/** * When searching for threats to a settlement, the indian player should ignore naval threats, as * he does not have naval power */ public void testSecureIndianSettlementMissionIgnoreNavalThreat() { Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType)); Map map = game.getMap(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); InGameController igc = ServerTestHelper.getInGameController(); // Create player and unit ServerPlayer inca = (ServerPlayer) game.getPlayerByNationId("model.nation.inca"); NativeAIPlayer aiInca = (NativeAIPlayer) aiMain.getAIPlayer(inca); ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch"); Tile settlementTile = map.getTile(9, 9); Tile seaTile = map.getTile(10, 9); assertTrue("Settlement tile should be land", settlementTile.isLand()); assertFalse("Galleon tile should be ocean", seaTile.isLand()); FreeColTestCase.IndianSettlementBuilder builder = new FreeColTestCase.IndianSettlementBuilder(game); IndianSettlement camp = builder.player(inca).settlementTile(settlementTile).initialBravesInCamp(10).build(); ServerUnit galleon = new ServerUnit(game, seaTile, dutch, galleonType); int unitsInGalleon = 6; for (int i = 0; i < unitsInGalleon; i++) { ServerUnit artillery = new ServerUnit(game, settlementTile, dutch, artilleryType); igc.embarkUnit(dutch, artillery, galleon); } assertEquals("Wrong number of units onboard galleon", unitsInGalleon, galleon.getUnitCount()); assertEquals("Galleon should be full", 0, galleon.getSpaceLeft()); for (Unit brave : camp.getUnitList()) { AIUnit aiUnit = aiMain.getAIUnit(brave); assertNotNull(aiUnit); new UnitWanderHostileMission(aiMain, aiUnit); assertTrue("No enemy units present", aiUnit.hasMission(UnitWanderHostileMission.class)); } inca.setStance(dutch, Stance.WAR); inca.setTension(dutch, new Tension(Tension.Level.HATEFUL.getLimit())); assertTrue("Indian player should be at war with dutch", inca.getStance(dutch) == Stance.WAR); assertEquals( "Wrong Indian player tension towards dutch", Tension.Level.HATEFUL.getLimit(), inca.getTension(dutch).getValue()); aiInca.abortInvalidMissions(); aiInca.secureIndianSettlement(camp, lb); boolean seeking = false; for (Unit brave : inca.getUnits()) { AIUnit aiUnit = aiMain.getAIUnit(brave); assertNotNull(aiUnit); if (aiUnit.hasMission(UnitSeekAndDestroyMission.class)) { seeking = true; break; } } assertFalse("Braves should not pursue naval units", seeking); }