/** Starts the game. */ public void startGame() { ResourceMapping gameMapping = new ResourceMapping(); for (Player player : freeColClient.getGame().getPlayers()) { addPlayerResources(player.getNationID(), gameMapping); } // Unknown nation is not in getPlayers() list. addPlayerResources(Nation.UNKNOWN_NATION_ID, gameMapping); ResourceManager.addGameMapping(gameMapping); Player myPlayer = freeColClient.getMyPlayer(); if (!freeColClient.isHeadless()) { gui.closeMainPanel(); gui.closeMenus(); gui.closeStatusPanel(); gui.playSound(null); // Stop the long introduction sound gui.playSound("sound.intro." + myPlayer.getNationID()); } freeColClient.askServer().registerMessageHandler(freeColClient.getInGameInputHandler()); if (!freeColClient.isHeadless()) { freeColClient.setInGame(true); gui.setupInGameMenuBar(); } InGameController igc = freeColClient.getInGameController(); gui.setSelectedTile((Tile) myPlayer.getEntryLocation(), false); if (freeColClient.currentPlayerIsMyPlayer()) { igc.nextActiveUnit(); } gui.setUpMouseListenersForCanvas(); if (FreeColDebugger.isInDebugMode() && FreeColDebugger.getDebugRunTurns() > 0) { freeColClient.skipTurns(FreeColDebugger.getDebugRunTurns()); } else if (freeColClient.getGame().getTurn().getNumber() == 1) { ModelMessage message = new ModelMessage(ModelMessage.MessageType.TUTORIAL, "tutorial.startGame", myPlayer); String direction = myPlayer.getNation().startsOnEastCoast() ? "west" : "east"; message.add("%direction%", direction); myPlayer.addModelMessage(message); // force view of tutorial message igc.nextModelMessage(); } }
/** * Sets this client's player's nation type. * * @param nationType Which nation type this player wishes to set. */ public void setNationType(NationType nationType) { freeColClient.getMyPlayer().setNationType(nationType); freeColClient.askServer().setNationType(nationType); }
/** * Sets this client's player's nation. * * @param nation Which <code>Nation</code> this player wishes to set. */ public void setNation(Nation nation) { freeColClient.getMyPlayer().setNation(nation); freeColClient.askServer().setNation(nation); }
/** * Sets this client to be (or not be) ready to start the game. * * @param ready Indicates whether or not this client is ready to start the game. */ public void setReady(boolean ready) { freeColClient.getMyPlayer().setReady(ready); freeColClient.askServer().setReady(ready); }
/** * Sends a chat message. * * @param message The text of the message. */ public void chat(String message) { freeColClient.askServer().chat(freeColClient.getMyPlayer(), message); }