コード例 #1
0
ファイル: MenuSys.java プロジェクト: bmh10/TwoPence
  /*
   * Draws menu header (logo and particles)
   */
  private void drawMenuHeader(Graphics g) {
    g.setFont(Fonts.largefont);
    FontMetrics fm = g.getFontMetrics();
    g.setColor(Color.YELLOW);
    // Draw logo
    Image img = game.imgs[0];
    g.drawImage(img, (winSize.width - img.getWidth(null)) / 2, 30, null);
    g.setFont(Fonts.smallfont);
    fm = g.getFontMetrics();
    g.drawString("by Ben Homer", 10, winSize.height - 20);

    if (DBClient.loggedIn) {
      g.drawString("Logged in as: " + DBClient.getName(), 10, 30);
    }
  }
コード例 #2
0
ファイル: MenuSys.java プロジェクト: bmh10/TwoPence
  private void handleSubMenuClick(int i) {
    if (i == 0) {
      // back button
      centralBox.setFinalPos(new Vector2D(boxs[0].getPos().x, boxs[0].getPos().y + Box.size));
      centralBox.setFinalSize(Box.size, Box.size);
      centralBox.setImageVisible(true);
      // No longer draw submenu
      drawSubmenuScreen = -1;

      setTextBoxesVisible(false);

      // Special text cases i.e. depending on logged in/out
      // TODO: set up arrays for altTxt in different languages
      if (currSubMenu == Menu.CONNECTIVITY && DBClient.loggedIn) {
        subBoxs[0].setText("Sign out");
      }

      // If going back from find opponent screen then remove player from waiting table
      if (currSubMenu == Menu.MAIN) {
        DBClient.removeFromWaitingTable();
      }
    } else {
      switch (currMenu) {
        case MAIN:
          // Find opponent 'play' button pressed
          DBClient.createNewGame();
          game.gameType = Game.ONLINE_MULTI;
          game.rPlayerTurn = true;
          game.startNewGame();
          break;
        case OPTIONS:
          switch (currSubMenu) {
            case GENERAL:
              switch (drawSubmenuScreen) {
                  // Sound
                case 0:
                  switch (i) {
                    case 1:
                      subMenuBoxs[1].invertChecked();
                      subMenuBoxs[2].invertChecked();
                      game.sound = true;
                      SoundManager.unmute();
                      break;
                    case 2:
                      subMenuBoxs[1].invertChecked();
                      subMenuBoxs[2].invertChecked();
                      game.sound = false;
                      SoundManager.mute();
                      break;
                  }
                  break;
                  // Language
                case 1:
                  switch (i) {
                    case 1:
                      txt = english;
                      break;
                    case 2:
                      txt = french;
                      break;
                  }

                  changeLanguage();
                  break;
                  // Animation
                case 2:
                  switch (i) {
                    case 1:
                      subMenuBoxs[1].invertChecked();
                      subMenuBoxs[2].invertChecked();
                      game.animation = true;
                      break;
                    case 2:
                      subMenuBoxs[1].invertChecked();
                      subMenuBoxs[2].invertChecked();
                      game.animation = false;
                  }
                  break;
              }

              break;
            case CONNECTIVITY:
              switch (drawSubmenuScreen) {
                  // Login
                case 0:
                  // TODO: encrpyt pass in db
                  switch (i) {
                      // Checkbox
                    case 1:
                      subMenuBoxs[1].invertChecked();
                      break;
                    case 2:
                      if (subMenuBoxs[1].isChecked()) {
                        if (DBClient.newUser(textFields[0].getText(), textFields[1].getText()))
                          handleSubMenuClick(0);
                      } else {
                        if (DBClient.tryLogin(textFields[0].getText(), textFields[1].getText()))
                          handleSubMenuClick(0);
                      }
                      break;
                  }
                  break;
              }
              break;
          }
          break;
      }
    }
  }
コード例 #3
0
ファイル: MenuSys.java プロジェクト: bmh10/TwoPence
  /*
   * Called when submenu option is selected. Moves to submenu specific screen
   */
  private void submenuSelected(int i) {
    // TODO:THIS METHOD GETS CALLED WHEN SUBMENU OPTION IS SELECTED
    // Use currMenu, currSubMenu and i (index of button clicked) to perform correct action

