@Override public void handlePacket(SeekableLittleEndianAccessor slea, final MapleClient c) { int skillId = slea.readInt(); // 技能ID int level = slea.readByte(); // 等级 byte flags = slea.readByte(); // 80 int speed = slea.readByte(); // 武器攻击速度 && skillId != 23121000 int op = slea.readByte(); ISkill skill = SkillFactory.getSkill(skillId); /* * if (skill != null && skill.hasCharge()) { * c.getPlayer().getMap().broadcastMessage(c.getPlayer(), * MaplePacketCreator.skillEffect(c.getPlayer(), skillId, level, flags, * speed, op), false); } */ if (skillId == 33101005) { c.getPlayer().设置吞噬的怪id(slea.readInt()); } // 暴风箭雨 金属风暴 磁石 if ((skillId == 3121004 || skillId == 5221004 || skillId == 1121001 || skillId == 1221001 || skillId == 1321001 || skillId == 2121001 || skillId == 2221001 || skillId == 2321001 || skillId == 2111002 || skillId == 4211001 || skillId == 3221001 || skillId == 5101004 || skillId == 15101003 || skillId == 5201002 || skillId == 14111006 || skillId == 13111002 || skillId == 22121000 // 冰点寒气 || skillId == 22151001 // 火焰喷射 || skillId == 4341002 // 终极斩 || skillId == 4341003 // 怪物炸弹 || skillId == 33101005 // 弩骑 吞噬 || skillId == 33121009 // 弩骑 狂野射击 || skillId == 35001001 // 火焰喷射器 || skillId == 35101009 // 强化火焰喷射器 || skillId == 23121000 // 伊师塔之环 || skillId == 31101000 // 灵魂吞噬 || skillId == 31001000 || skillId == 31101002 || skillId == 31111005 || skillId == 5311002 || skillId == 5721001 || skillId == 24121000 || skillId == 24121005 || skillId == 60011216 || skillId == 65121003 || skillId == 27101202 || skillId == 36121000 || skillId == 36101001) && level >= 1) { c.getPlayer() .getMap() .broadcastMessage( c.getPlayer(), MaplePacketCreator.skillEffect(c.getPlayer(), skillId, level, flags, speed, op), false); } else { log.info("未登记技能效果挂断连接:" + skillId); } }