コード例 #1
0
  public TowerUpgraderBack hide() {

    for (final TiledSprite ts : mUpgradeSprites) {
      unregisterTouchArea(ts);
      detachChild(ts);
      ts.reset();
    }

    mUpgradeSprites.clear();

    // turn off updates and visibility
    mPositionMarker.setIgnoreUpdate(true);
    mPositionMarker.setVisible(false);
    mRadiusMarker.setIgnoreUpdate(true);
    mRadiusMarker.setVisible(false);

    // detach the radius marker to the position marker, then to
    // the scene
    Registry.sSceneLayerTowers.detachChild(mPositionMarker);

    Registry.sGameActivity.setScrollMode(GameActivity.SCROLL_MODE_CAMERA);
    Registry.sGameActivity.getCamera().setHUD(Registry.sHud);

    // enable tower interaction
    TowerManager.ENABLE_TOWER_INTERACTION = true;

    return this;
  }
コード例 #2
0
  public TowerUpgraderBack(
      final TowerManager pTowerManager, final TiledTextureRegion pTowerMenuTiledTextureRegion) {

    // ref our tower manager
    mTowerManager = pTowerManager;

    // create our position marker
    mPositionMarker = new Rectangle(0, 0, TowerManager.TOWER_WIDTH, TowerManager.TOWER_HEIGHT);
    mPositionMarker.setColor(1, 0, 0, 0.25f);
    mPositionMarker.setVisible(false);
    mPositionMarker.setIgnoreUpdate(true);

    // setup the radius marker
    mRadiusMarker = new Sprite(0, 0, mTowerManager.getTowerCircleTextureRegion().deepCopy());
    mRadiusMarker.setAlpha(0.25f);
    mRadiusMarker.setColor(.25f, .25f, .25f);
    mRadiusMarker.setVisible(false);
    mRadiusMarker.setIgnoreUpdate(true);

    // attach the radius marker to the position marker, then to the scene
    mPositionMarker.attachChild(mRadiusMarker);

    // assign our textures/font
    mTowerMenuTiledTextureRegion = pTowerMenuTiledTextureRegion;

    // calculate the total columns/rows
    mTotalColumns =
        3; // (int) Math.floor((TOWERS_UI_CAMERA_WIDTH - (TOWERS_UI_MIN_BORDER_WIDTH * 2)) /
           // (TOWERS_UI_ITEM_WIDTH + (TOWERS_UI_SPACER * 2)));
    mTotalRows =
        2; // (int) Math.floor((TOWERS_UI_CAMERA_HEIGHT - (TOWERS_UI_MIN_BORDER_WIDTH * 2)) /
           // (TOWERS_UI_ITEM_HEIGHT + (TOWERS_UI_SPACER * 2)));

    // decide the width of our box
    mBoxWidth = TOWERS_UI_SPACER + (mTotalColumns * (TOWERS_UI_ITEM_WIDTH + TOWERS_UI_SPACER));
    mBoxHeight = TOWERS_UI_SPACER + (mTotalRows * (TOWERS_UI_ITEM_HEIGHT + TOWERS_UI_SPACER));

    // decide our box x/y coords
    mBoxX = (TOWERS_UI_CAMERA_WIDTH / 2) - (mBoxWidth / 2);
    mBoxY = (TOWERS_UI_CAMERA_HEIGHT / 2) - (mBoxHeight / 2);

    // create our overlay "box", just a transparent rectangle
    final Rectangle rect =
        new Rectangle(mBoxX, mBoxY, mBoxWidth, mBoxHeight) {

          @Override
          public boolean onAreaTouched(
              final TouchEvent pSceneTouchEvent,
              final float pTouchAreaLocalX,
              final float pTouchAreaLocalY) {
            Debug.i("WTF");
            return true;
          }
        };
    rect.setColor(1, 1, 1, 0.50f);
    rect.setZIndex(0);
    attachChild(rect);
    // registerTouchArea(rect);

    /*
            // our sell button
            final TiledSprite sellButton = new TiledSprite(mBoxX + TOWERS_UI_ITEM_WIDTH + (TOWERS_UI_SPACER * 2), mBoxY + TOWERS_UI_SPACER, mTowerManager.getTowerMenuTiledTextureRegionClone()) {

