@Override public void rDecorate( World world, Random rand, int chunkX, int chunkY, OpenSimplexNoise simplex, CellNoise cell, float strength, float river) { /** * Using rDecorateSeedBiome() to partially decorate the biome? If so, then comment out this * method. */ rOreGenSeedBiome(world, rand, chunkX, chunkY, simplex, cell, strength, river, baseBiome); // boulders for (int l = 0; l < 3f * strength; ++l) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 95 && rand.nextInt(16) == 0) { (new WorldGenBlob(Blocks.mossy_cobblestone, 0, rand)).generate(world, rand, i1, k1, j1); } } // trees float l = simplex.noise2(chunkX / 100f, chunkY / 100f) * 6f + 0.8f; for (int b1 = 0; b1 < l * 4f * strength; b1++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (rand.nextInt(24) == 0) { // WorldGenerator worldgenerator = new WorldGenTreeSpruceSmall(1 + rand.nextInt(2)); WorldGenerator worldgenerator = new WorldGenTreePineEuro(); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } if (l > 0f && rand.nextInt(6) == 0) { int x22 = chunkX + rand.nextInt(16) + 8; int z22 = chunkY + rand.nextInt(16) + 8; int y22 = world.getHeightValue(x22, z22); (new WorldGenLog(1, 3 + rand.nextInt(4), false)).generate(world, rand, x22, y22, z22); } for (int b = 0; b < 2f * strength; b++) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (rand.nextInt(10) == 0) { (new WorldGenTreeShrub(rand.nextInt(5) + 4, rand.nextInt(2), rand.nextInt(2))) .generate(world, rand, i1, k1, j1); } else { (new WorldGenTreeShrub(rand.nextInt(4) + 1, rand.nextInt(2), rand.nextInt(2))) .generate(world, rand, i1, k1, j1); } } if (rand.nextInt((int) (3f / strength)) == 0) { int k15 = chunkX + rand.nextInt(16) + 8; int k17 = rand.nextInt(64) + 64; int k20 = chunkY + rand.nextInt(16) + 8; if (rand.nextBoolean()) { (new WorldGenFlowers(Blocks.brown_mushroom)).generate(world, rand, k15, k17, k20); } else { (new WorldGenFlowers(Blocks.red_mushroom)).generate(world, rand, k15, k17, k20); } } if (rand.nextInt((int) (20f / strength)) == 0) { int j16 = chunkX + rand.nextInt(16) + 8; int j18 = rand.nextInt(128); int j21 = chunkY + rand.nextInt(16) + 8; (new WorldGenPumpkin()).generate(world, rand, j16, j18, j21); } for (int l14 = 0; l14 < 10f * strength; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; (new WorldGenGrass(Blocks.tallgrass, 1)).generate(world, rand, l19, k22, j24); } }
@Override public void rDecorate( World world, Random rand, int chunkX, int chunkY, OpenSimplexNoise simplex, CellNoise cell, float strength, float river) { for (int i23 = 0; i23 < 1; i23++) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 80) { (new WorldGenBlockBlob(Blocks.cobblestone, 0)).generate(world, rand, i1, k1, j1); } } if (river > 0.7f) { if (river > 0.86f) { for (int b33 = 0; b33 < 10f * strength; b33++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 100f || (z52 < 120f && rand.nextInt(10) == 0)) { WorldGenerator worldgenerator = rand.nextInt(4) != 0 ? new WorldGenShrub(0, 0) : new WorldGenTreeSavanna(1); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } } for (int k18 = 0; k18 < 12f * strength; k18++) { int k21 = chunkX + rand.nextInt(16) + 8; int j23 = rand.nextInt(160); int k24 = chunkY + rand.nextInt(16) + 8; if (j23 < 120f) { (new WorldGenCacti(false)).generate(world, rand, k21, j23, k24); } } for (int f25 = 0; f25 < 2f * strength; f25++) { int i18 = chunkX + rand.nextInt(16) + 8; int i23 = chunkY + rand.nextInt(16) + 8; (new WorldGenReed()).generate(world, rand, i18, 60 + rand.nextInt(8), i23); } if (rand.nextInt(28) == 0) { int j16 = chunkX + rand.nextInt(16) + 8; int j18 = rand.nextInt(128); int j21 = chunkY + rand.nextInt(16) + 8; (new WorldGenPumpkin()).generate(world, rand, j16, j18, j21); } for (int f23 = 0; f23 < 3; f23++) { int j15 = chunkX + rand.nextInt(16) + 8; int j17 = rand.nextInt(128); int j20 = chunkY + rand.nextInt(16) + 8; (new WorldGenFlowers(new int[] {9, 9, 9, 9, 3, 3, 3, 3, 3, 2, 2, 2, 11, 11, 11})) .generate(world, rand, j15, j17, j20); } for (int l14 = 0; l14 < 15; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; if (rand.nextInt(3) == 0) { (new WorldGenGrass(Blocks.double_plant, 2)).generate(world, rand, l19, k22, j24); } else { (new WorldGenGrass(Blocks.tallgrass, 1)).generate(world, rand, l19, k22, j24); } } } else { int a = 6 - (int) (simplex.noise2(chunkX / 100f, chunkY / 100f) * 10); if (a < 1 || rand.nextInt(a) == 0) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 100f || (z52 < 120f && rand.nextInt(10) == 0)) { WorldGenerator worldgenerator = rand.nextInt(14) != 0 ? new WorldGenShrub(0, 0) : new WorldGenTreeSavanna(1); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } for (int k18 = 0; k18 < 70; k18++) { int k21 = chunkX + rand.nextInt(16) + 8; int j23 = 64 + rand.nextInt(64); int k24 = chunkY + rand.nextInt(16) + 8; if (j23 < 120f) { (new WorldGenCacti(false)).generate(world, rand, k21, j23, k24); } } if (rand.nextInt((int) (3f / strength)) == 0) { int i18 = chunkX + rand.nextInt(16) + 8; int i23 = chunkY + rand.nextInt(16) + 8; (new WorldGenReed()).generate(world, rand, i18, 60 + rand.nextInt(8), i23); } if (rand.nextInt(28) == 0) { int j16 = chunkX + rand.nextInt(16) + 8; int j18 = rand.nextInt(128); int j21 = chunkY + rand.nextInt(16) + 8; (new WorldGenPumpkin()).generate(world, rand, j16, j18, j21); } for (int f23 = 0; f23 < 3; f23++) { int j15 = chunkX + rand.nextInt(16) + 8; int j17 = rand.nextInt(128); int j20 = chunkY + rand.nextInt(16) + 8; (new WorldGenFlowers(new int[] {9, 9, 9, 9, 3, 3, 3, 3, 3, 2, 2, 2, 11, 11, 11})) .generate(world, rand, j15, j17, j20); } for (int l14 = 0; l14 < 15; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; if (rand.nextInt(3) == 0) { (new WorldGenGrass(Blocks.double_plant, 2)).generate(world, rand, l19, k22, j24); } else { (new WorldGenGrass(Blocks.tallgrass, 1)).generate(world, rand, l19, k22, j24); } } } }
@Override public void rDecorate( World world, Random rand, int chunkX, int chunkY, OpenSimplexNoise simplex, CellNoise cell, float strength, float river) { /** * Using rDecorateSeedBiome() to partially decorate the biome? If so, then comment out this * method. */ rOreGenSeedBiome(world, rand, chunkX, chunkY, simplex, cell, strength, river, baseBiome); float l = simplex.noise2(chunkX / 80f, chunkY / 80f) * 60f - 15f; for (int b1 = 0; b1 < 2 * strength; b1++) { if (rand.nextInt(2) == 0) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 230) { if (rand.nextInt(32) == 0) { WorldGenerator worldgenerator = TreeGen.greatOak(rand); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } else { WorldGenerator worldgenerator = TreeGen.birch(); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } } } if (l > 5f) { for (int b2 = 0; b2 < 4f * strength; b2++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 220) { WorldGenerator worldgenerator = rand.nextInt(2) == 0 ? TreeGen.birch() : rand.nextInt(10) != 0 ? new WorldGenTrees(false) : new WorldGenForest(false, false); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } } if (rand.nextInt((int) (32f / strength)) == 0) { int x22 = chunkX + rand.nextInt(16) + 8; int z22 = chunkY + rand.nextInt(16) + 