoords[0], yCoords[i], xCoords[COLUMNS - 1], yCoords[i], STROKE_WIDTH, VBOManager); line.setColor(0f, 1f, 1f); mScene.attachChild(line); } mScene.setTouchAreaBindingOnActionDownEnabled(true); mScene.setTouchAreaBindingOnActionMoveEnabled(false); for (int i = 0; i < COLUMNS - 1; i++) { for (int j = 0; j < ROWS - 1; j++) { this.maps[i][j] = new GomokuTiledSprite( xCoords[i] + space / 2f, yCoords[j] + space / 2f, blankRegion, xRegion, oRegion, winRegion, VBOManager, this); mScene.registerTouchArea(maps[i][j]); mScene.attachChild(maps[i][j]); maps[i][j].setCoordinates(i, j); } } return mScene; }
@Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); this.mScene = new Scene(); this.mScene.setOnAreaTouchTraversalFrontToBack(); Rectangle easyRect = new Rectangle( FIRST_SPACE, FIRST_SPACE + TOP_BORDER, CAMERA_WIDTH * (1 - (2 * BORDER_SIZE)), (CAMERA_WIDTH * (1 - (2 * BORDER_SIZE))), this.getVertexBufferObjectManager()); easyRect.setColor(1, 1, 1); this.mScene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); mScene.attachChild(easyRect); ; float pos_at = FIRST_SPACE; for (int i = 0; i <= NUM_ROWSCOLS; i++) { Line boardLineVert = new Line( pos_at, FIRST_SPACE + TOP_BORDER, pos_at, (CAMERA_WIDTH * (1 - BORDER_SIZE)) + TOP_BORDER, this.getVertexBufferObjectManager()); Line boardLineHorz = new Line( FIRST_SPACE, pos_at + TOP_BORDER, CAMERA_WIDTH * (1 - BORDER_SIZE), pos_at + TOP_BORDER, this.getVertexBufferObjectManager()); boardLineVert.setColor(0, 0, 0); boardLineHorz.setColor(0, 0, 0); mScene.attachChild(boardLineHorz); mScene.attachChild(boardLineVert); pos_at = pos_at + SPACING; } hudLoader.addTouchToScene(mScene, mZoomCamera); this.mScene.setTouchAreaBindingOnActionDownEnabled(true); return this.mScene; }
@Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager(); this.mText = new Text( 50, 40, this.mFont, "", 1000, new TextOptions(true, AUTOWRAP_WIDTH, Text.LEADING_DEFAULT, HorizontalAlign.CENTER), vertexBufferObjectManager); scene.attachChild(this.mText); this.mLeft = new Line(0, 0, 0, TextBreakExample.CAMERA_HEIGHT, this.getVertexBufferObjectManager()); this.mRight = new Line(0, 0, 0, TextBreakExample.CAMERA_HEIGHT, this.getVertexBufferObjectManager()); this.mText.attachChild(this.mLeft); this.mText.attachChild(this.mRight); final Line leftBreakLine = new Line(0, 0, 0, TextBreakExample.CAMERA_HEIGHT, this.getVertexBufferObjectManager()); leftBreakLine.setLineWidth(2); leftBreakLine.setColor(Color.RED); this.mText.attachChild(leftBreakLine); final Line rightBreakLine = new Line( AUTOWRAP_WIDTH, 0, AUTOWRAP_WIDTH, TextBreakExample.CAMERA_HEIGHT, this.getVertexBufferObjectManager()); rightBreakLine.setLineWidth(2); rightBreakLine.setColor(Color.RED); this.mText.attachChild(rightBreakLine); this.updateText(); return scene; }
@Override public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) { final VertexBufferObjectManager vertexBufferObjectManager = activity.getVertexBufferObjectManager(); // FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(0.0f, // 0.0f, 0.0f); // centerText.detachSelf(); if (linesDrawn <= 150) { if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) { isDrawing = true; i = 0; } if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) { isDrawing = false; } if (isDrawing = true) { rec[i] = new Rectangle( pSceneTouchEvent.getX(), pSceneTouchEvent.getY(), 1, 1, vertexBufferObjectManager); if (i != 0) { Line l = new Line(rec[i - 1].getX(), rec[i - 1].getY(), rec[i].getX(), rec[i].getY(), null); Line bodyLine = new