                @Override
                public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
                    if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                        Registry.sGameActivity.runOnUpdateThread(new Runnable() {

                                @Override
                                public void run() {
                                    TowerUpgrader.this.sell();
                                }
                            }
                        );
                    }
                    return true;
                }
            };
            sellButton.setCurrentTileIndex(TOWERS_UI_SELL[0], TOWERS_UI_SELL[1]);
            sellButton.setZIndex(1);
            attachChild(sellButton);
            registerTouchArea(sellButton);

            mTowerSellText = new ChangeableText(TOWERS_UI_ITEM_WIDTH / 2, TOWERS_UI_ITEM_HEIGHT - (TOWERS_UI_ITEM_HEIGHT / 4), Registry.sFontWhite12, "", HorizontalAlign.CENTER, "XXXXX".length());
            mTowerSellText.setColor(1f, 85f, 0f);
            sellButton.attachChild(this.mTowerSellText);
    */
    mTowerSellText =
        new ChangeableText(
            TOWERS_UI_ITEM_WIDTH / 2,
            TOWERS_UI_ITEM_HEIGHT - (TOWERS_UI_ITEM_HEIGHT / 4),
            Registry.sFontWhite12,
            "",
            HorizontalAlign.CENTER,
            "XXXXX".length());

    sortChildren();
  }
コード例 #3
0
  public TowerUpgraderBack show(final Tower pTowerBase) {
    // Debug.i("TowerUpgrader :: show :: type=" + pTowerBase.getTowerType());

    // disable tower interaction
    TowerManager.ENABLE_TOWER_INTERACTION = false;

    // set our current tower base
    mCurrentTowerBase = pTowerBase;

    // update our sell text
    mTowerSellText.setText(Integer.toString(pTowerBase.getTowerType().getCost()));

    // set our current row/col, make sure to account for our cancel +
    // sell button
    int currentCol = 0;
    int currentRow = 0;

    // find the coords
    final int[] coords =
        Registry.sMap.getCoordsFromTiles(pTowerBase.mTowerCol, pTowerBase.mTowerRow);

    // update the position
    mPositionMarker.setPosition(coords[0], coords[1]);
    mPositionMarker.setColor(1, 1, 1, 1.0f);

    // turn on updates and visibility
    mPositionMarker.setIgnoreUpdate(false);
    mPositionMarker.setVisible(true);

    // setup the radius marker
    mRadiusMarker.setIgnoreUpdate(false);
    mRadiusMarker.setVisible(true);
    mRadiusMarker.setWidth(pTowerBase.getTowerRange() * 2);
    mRadiusMarker.setHeight(pTowerBase.getTowerRange() * 2);

    // set the position of the marker
    mRadiusMarker.setPosition(
        (-pTowerBase.getTowerRange()) + (TowerManager.TOWER_WIDTH / 2),
        (-pTowerBase.getTowerRange()) + (TowerManager.TOWER_HEIGHT / 2));

    // attach the radius marker to the position marker, then to the scene
    Registry.sSceneLayerTowers.attachChild(mPositionMarker);

    // get this towers upgrade types
    for (final TowerTypes tt : pTowerBase.getTowerUpgradeTypes()) {

      /**
       * final TiledSprite upgradableTower = new TiledSprite(this.mBoxX + TOWERS_UI_SPACER +
       * (TOWERS_UI_SPACER * currentCol) + (TOWERS_UI_ITEM_WIDTH * currentCol), mBoxY +
       * TOWERS_UI_SPACER + (TOWERS_UI_SPACER * currentRow) + (TOWERS_UI_ITEM_WIDTH * currentRow),
       * mTowerManager.getTowerMenuTiledTextureRegionClone()) {
       */