8; int y22 = world.getHeightValue(x22, z22); if (y22 < 100) { if (rand.nextBoolean()) { (new WorldGenLog(Blocks.log, 0, Blocks.leaves, -1, 3 + rand.nextInt(4))) .generate(world, rand, x22, y22, z22); } else { (new WorldGenLog(Blocks.log, 2, Blocks.leaves, -1, 3 + rand.nextInt(4))) .generate(world, rand, x22, y22, z22); } } } for (int f24 = 0; f24 < 3f * strength; f24++) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 110) { (new WorldGenTreeShrub(rand.nextInt(4) + 1, 0, rand.nextInt(3))) .generate(world, rand, i1, k1, j1); } } for (int f23 = 0; f23 < 8f * strength; f23++) { int j15 = chunkX + rand.nextInt(16) + 8; int j17 = rand.nextInt(128); int j20 = chunkY + rand.nextInt(16) + 8; (new WorldGenFlowers(new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11})) .generate(world, rand, j15, j17, j20); } for (int l14 = 0; l14 < 12f * strength; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; (new WorldGenGrass(Blocks.tallgrass, 1)).generate(world, rand, l19, k22, j24); } }
@Override public void rDecorate( World world, Random rand, int chunkX, int chunkY, PerlinNoise perlin, CellNoise cell, float strength, float river) { if (rand.nextInt((int) (2f / strength)) == 0) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 85) { (new DecoBlob(Blocks.cobblestone, 0)).generate(world, rand, i1, k1, j1); } } float t = perlin.noise2(chunkX / 30f, chunkY / 30f) * 8f; t = t > 4f ? 4f : t; if (t > 0f) { if (rand.nextInt((int) ((10f - t) / strength)) == 0) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 82) { WorldGenerator worldgenerator = new DecoJungleTall( Blocks.log, 2, Blocks.leaves, 2, 6 + rand.nextInt(4), 3 + rand.nextInt(2), 9f + rand.nextFloat() * 4f, 3, 0.32f, 0.1f); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } } if (river > 0.8f) { for (int b33 = 0; b33 < 8f * strength; b33++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 82) { WorldGenerator worldgenerator = rand.nextInt(2) != 0 ? new WorldGenShrub(0, 0) : new DecoSavannah(1, false); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } } else { for (int b33 = 0; b33 < (1f + t) * strength; b33++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 82) { WorldGenerator worldgenerator = rand.nextInt(6) != 0 ? new WorldGenShrub(0, 0) : new DecoSavannah(1, false); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } } if (rand.nextInt((int) (3f / strength)) == 0) { int i18 = chunkX + rand.nextInt(16) + 8; int i23 = chunkY + rand.nextInt(16) + 8; (new WorldGenReed()).generate(world, rand, i18, 60 + rand.nextInt(8), i23); } if (rand.nextInt(28) == 0) { int j16 = chunkX + rand.nextInt(16) + 8; int j18 = rand.nextInt(128); int j21 = chunkY + rand.nextInt(16) + 8; (new WorldGenPumpkin()).generate(world, rand, j16, j18, j21); } for (int f23 = 0; f23 < 3; f23++) { int j15 = chunkX + rand.nextInt(16) + 8; int j17 = rand.nextInt(128); int j20 = chunkY + rand.nextInt(16) + 8; (new DecoFlowers(new int[] {9, 9, 9, 9, 3, 3, 3, 3, 3, 2, 2, 2, 11, 11, 11})) .generate(world, rand, j15, j17, j20); } for (int k18 = 0; k18 < 26f * strength; k18++) { int k21 = chunkX + rand.nextInt(16) + 8; int j23 = 66 + rand.nextInt(20); int k24 = chunkY + rand.nextInt(16) + 8; (new DecoCacti(false)).generate(world, rand, k21, j23, k24); } for (int l14 = 0; l14 < 8f * strength; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = 60 + rand.nextInt(40); int j24 = chunkY + rand.nextInt(16) + 8; if (rand.nextInt(3) == 0) { (new DecoGrass(Blocks.double_plant, 2)).generate(world, rand, l19, k22, j24); } else { (new DecoGrass(Blocks.tallgrass, 1)).generate(world, rand, l19, k22, j24); } } }