    // TODO: DO PROPERLY
    centralBox.setFinalPos(centralBoxSubmenuPos);
    centralBox.setFinalSize(2 * Box.size, 2 * Box.size);
    centralBox.setImageVisible(false);
    Vector2D p = centralBoxSubmenuPos;

    // Set all suboxes invisible (except for back button)
    for (int j = 1; j < NUM_SUB_BOXES; j++) {
      subMenuBoxs[j].reset();
    }
    // TODO: update positions on subMenuBoxs here
    switch (currMenu) {
      case MAIN:
        // Find opponent
        if (DBClient.loggedIn) {
          if (DBClient.matchWithOpponent()) {
            int s = 30;
            int y = (int) (centralBoxSubmenuPos.y + 20);
            subMenuBoxs[1]
                .setVisible(true)
                .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x, y))
                .setSizeBoth(Box.size, 30)
                .onlyShowText(true)
                .setText(DBClient.getName());
            subMenuBoxs[2]
                .setVisible(true)
                .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x, y + s))
                .setSizeBoth(Box.size, 30)
                .onlyShowText(true)
                .setText(String.valueOf(DBClient.getRanking()));
            subMenuBoxs[3]
                .setVisible(true)
                .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + Box.size / 2, y + s / 2))
                .setSizeBoth(Box.size, 30)
                .onlyShowText(true)
                .setText("VS");
            subMenuBoxs[4]
                .setVisible(true)
                .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + Box.size, y))
                .setSizeBoth(Box.size, 30)
                .onlyShowText(true)
                .setText(DBClient.getOpponentName());
            subMenuBoxs[5]
                .setVisible(true)
                .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + Box.size, y + s))
                .setSizeBoth(Box.size, 30)
                .onlyShowText(true)
                .setText(String.valueOf(DBClient.getOpponentRanking()));

            subMenuBoxs[6]
                .setVisible(true)
                .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x, y + 4 * s))
                .setSizeBoth(Box.size * 2, 30)
                .setText("PLAY");
          } else {
            subMenuBoxs[1]
                .setVisible(true)
                .setPosBoth(
                    new Vector2D(
                        (int) centralBoxSubmenuPos.x + 20, (int) centralBoxSubmenuPos.y + 20))
                .setSizeBoth(Box.size * 2 - 40, 30)
                .onlyShowText(true)
                .setText("Waiting for opponent...");
          }
        } else {
          subMenuBoxs[1]
              .setVisible(true)
              .setPosBoth(
                  new Vector2D(
                      (int) centralBoxSubmenuPos.x + 20, (int) centralBoxSubmenuPos.y + 20))
              .setSizeBoth(Box.size * 2 - 40, 30)
              .onlyShowText(true)
              .setText("You must login before you can find an opponent");
        }

        break;
      case OPTIONS:
        switch (currSubMenu) {
          case GENERAL:
            switch (i) {
                // Sound
              case 0:
                subMenuBoxs[1]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 20, p.y + 50))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .setToCheckbox(game.imgs[4], game.imgs[5]);
                subMenuBoxs[2]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 2 * Box.size - 20 - Box.iconSize, p.y + 50))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .setToCheckbox(game.imgs[4], game.imgs[5]);
                subMenuBoxs[3]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 20, p.y + 80))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .onlyShowText(true)
                    .setText("ON");
                subMenuBoxs[4]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 2 * Box.size - 20 - Box.iconSize, p.y + 80))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .onlyShowText(true)
                    .setText("OFF");
                int n = (game.sound) ? 1 : 2;
                subMenuBoxs[n].invertChecked();
                break;
                // Language
              case 1:
                // Sets positions of sub menu boxes
                for (int j = 0; j < NUM_LANGUAGES; j++) {
                  subMenuBoxs[j + 1]
                      .setVisible(true)
                      .setText(langs[j])
                      .setSizeBoth(Box.iconSize, Box.iconSize)
                      .setPosBoth(
                          new Vector2D(
                              p.x + Box.iconSize + 2 * ((j) % 3) * Box.iconSize,
                              p.y + Box.iconSize + 2 * (j / 3) * Box.iconSize));
                }
                // Animation
              case 2:
                subMenuBoxs[1]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 20, p.y + 50))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .setToCheckbox(game.imgs[4], game.imgs[5]);
                subMenuBoxs[2]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 2 * Box.size - 20 - Box.iconSize, p.y + 50))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .setToCheckbox(game.imgs[4], game.imgs[5]);
                subMenuBoxs[3]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 20, p.y + 80))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .onlyShowText(true)
                    .setText("ON");
                subMenuBoxs[4]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 2 * Box.size - 20 - Box.iconSize, p.y + 80))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .onlyShowText(true)
                    .setText("OFF");
                int m = (game.animation) ? 1 : 2;
                subMenuBoxs[m].invertChecked();