Line(rec[i - 1].getX(), rec[i - 1].getY(), rec[i].getX(), rec[i].getY(), null); Body lb; Line line = new Line(rec[i - 1].getX(), rec[i - 1].getY(), rec[i].getX(), rec[i].getY(), null); lb = PhysicsFactory.createLineBody(mPhysicsWorld, bodyLine, wallFixtureDef); lb.setUserData("line"); line.setLineWidth(5); bodyLine.setVisible(false); line.setColor(Color.WHITE); bodyLine.setColor(Color.WHITE); attachChild(bodyLine); attachChild(line); linesDrawn++; rectangle(linesDrawn); } linesDrawn++; i++; // final Text elapsedText = new Text(500, 360, activity.mFont, "Seconds elapsed:", "Seconds // elapsed: XXXXX".length(), activity.getVertexBufferObjectManager()); // final Text fpsText = new Text(500, 400, activity.mFont, "FPS:", "FPS: XXXXX".length(), // activity.getVertexBufferObjectManager()); // attachChild(elapsedText); // attachChild(fpsText); // final FPSCounter fpsCounter = new FPSCounter(); // registerUpdateHandler(new TimerHandler(1 / 20.0f, true, new ITimerCallback() { // @Override // public void onTimePassed(final TimerHandler pTimerHandler) { // elapsedText.setText("Globs Used: " + linesDrawn); // fpsText.setText("Globs Left: " + ( 150 - linesDrawn)); // } // })); // } } } return true; }
public Level21() { setBackground(new Background(0, 0, 0)); setOnSceneTouchListener(this); activity = World1Activity.getSharedInstance(); Camera mCamera = activity.mCamera; Level1.mPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false); mPhysicsWorld = Level1.mPhysicsWorld; Sprite bg = new Sprite(0, 0, activity.menuBgTexture6, activity.getVertexBufferObjectManager()); setBackground(new SpriteBackground(bg)); // activity.gameToast("The bugs have morphed and can travel through lines"); // PhysicsWorld bPhysicsWorld = new PhysicsWorld(new Vector2(0, // SensorManager.GRAVITY_THE_ISLAND), false); final VertexBufferObjectManager vertexBufferObjectManager = activity.getVertexBufferObjectManager(); final Rectangle ground = new Rectangle(0, mCamera.getHeight() - 2, mCamera.getWidth(), 2, vertexBufferObjectManager); final Rectangle roof = new Rectangle(0, 0, mCamera.getWidth(), 2, vertexBufferObjectManager); final Rectangle left = new Rectangle(0, 0, 2, mCamera.getHeight(), vertexBufferObjectManager); final Rectangle right = new Rectangle(mCamera.getWidth() - 2, 0, 2, mCamera.getHeight(), vertexBufferObjectManager); final Rectangle reset = new Rectangle(0, 0, 200, 20, vertexBufferObjectManager); ground.setColor(0, 255, 255); // right.setColor(Color.RED); // final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f, false, // CATEGORYBIT_WALL, MASKBITS_WALL, (short)0); Body Ground = PhysicsFactory.createBoxBody(mPhysicsWorld, ground, BodyType.StaticBody, WALL_FIXTURE_DEF); Body Roof = PhysicsFactory.createBoxBody(mPhysicsWorld, roof, BodyType.StaticBody, WALL_FIXTURE_DEF); Body Left = PhysicsFactory.createBoxBody(mPhysicsWorld, left, BodyType.StaticBody, WALL_FIXTURE_DEF); Body Right = PhysicsFactory.createBoxBody(mPhysicsWorld, right, BodyType.StaticBody, WALL_FIXTURE_DEF); Body Reset = PhysicsFactory.createBoxBody(mPhysicsWorld, reset, BodyType.StaticBody, WALL_FIXTURE_DEF); Ground.setUserData("ground"); Roof.setUserData("roof"); Left.setUserData("left"); Right.setUserData("right"); Reset.setUserData("tw"); attachChild(ground); attachChild(roof); attachChild(left); attachChild(right); Rectangle help = new Rectangle(50, 220, 250, 10, vertexBufferObjectManager); Body Help = PhysicsFactory.createBoxBody(mPhysicsWorld, help, BodyType.StaticBody, WALL_FIXTURE_DEF); final