@Override public void rDecorate( World world, Random rand, int chunkX, int chunkY, OpenSimplexNoise simplex, CellNoise cell, float strength, float river) { /** * Using rDecorateSeedBiome() to partially decorate the biome? If so, then comment out this * method. */ rOreGenSeedBiome(world, rand, chunkX, chunkY, simplex, cell, strength, river, baseBiome); for (int l = 0; l < 6f * strength; ++l) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 95 && rand.nextInt(16) == 0) { (new WorldGenBlob(Blocks.cobblestone, 0, rand)).generate(world, rand, i1, k1, j1); } } float l = simplex.noise2(chunkX / 100f, chunkY / 100f) * 12f + 4f; for (int b1 = 0; b1 < l * strength; b1++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 90) { WorldGenerator worldgenerator = rand.nextInt(8) != 0 ? new WorldGenTreePine(4, rand.nextInt(4) == 0 ? 1 : 0) : rand.nextInt(3) != 0 ? new WorldGenTreePineSmall(3 + rand.nextInt(6), 6 + rand.nextInt(8), 0) : new WorldGenIceSpike(); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } else if (z52 < 120) { WorldGenerator worldgenerator = rand.nextInt(4) != 0 ? new WorldGenTreePineSmall( 1 + rand.nextInt(3), 3 + rand.nextInt(5), rand.nextInt(2)) : new WorldGenIceSpike(); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } if (rand.nextInt((int) (12f / strength)) == 0) { int x22 = chunkX + rand.nextInt(16) + 8; int z22 = chunkY + rand.nextInt(16) + 8; int y22 = world.getHeightValue(x22, z22); if (y22 < 100) { (new WorldGenLog(1, 3 + rand.nextInt(4), false)).generate(world, rand, x22, y22, z22); } } }
@Override public void rDecorate( World world, Random rand, int chunkX, int chunkY, PerlinNoise perlin, CellNoise cell, float strength, float river) { if (rand.nextInt((int) (15f / strength)) == 0) { int i2 = chunkX + rand.nextInt(16) + 8; int i8 = chunkY + rand.nextInt(16) + 8; int l4 = world.getHeightValue(i2, i8); if (l4 > 63 && l4 < 105) { (new WorldGenLakes(Blocks.water)).generate(world, rand, i2, l4, i8); } } for (int l = 0; l < 6f * strength; ++l) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 95 && (k1 < 64 || rand.nextInt(15) == 0)) { (new DecoBlob(Blocks.mossy_cobblestone, 0)).generate(world, rand, i1, k1, j1); } } if (rand.nextInt((int) (25f / strength)) == 0) { int j16 = chunkX + rand.nextInt(16) + 8; int j18 = rand.nextInt(128); int j21 = chunkY + rand.nextInt(16) + 8; (new WorldGenPumpkin()).generate(world, rand, j16, j18, j21); } for (int f23 = 0; f23 < 2f * strength; f23++) { int j15 = chunkX + rand.nextInt(16) + 8; int j17 = rand.nextInt(128); int j20 = chunkY + rand.nextInt(16) + 8; (new DecoFlowers(new int[] {9, 0, 3})).generate(world, rand, j15, j17, j20); } for (int l14 = 0; l14 < 3f * strength; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; (new DecoGrass(Blocks.tallgrass, 1)).generate(world, rand, l19, k22, j24); } // trees float l = perlin.noise2(chunkX / 100f, chunkY / 100f) * 5f - 0.5f; for (int b1 = 0; b1 < l * 2f * strength; b1++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 75) { WorldGenerator worldgenerator = rand.nextInt(8) != 0 ? new DecoSmallSpruce(1 + rand.nextInt(2)) : new DecoSmallPine(1 + rand.nextInt(3), 2 + rand.nextInt(4)); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } else if (z52 < 110) { WorldGenerator worldgenerator = rand.nextInt(4) != 0 ? new DecoSmallSpruce(rand.nextInt(2)) : new DecoSmallPine(2 + rand.nextInt(2), 4 + rand.nextInt(5)); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } if (l > -0.4f) { for (int b = 0; b < 2f * strength; b++) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 110) { if (rand.nextInt(10) == 0) { (new DecoShrub(rand.nextInt(5) + 4, rand.nextInt(2), rand.nextInt(2))) .generate(world, rand, i1, k1, j1); } else { (new DecoShrub(rand.nextInt(4) + 1, rand.nextInt(2), rand.nextInt(2))) .generate(world, rand, i1, k1, j1); } } } } }
