protected void loadAllWorlds( String p_71247_1_, String p_71247_2_, long seed, WorldType type, String p_71247_6_) { this.convertMapIfNeeded(p_71247_1_); this.setUserMessage("menu.loadingLevel"); this.worldServers = new WorldServer[3]; this.timeOfLastDimensionTick = new long[this.worldServers.length][100]; ISaveHandler var7 = this.anvilConverterForAnvilFile.getSaveLoader(p_71247_1_, true); this.setResourcePackFromWorld(this.getFolderName(), var7); WorldInfo var9 = var7.loadWorldInfo(); WorldSettings var8; if (var9 == null) { if (this.isDemo()) { var8 = DemoWorldServer.demoWorldSettings; } else { var8 = new WorldSettings( seed, this.getGameType(), this.canStructuresSpawn(), this.isHardcore(), type); var8.setWorldName(p_71247_6_); if (this.enableBonusChest) { var8.enableBonusChest(); } } var9 = new WorldInfo(var8, p_71247_2_); } else { var9.setWorldName(p_71247_2_); var8 = new WorldSettings(var9); } for (int var10 = 0; var10 < this.worldServers.length; ++var10) { byte var11 = 0; if (var10 == 1) { var11 = -1; } if (var10 == 2) { var11 = 1; } if (var10 == 0) { if (this.isDemo()) { this.worldServers[var10] = (WorldServer) (new DemoWorldServer(this, var7, var9, var11, this.theProfiler)).init(); } else { this.worldServers[var10] = (WorldServer) (new WorldServer(this, var7, var9, var11, this.theProfiler)).init(); } this.worldServers[var10].initialize(var8); } else { this.worldServers[var10] = (WorldServer) (new WorldServerMulti(this, var7, var11, this.worldServers[0], this.theProfiler)) .init(); } this.worldServers[var10].addWorldAccess(new WorldManager(this, this.worldServers[var10])); if (!this.isSinglePlayer()) { this.worldServers[var10].getWorldInfo().setGameType(this.getGameType()); } } this.serverConfigManager.setPlayerManager(this.worldServers); this.setDifficultyForAllWorlds(this.getDifficulty()); this.initialWorldChunkLoad(); }