private void addFace(final Scene pScene, final float pX, final float pY) { this.mFaceCount++; final AnimatedSprite face; final Body body; final FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f); if (this.mFaceCount % 2 == 0) { face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion); body = PhysicsFactory.createBoxBody( this.mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } else { face = new AnimatedSprite(pX, pY, this.mCircleFaceTextureRegion); body = PhysicsFactory.createCircleBody( this.mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } face.setUpdatePhysics(false); pScene.getTopLayer().addEntity(face); this.mPhysicsWorld.registerPhysicsConnector( new PhysicsConnector(face, body, true, true, false, false)); }
private void addFace(final float pX, final float pY) { final Scene scene = mEngine.getScene(); mFaceCount++; final AnimatedSprite face; final Body body; final FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f); if (mFaceCount % 2 == 0) { face = new AnimatedSprite(pX, pY, mBoxFaceTextureRegion); body = PhysicsFactory.createBoxBody(mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } else { face = new AnimatedSprite(pX, pY, mCircleFaceTextureRegion); body = PhysicsFactory.createCircleBody( mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } face.animate(200, true); scene.registerTouchArea(face); scene.getLastChild().attachChild(face); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true)); }
public void randomType(Scene scene, int type, BaseMSprise bigs) { this.type = type; int index = type; if (index >= 10) index = index / 10; if (sprite == null) { sprite = new AnimatedSprite(backgroud.getX(), backgroud.getY(), bigs.getRegCat().deepCopy()); scene.attachChild(sprite); } update(scene); }
// This simple creates the scene // That can hold other objects too @Override public Scene onLoadScene() { mEngine.registerUpdateHandler(new FPSLogger()); // Create a scene 'myscene' object Scene myscene = new Scene(); // Create one animated Sprite AnimatedSprite banana = new AnimatedSprite(100, 100, mTiledTextureRegion); // Attach sprite to the scene myscene.attachChild(banana); // set the time in milisec for each picture banana.animate(100); return myscene; }
@Override protected void onManagedUpdate(final float pSecondsElapsed) { if (mSensor != null) { float directionX = 0 - mSensor.getDimensions()[0]; float directionY = 0 + mSensor.getDimensions()[1]; directionX *= 15 * (1 + Math.random()); directionY *= 15 * (1 + Math.random()); if (this.mX <= 0 && directionX < 0) // on left edge going left directionX = 0; else if (this.mX + this.getWidth() >= mCameraWidth && directionX > 0) { // on right edge going right directionX = 0; } this.mVelocityX = directionX; if (this.mY < 0 && directionY < 0) // on top edge going up directionY = 0; else if (this.mY + this.getHeight() >= mCameraHeight && directionY > 0) { // on bottom edge going down directionY = 0; } this.mVelocityY = directionY; if (directionX == 0 || directionY == 0) this.setCurrentTileIndex(1); else this.setCurrentTileIndex(0); } super.onManagedUpdate(pSecondsElapsed); }
public void clear(Scene scene) { type = -1; isChecked = false; if (sprite != null) { sprite.setCurrentTileIndex(3, 1); } update(scene); }
public void way(boolean isWay) { if (backgroud != null) { backgroud.setCurrentTileIndex(isWay ? 1 : 0); if (isWay) { handler.sendEmptyMessageAtTime(0, 500); } } }
@Override public void onPositionChanged() { super.onPositionChanged(); if (lastXPos < this.getX()) this.flipSprite(false); else if (lastXPos > this.getX()) this.flipSprite(true); lastXPos = this.getX(); }
public void update(Scene getmMainScene) { if (sprite != null) { if (getType() == -1) { sprite.stopAnimation(); sprite.setCurrentTileIndex(2, 0); } else if (isBig()) { if (isChecked()) { sprite.setCurrentTileIndex(0, getType()); sprite.animate( new long[] {100, 100, 100}, (getType() - 1) * 3, (getType() - 1) * 3 + 2, true); } else { sprite.stopAnimation(); sprite.setCurrentTileIndex(0, getType() - 1); } } else { sprite.stopAnimation(); sprite.setCurrentTileIndex(1, (getType() / 10) - 1); } } }
public boolean isSelected(int x, int y) { return backgroud.getX() < x && x < (backgroud.getX() + backgroud.getWidth()) && backgroud.getY() < y && y < (backgroud.getY() + backgroud.getHeight()); }