コード例 #1
0
ファイル: IndianSettlement.java プロジェクト: vardars/FreeCol
  /**
   * Calculates how much of the given goods type this settlement wants and should retain.
   *
   * @param type The <code>GoodsType</code>.
   * @return The amount of goods wanted.
   */
  protected int getWantedGoodsAmount(GoodsType type) {
    if (getUnitCount() <= 0) return 0;

    final Specification spec = getSpecification();
    final UnitType unitType = getFirstUnit().getType();
    final Role militaryRole =
        Role.getAvailableRoles(getOwner(), unitType, spec.getMilitaryRoles()).get(0);

    if (type.isMilitaryGoods()) {
      // Retain enough goods to fully arm.
      int need = 0;
      for (Unit u : ownedUnits) {
        if (u.getRole() == militaryRole) continue;
        List<AbstractGoods> required = u.getGoodsDifference(militaryRole, 1);
        need += AbstractGoods.getCount(type, required);
      }
      return need;
    }

    int consumption = getConsumptionOf(type);
    if (type == spec.getPrimaryFoodType()) {
      // Food is perishable, do not try to retain that much
      return Math.max(40, consumption * 3);
    }
    if (type.isTradeGoods() || type.isNewWorldLuxuryType() || type.isRefined()) {
      // Aim for 10 years supply, resupply is doubtful
      return Math.max(80, consumption * 20);
    }
    // Just keep some around
    return 2 * getUnitCount();
  }
コード例 #2
0
ファイル: IndianSettlement.java プロジェクト: vardars/FreeCol
 /**
  * Add some initial goods to a newly generated settlement. After all, they have been here for some
  * time.
  *
  * @param random A pseudo-random number source.
  */
 public void addRandomGoods(Random random) {
   HashMap<GoodsType, Integer> goodsMap = new HashMap<>();
   for (Tile t : getOwnedTiles()) {
     for (AbstractGoods ag : t.getSortedPotential()) {
       GoodsType type = ag.getType().getStoredAs();
       Integer i = goodsMap.get(type);
       int value = (i == null) ? 0 : i;
       goodsMap.put(type, value + ag.getAmount());
     }
   }
   double d = randomInt(logger, "Goods at " + getName(), random, 10) * 0.1 + 1.0;
   for (Entry<GoodsType, Integer> e : goodsMap.entrySet()) {
     int i = e.getValue();
     if (!e.getKey().isFoodType()) i = (int) Math.round(d * e.getValue());
     i = Math.min(i, GoodsContainer.CARGO_SIZE);
     if (i > 0) addGoods(e.getKey(), i);
   }
 }