@Override protected int chooseSkillToUseItOnSomeBitch(L2FpInstance player, L2Character enemy) { L2Effect effectVS = player.getFirstEffect(VICIOUS_STANCE); if (isCurrentHpLowerThan(player, 60) || getMyAttackersCount(player) > 2) { if (effectVS == null) { return VICIOUS_STANCE; } } else if (effectVS != null) { effectVS.exit(); } if (!isCurrentHpLowerThan(enemy, 80) && player.isBehind(enemy) && !player.isMoving()) return BACKSTAB; if ((!isCurrentHpLowerThan(enemy, 80) || isCurrentHpLowerThan(player, 50)) && !player.isMoving()) { if (Rnd.get(2) == 0) return CRITICAL_BLOW; else return DEADLY_BLOW; } return 0; }
@Override protected int chooseSkillToUseItOnSomeBitch(L2FpInstance player, L2Character enemy) { if (!isCurrentHpLowerThan(enemy, 90) && !enemy.isRaid() && !player.isMoving()) return TRIPLE_SLASH; L2Effect effectVS = player.getFirstEffect(VICIOUS_STANCE); if (isCurrentHpLowerThan(player, 50) || getMyAttackersCount(player) > 2) { if (effectVS == null) { return VICIOUS_STANCE; } } else if (effectVS != null) { effectVS.exit(); } return 0; }