Rectangle help2 = new Rectangle(0, 220, 50, 10, vertexBufferObjectManager); final Body Help2 = PhysicsFactory.createBoxBody(mPhysicsWorld, help2, BodyType.StaticBody, WALL_FIXTURE_DEF); Help2.setUserData("help"); help2.setColor(Color.WHITE); attachChild(help2); Rectangle block = new Rectangle(180, 220, 250, 10, vertexBufferObjectManager); block.setRotation(90); Body Block = PhysicsFactory.createBoxBody(mPhysicsWorld, block, BodyType.StaticBody, WALL_FIXTURE_DEF); Block.setUserData("block"); Help.setUserData("help"); block.setColor(Color.WHITE); help.setColor(Color.WHITE); attachChild(help); attachChild(block); // final FixtureDef objectFixtureDef2 = PhysicsFactory.createFixtureDef(10, 0.2f, 0.5f,false, // CATEGORYBIT_WALL, MASKBITS_WALL, (short)0); final Text elapsedText = new Text( 600, 10, activity.mFont3, "Score:0123456789", activity.getVertexBufferObjectManager()); registerUpdateHandler( new TimerHandler( 1 / 10f, true, new ITimerCallback() { @Override public void onTimePassed(final TimerHandler pTimerHandler) { if (score > 2501) { score = (score - Math.round(activity.mCurrentScene.getSecondsElapsedTotal())); elapsedText.setText("Score:" + score); } else { score = 2500; elapsedText.setText("Score:" + score); } } })); attachChild(elapsedText); final DelayModifier dMod = new DelayModifier( 2, new IEntityModifierListener() { @Override public void onModifierStarted(IModifier arg0, IEntity arg1) {} public void onModifierFinished(IModifier arg0, IEntity arg1) { destroy(0); } }); final Rectangle bL = new Rectangle(150, 365, 50, 20, vertexBufferObjectManager); final Rectangle bB = new Rectangle(125, 355, 50, 10, vertexBufferObjectManager); final Rectangle bR = new Rectangle(175, 355, 50, 10, vertexBufferObjectManager); final Rectangle finish = new Rectangle(150, 360, 50, 20, vertexBufferObjectManager); bR.setRotation(90); bB.setRotation(90); one = new Rectangle(765, 290, 25, 35, vertexBufferObjectManager); two = new Rectangle(765, 330, 25, 35, vertexBufferObjectManager); three = new Rectangle(765, 370, 25, 35, vertexBufferObjectManager); four = new Rectangle(765, 410, 25, 35, vertexBufferObjectManager); five = new Rectangle(765, 450, 25, 35, vertexBufferObjectManager); one.setColor(Color.GREEN); two.setColor(Color.GREEN); three.setColor(Color.YELLOW); four.setColor(Color.YELLOW); five.setColor(Color.RED); attachChild(one); attachChild(two); attachChild(three); attachChild(four); attachChild(five); Rectangle laser = new Rectangle(350, 200, 20, 20, vertexBufferObjectManager); laser.setColor(Color.RED); attachChild(laser); final Line lase = new Line(350, 205, 805, 200, 5, vertexBufferObjectManager); final Body Lase = PhysicsFactory.createLineBody(mPhysicsWorld, lase, WALL_FIXTURE_DEF); Lase.setUserData("laser"); lase.setColor(Color.RED); lase.setVisible(false); Lase.setActive(false); attachChild(lase); registerUpdateHandler( new IUpdateHandler() { @Override public void onUpdate(float pSecondsElapsed) { x = x + 1; if (x == 50) { lase.setVisible(true); Lase.setActive(true); } else if (x == 100) { lase.setVisible(false); Lase.setActive(false); x = 0; } } @Override public void reset() { // TODO Auto-generated method stub } }); final Rectangle powerup = new Rectangle(665, 050, 15, 15, vertexBufferObjectManager); powerup.setColor(Color.RED); final Body power = PhysicsFactory.createBoxBody(mPhysicsWorld, powerup, BodyType.StaticBody, WALL_FIXTURE_DEF); powerup.setVisible(true); power.setActive(true); Body bod = PhysicsFactory.createBoxBody(mPhysicsWorld, bL, BodyType.StaticBody, WALL_FIXTURE_DEF); Body