@Override public void rDecorate( World world, Random rand, int chunkX, int chunkY, OpenSimplexNoise simplex, CellNoise cell, float strength, float river) { /** * Using rDecorateSeedBiome() to partially decorate the biome? If so, then comment out this * method. */ // rOreGenSeedBiome(world, rand, chunkX, chunkY, simplex, cell, strength, river, baseBiome); float l = simplex.noise2(chunkX / 80f, chunkY / 80f) * 60f - 15f; // float l = simplex.noise3(chunkX / 80f, chunkY / 80f, simplex.noise2(chunkX / 60f, chunkY / // 60f)) * 60f - 15f; for (int l1 = 0; l1 < 2f * strength; ++l1) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 80 && rand.nextInt(20) == 0) { if (rand.nextInt(8) != 0) { (new WorldGenBlob(Blocks.mossy_cobblestone, 0, rand)).generate(world, rand, i1, k1, j1); } else { (new WorldGenBlob(Blocks.web, 0, rand)).generate(world, rand, i1, k1, j1); } } } if (l > 0f) { for (int b2 = 0; b2 < 24f * strength; b2++) { int j6 = chunkX + rand.nextInt(16) + 8; int k10 = chunkY + rand.nextInt(16) + 8; int z52 = world.getHeightValue(j6, k10); if (z52 < 120) { WorldGenerator worldgenerator = new WorldGenTreeMangrove( Blocks.log2, 1, Blocks.leaves2, 1, 9 + rand.nextInt(5), 3 + rand.nextInt(2), 13f, 3, 0.32f, 0.1f); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(world, rand, j6, z52, k10); } } } if (rand.nextInt((int) (10f / strength)) == 0) { int x22 = chunkX + rand.nextInt(16) + 8; int z22 = chunkY + rand.nextInt(16) + 8; int y22 = world.getHeightValue(x22, z22); if (y22 < 100) { (new WorldGenLog(Blocks.log2, 1, Blocks.leaves2, -1, 9 + rand.nextInt(5))) .generate(world, rand, x22, y22, z22); } } for (int f24 = 0; f24 < strength; f24++) { int i1 = chunkX + rand.nextInt(16) + 8; int j1 = chunkY + rand.nextInt(16) + 8; int k1 = world.getHeightValue(i1, j1); if (k1 < 110) { (new WorldGenTreeShrub(rand.nextInt(4) + 1, 0, rand.nextInt(3))) .generate(world, rand, i1, k1, j1); } } if (TerrainGen.decorate(world, rand, chunkX, chunkY, GRASS)) { for (int l14 = 0; l14 < 10f * strength; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; int grassMeta; if (rand.nextInt(16) == 0) { grassMeta = 0; } else { grassMeta = 1; } (new WorldGenGrass(Blocks.tallgrass, grassMeta)).generate(world, rand, l19, k22, j24); } for (int l14 = 0; l14 < 8f * strength; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; if (rand.nextInt(6) == 0) { (new WorldGenGrass(Blocks.double_plant, RandomUtil.getRandomInt(rand, 2, 3))) .generate(world, rand, l19, k22, j24); } } for (int l14 = 0; l14 < 4f * strength; l14++) { int l19 = chunkX + rand.nextInt(16) + 8; int k22 = rand.nextInt(128); int j24 = chunkY + rand.nextInt(16) + 8; int grassMeta; if (rand.nextInt(16) == 0) { grassMeta = 0; } else { grassMeta = RandomUtil.getRandomInt(rand, 1, 2); } (new WorldGenGrass(Blocks.tallgrass, grassMeta)).generate(world, rand, l19, k22, j24); } } rDecorateSeedBiome(world, rand, chunkX, chunkY, simplex, cell, strength, river, baseBiome); int k15 = chunkX + rand.nextInt(16) + 8; int k20 = chunkY + rand.nextInt(16) + 8; int k17 = world.getHeightValue(k15, k20); if (rand.nextBoolean()) { (new WorldGenFlowers(Blocks.brown_mushroom)).generate(world, rand, k15, k17, k20); } else { (new WorldGenFlowers(Blocks.red_mushroom)).generate(world, rand, k15, k17, k20); } }