// This class loads resources such as sound,text,image etc. // This method loads one .gif image @Override public void onLoadResources() { // Set the path of the resource under the asset folder BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); // Create one Texture Atlas this.atlas = new BitmapTextureAtlas(512, 256); this.mbuilableBitmapTextureAtlas = new BuildableBitmapTextureAtlas(512, 256); this.mTiledTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset( atlas, this, "banana_tiled.png", 0, 0, 4, 2); // Load the atlas myEngine.getTextureManager().loadTextures(atlas); }
public void start() { reset(); mEngine.registerUpdateHandler(new UpdateHandler()); }