lbod = PhysicsFactory.createBoxBody(mPhysicsWorld, bR, BodyType.StaticBody, WALL_FIXTURE_DEF); Body rbod = PhysicsFactory.createBoxBody(mPhysicsWorld, bB, BodyType.StaticBody, WALL_FIXTURE_DEF); Body Finish = PhysicsFactory.createBoxBody( mPhysicsWorld, finish, BodyType.StaticBody, CIRCLE_FIXTURE_DEF); // Rectangle help = new Rectangle(0, 220, 300, 10, vertexBufferObjectManager); // Body Help = PhysicsFactory.createBoxBody(mPhysicsWorld, help, BodyType.StaticBody, // wallFixtureDef); // Rectangle block = new Rectangle(180, 220, 250, 10, vertexBufferObjectManager); // block.setRotation(90); // Body Block = PhysicsFactory.createBoxBody(mPhysicsWorld, block, BodyType.StaticBody, // wallFixtureDef); // Block.setUserData("block"); bod.setUserData("body"); rbod.setUserData("body"); lbod.setUserData("body"); Finish.setUserData("finish"); power.setUserData("power"); // Help.setUserData("Help"); bL.setColor(Color.WHITE); // block.setColor(255, 0, 0); bR.setColor(Color.WHITE); bB.setColor(Color.WHITE); // help.setColor(255, 0, 0); finish.setColor(0, 0, 1); finish.setVisible(false); // attachChild(block); attachChild(bL); attachChild(bR); attachChild(bB); // attachChild(help); attachChild(finish); attachChild(powerup); // centerText = new Text(320, 40, activity.mFont, "IMPORTANT!!! Keep an eye \n out for powerups // \n to help you through \n the level \n (touch anywhere to make \n this message dissapear)", // new TextOptions(HorizontalAlign.CENTER), vertexBufferObjectManager); // attachChild(centerText); // final ButtonSprite button = new ButtonSprite(5, 5, activity.mMenuResetTextureRegion, // vertexBufferObjectManager); // attachChild(button); final int blue = activity.faceSelected(1); if (blue == 1) face = new AnimatedSprite(05, 150, activity.redFace, activity.getVertexBufferObjectManager()); else if (blue == 2) face = new AnimatedSprite(05, 150, activity.blueFace, activity.getVertexBufferObjectManager()); else if (blue == 3) face = new AnimatedSprite(05, 150, activity.yellowFace, activity.getVertexBufferObjectManager()); else if (blue == 4) face = new AnimatedSprite(05, 150, activity.hairFace, activity.getVertexBufferObjectManager()); else if (blue == 5) face = new AnimatedSprite(05, 150, activity.djFace, activity.getVertexBufferObjectManager()); else if (blue == 6) face = new AnimatedSprite(05, 150, activity.jetFace, activity.getVertexBufferObjectManager()); else if (blue == 7) face = new AnimatedSprite(05, 150, activity.slowFace, activity.getVertexBufferObjectManager()); else if (blue == 8) face = new AnimatedSprite(05, 150, activity.fastFace, activity.getVertexBufferObjectManager()); else face = new AnimatedSprite(05, 150, activity.redFace, activity.getVertexBufferObjectManager()); body = PhysicsFactory.createCircleBody( mPhysicsWorld, face, BodyType.DynamicBody, FACE_FIXTURE_DEF); body.setUserData("face"); face.animate(200); attachChild(face); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true)); registerUpdateHandler(mPhysicsWorld); Random r = new Random(); int i = r.nextInt(4 - 1) + 1; if (i == 1) { enemy = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager()); enemy2 = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager()); enemy3 = new Sprite(400, 200, activity.bug1, activity.getVertexBufferObjectManager()); } else if (i == 2) { enemy = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager()); enemy2 = new Sprite(400, 200, activity.bug1, activity.getVertexBufferObjectManager()); enemy3 = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager()); } else if (i == 3) { enemy = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager()); enemy2 = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager()); enemy3 = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager()); } else enemy = new Sprite(400, 200, activity.bug1, activity.getVertexBufferObjectManager()); enemy2 = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager()); enemy3 = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager()); // final Rectangle enemy = new Rectangle(600,400, 15, 15, // activity.getVertexBufferObjectManager()); Enemy = PhysicsFactory.createBoxBody( mPhysicsWorld, enemy, BodyType.DynamicBody, CIRCLE_FIXTURE_DEF); Enemy.setUserData("enemy"); attachChild(enemy); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(enemy, Enemy, true, true)); // final Rectangle enemy2 = new Rectangle(500,400, 15, 15, // activity.getVertexBufferObjectManager()); Enemy2 = PhysicsFactory.createBoxBody( mPhysicsWorld, enemy2, BodyType.DynamicBody, CIRCLE_FIXTURE_DEF); Enemy2.setUserData("enemy"); attachChild(enemy2); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(enemy2, Enemy2, true, true)); // final Rectangle enemy3 = new Rectangle(400,400, 15, 15, // activity.getVertexBufferObjectManager()); Enemy3 = PhysicsFactory.createBoxBody( mPhysicsWorld, enemy3, BodyType.DynamicBody, CIRCLE_FIXTURE_DEF); Enemy3.setUserData("enemy"); attachChild(enemy3); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(enemy3, Enemy3, true, true)); // Enemy.setLinearVelocity(10, -10); /*final AnimatedSprite windArea = new AnimatedSprite(200, 0, 50, 500, activity.mBoxFaceTextureRegion, activity.getVertexBufferObjectManager()) { @Override protected void onManagedUpdate(float pSecondsElapsed) { if (face.collidesWith(this)) { body.applyLinearImpulse(new Vector2(0, -10f), body.getWorldCenter()); } }; }; // windArea.setVisible(false); attachChild(windArea); */ Rectangle pauseBtn = new Rectangle(10, 10, 100, 100, activity.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched( TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_UP) { Scene menu = (activity.createMenuScene()); activity.menu = 21; setChildScene(menu, false, true, true); } return true; } }; pauseBtn.setVisible(false); // pauseBtn.setColor(0,0,1); attachChild(pauseBtn); registerTouchArea(pauseBtn); final Text resetText = new Text( 10, 10, activity.mFont3, "Pause", new TextOptions(HorizontalAlign.CENTER), vertexBufferObjectManager); attachChild(resetText); mPhysicsWorld.setContactListener( new ContactListener() { @Override public void beginContact(final Contact contact) { final Fixture A = contact.getFixtureA(); final Fixture B = contact.getFixtureB(); final Body bodyA = A.getBody(); final Body bodyB = B.getBody(); String abe = bodyA.getUserData().toString(); String be = bodyB.getUserData().toString(); if (abe == "left" || be == "left") { Enemy.applyLinearImpulse(new Vector2(1, 0.5f), body.getWorldCenter()); Enemy2.applyLinearImpulse(new Vector2(1, 0.5f), body.getWorldCenter()); Enemy3.applyLinearImpulse(new Vector2(1, 0.5f), body.getWorldCenter()); } else if (abe == "power" && be != "enemy") { l = -5; activity.gameToast("Nice super shield active. Resetting line...."); linesDrawn = 0; rectangle(linesDrawn); powerup.setVisible(false); power.setActive(false); help2.setVisible(false); Help2.setActive(false); } if (abe == "finish" && be == "face") { bB.setColor(0, 0, 1); bL.setColor(0, 0, 1); bR.setColor(0, 0, 