                break;
            }

            break;
          case CONNECTIVITY:
            switch (i) {
                // Sign in
              case 0:
                // TODO: Setup login screen w/ tickbox for new users

                textFields[0].setText("username");
                textFields[0].setBackground(Color.BLUE);
                textFields[0].setForeground(Color.WHITE);
                textFields[0].setBounds(
                    (int) centralBoxSubmenuPos.x + 20,
                    (int) centralBoxSubmenuPos.y + 20,
                    Box.size * 2 - 40,
                    30);

                textFields[1].setText("password");
                textFields[1].setBackground(Color.BLUE);
                textFields[1].setForeground(Color.WHITE);
                textFields[1].setBounds(
                    (int) centralBoxSubmenuPos.x + 20,
                    (int) centralBoxSubmenuPos.y + 100,
                    Box.size * 2 - 40,
                    30);

                subMenuBoxs[1]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 20, p.y + 150))
                    .setSizeBoth(Box.iconSize, Box.iconSize)
                    .setToCheckbox(
                        game.imgs[4],
                        game.imgs[
                            5]); // setSizeBoth(Box.size*2-40, 30).setText("Login as new user");
                subMenuBoxs[2]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 20, p.y + 210))
                    .setSizeBoth(Box.size * 2 - 40, 30)
                    .setText("LOGIN");
                subMenuBoxs[3]
                    .setVisible(true)
                    .setPosBoth(new Vector2D(p.x + 50, p.y + 155))
                    .setSizeBoth(Box.size * 2 - 40, 30)
                    .onlyShowText(true)
                    .setText("Check to login as new player");
                break;
                // Player stats
              case 1:
                if (DBClient.loggedIn) {
                  int s = 30;
                  int y = (int) (centralBoxSubmenuPos.y + 20);
                  int[] wdl = DBClient.getWDL();
                  subMenuBoxs[1]
                      .setVisible(true)
                      .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + 20, y))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText("Player name: " + DBClient.getName());
                  subMenuBoxs[2]
                      .setVisible(true)
                      .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + 20, y += s))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText("Highscore: " + DBClient.getHighscore());
                  subMenuBoxs[3]
                      .setVisible(true)
                      .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + 20, y += s))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText("Wins: " + wdl[0]);
                  subMenuBoxs[4]
                      .setVisible(true)
                      .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + 20, y += s))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText("Draws: " + wdl[1]);
                  subMenuBoxs[5]
                      .setVisible(true)
                      .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + 20, y += s))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText("Losses: " + wdl[2]);
                  subMenuBoxs[6]
                      .setVisible(true)
                      .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + 20, y += s))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText("Last login: "******"Ranking: " + DBClient.getRanking());
                } else {
                  subMenuBoxs[1]
                      .setVisible(true)
                      .setPosBoth(
                          new Vector2D(
                              (int) centralBoxSubmenuPos.x + 20, (int) centralBoxSubmenuPos.y + 20))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText("You must login before you can see player stats");
                }
                break;
                // Friends
              case 2:
                break;
                // Highscores/rankings
              case 3:
                LinkedHashMap<String, Integer> hsTable = DBClient.getHighScoreTable();
                Set<String> names = hsTable.keySet();
                int n = 0;
                int s = 20;
                int y = (int) (centralBoxSubmenuPos.y - 10);
                for (String name : names) {
                  subMenuBoxs[++n]
                      .setVisible(true)
                      .setPosBoth(new Vector2D((int) centralBoxSubmenuPos.x + 20, y += s))
                      .setSizeBoth(Box.size * 2 - 40, 30)
                      .onlyShowText(true)
                      .setText(n + ". " + name + " - " + hsTable.get(name));
                }

                break;
            }

            break;
        }
        break;
    }

    drawSubmenuScreen = i;
  }