コード例 #1
0
  public void testAssignDefendSettlementMission() {
    Game game = ServerTestHelper.startServerGame(getTestMap());
    Map map = game.getMap();
    AIMain aiMain = ServerTestHelper.getServer().getAIMain();

    // Create player and unit
    ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch");

    Tile tile1 = map.getTile(2, 2);
    Unit soldier = new ServerUnit(game, tile1, dutch, veteranType);

    AIUnit aiUnit = aiMain.getAIUnit(soldier);
    assertNotNull(aiUnit);

    // Add nearby colony in need of defense
    Tile colonyTile = map.getTile(2, 3);
    assertTrue(colonyTile != null);
    colonyTile.setExplored(dutch, true);
    Colony colony =
        FreeColTestUtils.getColonyBuilder().player(dutch).colonyTile(colonyTile).build();

    assertTrue(colonyTile.getSettlement() == colony);
    assertTrue(colony.getOwner() == dutch);
    assertTrue(colony.getUnitCount() == 1);
    aiUnit.setMission(null);
    assertEquals(
        "DefendSettlementMission should be possible",
        null,
        DefendSettlementMission.invalidReason(aiUnit));
    assertEquals(
        "DefendSettlementMission should work with colony",
        null,
        DefendSettlementMission.invalidReason(aiUnit, colony));
  }
コード例 #2
0
 /** {@inheritDoc} */
 @Override
 public void actionPerformed(ActionEvent ae) {
   doubleClickTimer.stop();
   Tile tile = canvas.convertToMapTile(centerX, centerY);
   if (canvas.getViewMode() == GUI.MOVE_UNITS_MODE) {
     // Clear goto order when active unit is on the tile
     Unit unit = canvas.getActiveUnit();
     if (unit != null && unit.getTile() == tile) {
       freeColClient.getInGameController().clearGotoOrders(unit);
       canvas.updateCurrentPathForActiveUnit();
     } else {
       if (tile != null && tile.hasSettlement()) {
         freeColClient.getGUI().showSettlement(tile.getSettlement());
         return;
       }
     }
   }
   freeColClient.getGUI().setSelectedTile(tile);
 }