1); // lase.setVisible(false); // Lase.setActive(false); // x = 500; registerEntityModifier(dMod); } if (abe == "laser" && be == "face") { if (l >= 0) { l = l + 1; activity.gameToast("Shield only blocks one laser hit-Hit #" + l); if (l == 2) destroy(1); } else if (l < 0) { activity.gameToast("Super Shield active"); l = l + 1; } } else if (abe == "roof" || be == "roof") { Enemy.applyLinearImpulse(new Vector2(0.5f, 1f), body.getWorldCenter()); Enemy2.applyLinearImpulse(new Vector2(0.5f, 1f), body.getWorldCenter()); Enemy3.applyLinearImpulse(new Vector2(0.5f, 1f), body.getWorldCenter()); } else if (abe == "right" || be == "right") { Enemy.applyLinearImpulse(new Vector2(-1, 0.5f), body.getWorldCenter()); Enemy2.applyLinearImpulse(new Vector2(-1, 0.5f), body.getWorldCenter()); Enemy3.applyLinearImpulse(new Vector2(-1, 0.5f), body.getWorldCenter()); } else if (abe == "ground" || be == "ground") { Enemy.applyLinearImpulse(new Vector2(0.5f, -2f), body.getWorldCenter()); Enemy2.applyLinearImpulse(new Vector2(0.5f, -2f), body.getWorldCenter()); Enemy3.applyLinearImpulse(new Vector2(0.5f, -2f), body.getWorldCenter()); } else if (abe == "enemy" && be == "face") { if (l >= 0) { l = l + 1; activity.gameToast("Hit #" + l); if (l == 3) destroy(1); } else if (l < 0) { if (dead == 0) { enemy.setVisible(false); Enemy.setActive(false); dead = dead + 1; l = l + 1; activity.gameToast("Enemy eleminated"); } else if (dead == 1) { enemy2.setVisible(false); Enemy2.setActive(false); l = l + 1; dead = dead + 1; activity.gameToast("Enemy 2 eleminated"); } else if (l == -3) { enemy3.setVisible(false); Enemy3.setActive(false); l = l + 1; dead = dead + 1; activity.gameToast("Enemy 3 eleminated"); } else { l = l + 1; } } } } @Override public void endContact(final Contact pContact) {} @Override public void preSolve(Contact contact, Manifold oldManifold) {} @Override public void postSolve(Contact contact, ContactImpulse impulse) {} }); }
private Line createLine(int i) { int y = 260 - i * 50; final Line line = new Line(250, y, 540, y, vertexBufferObjectManager); line.setColor(Color.BLACK); return line; }
private void init(KeyListenScene pBaseScene) { // 共通ウィンドウを作成 CommonWindowRectangle comonWindowRectangle = new CommonWindowRectangle( 0, 0, pBaseScene.getWindowWidth(), pBaseScene.getWindowHeight(), Color.BLACK, 0.8f, pBaseScene); attachChild(comonWindowRectangle); // タイトル float titleY = 12; Font titleFont = pBaseScene.createFont(Typeface.DEFAULT_BOLD, 30, Color.WHITE); Text titleText = new Text( 10, 10, titleFont, "〜 経験値振り分け 〜", pBaseScene.getBaseActivity().getVertexBufferObjectManager()); pBaseScene.placeToCenterX(titleText, titleY); attachChild(titleText); float titleLineY = titleText.getY() + titleText.getHeight() + 4; Line line = new Line( 10, titleLineY, pBaseScene.getWindowWidth() - 16, titleLineY, pBaseScene.getBaseActivity().getVertexBufferObjectManager()); line.setLineWidth(1); line.setColor(Color.WHITE); line.setAlpha(1.0f); attachChild(line); TextLogic textLogic = new TextLogic(); Font defaultFont = pBaseScene.createFont(Typeface.SANS_SERIF, 16, Color.WHITE); Font paramFont = pBaseScene.createFont(Typeface.DEFAULT, 16, Color.YELLOW); // Font upParamFont = pBaseScene.createFont(Typeface.DEFAULT, 16, Color.BLUE); // Expの表示 float expY = titleLineY + 4; Rectangle totalExpTextRect = textLogic.createTextRectangle( "所持経験値:", defaultFont, "100 Exp", paramFont, pBaseScene.getBaseActivity().getVertexBufferObjectManager()); attachChild(totalExpTextRect); Rectangle afterExpTextRect = textLogic.createTextRectangle( "振り分け後経験値:", defaultFont, "0 Exp", paramFont, pBaseScene.getBaseActivity().getVertexBufferObjectManager()); attachChild(afterExpTextRect); totalExpTextRect.setPosition( pBaseScene.getWindowWidth() / 2 - (totalExpTextRect.getX() + totalExpTextRect.getWidth() + 50 + afterExpTextRect.getWidth()) / 2, expY); afterExpTextRect.setPosition( totalExpTextRect.getX() + totalExpTextRect.getWidth() + 50, totalExpTextRect.getY()); float expLineY = totalExpTextRect.getY() + totalExpTextRect.getHeight() + 4; Line expLine = new Line( 10, expLineY, pBaseScene.getWindowWidth() - 16, expLineY, pBaseScene.getBaseActivity().getVertexBufferObjectManager()); expLine.setLineWidth(1); expLine.setColor(Color.WHITE); expLine.setAlpha(1.0f); attachChild(expLine); // プレイヤー情報 float playerX = 12; float playerY = expLineY + 12; ActorPlayerLogic actorPlayerLogic = new ActorPlayerLogic(); ActorPlayerDto actorPlayerDto = actorPlayerLogic.createActorPlayerDto(pBaseScene, 1); PlayerStatusRectangle playerStatusRectangle = new PlayerStatusRectangle( pBaseScene, defaultFont, actorPlayerDto, ActorSpriteUtil.getFaceFileName(actorPlayerDto.getImageResId()), playerX, playerY); playerStatusRectangle.show(PlayerStatusRectangleType.MINI_STATUS); attachChild(playerStatusRectangle); }
private void addFieldLines( final Color borderColor, final Color gridColor, final int borderWidth, final int gridWidth) { // Remove old lines if there were any before for (Line line : this.gameFieldLines) { line.detachSelf(); line.dispose(); } this.gameFieldLines.clear(); // add vertical lines for (int cellX = 1; cellX < this.getModel().getWidth(); cellX++) { Line line = new Line( cellX * GameField.CELL_WIDTH, 0, cellX * GameField.CELL_WIDTH, this.getHeight(), this.vertexBufferObjectManager); line.setColor(gridColor); line.setLineWidth(gridWidth); this.gameFieldLines.add(line); this.attachChild(line); } // add horizontal lines for (int cellY = 1; cellY < this.getModel().getHeight(); cellY++) { Line line = new Line( 0, cellY * GameField.CELL_HEIGHT, this.getWidth(), cellY * GameField.CELL_HEIGHT, this.vertexBufferObjectManager); line.setColor(gridColor); line.setLineWidth(gridWidth); this.gameFieldLines.add(line); this.attachChild(line); } // Adding border for the game-field Line firstLineVertical = new Line(0, 0, 0, this.getHeight(), this.vertexBufferObjectManager); firstLineVertical.setColor(borderColor); firstLineVertical.setLineWidth(borderWidth); this.gameFieldLines.add(firstLineVertical); this.attachChild(firstLineVertical); Line lastLineVertical = new Line( this.getModel().getWidth() * GameField.CELL_WIDTH, 0, this.getModel().getWidth() * GameField.CELL_WIDTH, this.getHeight(), this.vertexBufferObjectManager); lastLineVertical.setColor(borderColor); lastLineVertical.setLineWidth(borderWidth); this.gameFieldLines.add(lastLineVertical); this.attachChild(lastLineVertical); Line firstLineHorizontal = new Line(0, 0, this.getWidth(), 0, this.vertexBufferObjectManager); firstLineHorizontal.setColor(borderColor); firstLineHorizontal.setLineWidth(borderWidth); this.gameFieldLines.add(firstLineHorizontal); this.attachChild(firstLineHorizontal); Line lastLineHorizontal = new Line( 0, this.getModel().getHeight() * GameField.CELL_HEIGHT, this.getWidth(), this.getModel().getHeight() * GameField.CELL_HEIGHT, this.vertexBufferObjectManager); lastLineHorizontal.setColor(borderColor); lastLineHorizontal.setLineWidth(borderWidth); this.gameFieldLines.add(lastLineHorizontal); this.attachChild(lastLineHorizontal); }