      // PUT BORDERS ABOVE THESE FROM THE UI SPRITES THEY COME IN LARGE SIZE

      final float lX =
          mBoxX
              + TOWERS_UI_SPACER
              + (TOWERS_UI_SPACER * currentCol)
              + (TOWERS_UI_ITEM_WIDTH * currentCol);
      final float lY =
          mBoxY
              + TOWERS_UI_SPACER
              + (TOWERS_UI_SPACER * currentRow)
              + (TOWERS_UI_ITEM_HEIGHT * currentRow);

      final float placeX = (TOWERS_UI_ITEM_WIDTH / 2) + (lX - tt.getTowerTileCenterX());
      final float placeY =
          (TOWERS_UI_ITEM_HEIGHT - TOWERS_UI_SPACER) + (lY - tt.getTowerTileCenterY());

      final TiledSprite upgradableTower =
          new TiledSprite(
              placeX,
              placeY,
              Registry.sTowerTextureRegions[tt.getTowerTopSprite().getId()].deepCopy());
      upgradableTower.setScale(.90f);

      if (null == tt.getPlayerRewardType()
          || Registry.sPlayerRewards.isRewardEarned(tt.getPlayerRewardType())) {
        upgradableTower.setAlpha(1f);

      } else {
        upgradableTower.setAlpha(.25f);
      }

      if (null != tt.getTowerBaseSprite()) {
        upgradableTower.setCurrentTileIndex(tt.getTowerBaseSprite().getInitialTileIndex());
        // Debug.i("getTowerBaseSprite=" + tt.getTowerBaseSprite().getInitialTileIndex());
      }

      if (null != tt.getTowerTopSprite()) {
        upgradableTower.setCurrentTileIndex(tt.getTowerTopSprite().getInitialTileIndex());
        // Debug.i("getTowerTopSprite=" + tt.getTowerTopSprite().getInitialTileIndex());
      }

      upgradableTower.setZIndex(100);
      attachChild(upgradableTower);
      registerTouchArea(upgradableTower);
      mUpgradeSprites.add(upgradableTower);

      final Rectangle rect =
          new Rectangle(lX, lY, TOWERS_UI_ITEM_WIDTH, TOWERS_UI_ITEM_HEIGHT) {
            @Override
            public boolean onAreaTouched(
                TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
              if (null == tt.getPlayerRewardType()
                  || Registry.sPlayerRewards.isRewardEarned(tt.getPlayerRewardType())) {
                this.setAlpha(1f);

                if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) {
                  TowerUpgraderBack.this.isValidClick = true;
                }
                if (TowerUpgraderBack.this.isValidClick
                    && pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP
                    && GameActivity.SCROLL_MODE_DISABLED
                        == Registry.sGameActivity.getScrollMode()) {
                  Registry.sGameActivity.runOnUpdateThread(
                      new Runnable() {

                        @Override
                        public void run() {
                          TowerUpgraderBack.this.upgrade(pTowerBase, tt);
                          TowerUpgraderBack.this.isValidClick = false;
                        }
                      });
                }

                return true;
              } else {
                this.setAlpha(.25f);

                Registry.sGameActivity.userNotifyShort(
                    "This tower requires the \""
                        + tt.getPlayerRewardType()
                        + "\" reward to be unlocked. Visit the Game Points section from the main menu for more information about earning and spending Game Points (The currency \"GP\" you see above).");

                return false;
              }
            }
          };
      rect.setZIndex(90);
      attachChild(rect);

      if (++currentCol >= mTotalColumns) {
        currentRow++;
        currentCol = 0;
      }
    }

    sortChildren();

    Debug.i("SpriteSheets.UI_128x128_01.ordinal()=" + SpriteSheets.UI_128x128_01.ordinal());

    final TiledSprite ts =
        new TiledSprite(
            25,
            25,
            Registry.sSpriteTextureRegions[SpriteSheets.UI_128x128_01.ordinal()].deepCopy());
    // final TiledSprite ts = new TiledSprite(25, 25,
    // Registry.sTowerTextureRegions[TowerTypes.ARCH_MAGE.getTowerTopSprite().getId()].deepCopy());
    ts.setZIndex(110);
    ts.setCurrentTileIndex(0);
    attachChild(ts);

    Registry.sGameActivity.setScrollMode(GameActivity.SCROLL_MODE_DISABLED);
    Registry.sGameActivity.getCamera().setHUD(TowerUpgraderBack.this);

    return this;
  }