public static void renderItemIntoGUI( FontRenderer fontRenderer, ItemStack itemStack, int x, int y, float opacity, float scale, int zLevel) { IIcon icon = itemStack.getIconIndex(); GL11.glDisable(GL11.GL_LIGHTING); FMLClientHandler.instance() .getClient() .renderEngine .bindTexture(TextureMap.locationItemsTexture); int overlayColour = itemStack.getItem().getColorFromItemStack(itemStack, 0); float red = (overlayColour >> 16 & 255) / 255.0F; float green = (overlayColour >> 8 & 255) / 255.0F; float blue = (overlayColour & 255) / 255.0F; GL11.glColor4f(red, green, blue, opacity); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(x, y + 16 * scale, zLevel, icon.getMinU(), icon.getMaxV()); tessellator.addVertexWithUV( x + 16 * scale, y + 16 * scale, zLevel, icon.getMaxU(), icon.getMaxV()); tessellator.addVertexWithUV(x + 16 * scale, y, zLevel, icon.getMaxU(), icon.getMinV()); tessellator.addVertexWithUV(x, y, zLevel, icon.getMinU(), icon.getMinV()); tessellator.draw(); GL11.glEnable(GL11.GL_LIGHTING); }
private void DrawIconAtXY( IIcon IIcon, String base, float x, float y, int w, int h, boolean semitransparent) { if (IIcon == null) return; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(x, y + h, this.zLevel, IIcon.getMinU(), IIcon.getMaxV()); tessellator.addVertexWithUV(x + w, y + h, this.zLevel, IIcon.getMaxU(), IIcon.getMaxV()); tessellator.addVertexWithUV(x + w, y, this.zLevel, IIcon.getMaxU(), IIcon.getMinV()); tessellator.addVertexWithUV(x, y, this.zLevel, IIcon.getMinU(), IIcon.getMinV()); tessellator.draw(); }
protected void renderParticleQuad( Tessellator tessellator, float partialTickTime, Double3 currentPos, Double3 previousPos, Double3 vec1, Double3 vec2, IIcon icon, double scale) { float minU = icon.getMinU(); float maxU = icon.getMaxU(); float minV = icon.getMinV(); float maxV = icon.getMaxV(); Double3 center = new Double3( previousPos.x + (currentPos.x - previousPos.x) * partialTickTime - interpPosX, previousPos.y + (currentPos.y - previousPos.y) * partialTickTime - interpPosY, previousPos.z + (currentPos.z - previousPos.z) * partialTickTime - interpPosZ); addVertex(tessellator, center.sub(vec1.scale(scale)), maxU, maxV); addVertex(tessellator, center.sub(vec2.scale(scale)), maxU, minV); addVertex(tessellator, center.add(vec1.scale(scale)), minU, minV); addVertex(tessellator, center.add(vec2.scale(scale)), minU, maxV); }
private void renderWhirlwind( EntityWhirlwind whirlwind, double x, double y, double z, float f, float f1) { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(rLoc); Tessellator tessellator = Tessellator.instance; IIcon IIcon = AMParticleIcons.instance.getIconByName("wind"); GL11.glTranslated(x, y, z); float f4 = 1.0F; float f5 = 0.5F; float f6 = 0.25F; float min_u = IIcon.getMinU(); float min_v = IIcon.getMinV(); float max_u = IIcon.getMaxU(); float max_v = IIcon.getMaxV(); GL11.glRotatef(180F - RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.setBrightness(0xF00F0); tessellator.addVertexWithUV(0.0F - f5, 0.0F - f6, 0.0D, min_u, max_v); tessellator.addVertexWithUV(f4 - f5, 0.0F - f6, 0.0D, max_u, max_v); tessellator.addVertexWithUV(f4 - f5, f4 - f6, 0.0D, max_u, min_v); tessellator.addVertexWithUV(0.0F - f5, f4 - f6, 0.0D, min_u, min_v); tessellator.draw(); GL11.glPopMatrix(); }
void drawSpike( IIcon icon, double r, double h, double x, double y, double z, double dx, double dz) { Tessellator tessellator = Tessellator.instance; double u0 = icon.getMinU(); double u1 = icon.getMaxU(); double v0 = icon.getMaxV(); double v1 = icon.getMinV(); double tx = x + dx; double ty = y + h; double tz = z + dz; tessellator.addVertexWithUV(x + r, y + 0, z + r, u0, v0); tessellator.addVertexWithUV(x + r, y + 0, z - r, u1, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); tessellator.addVertexWithUV(x - r, y + 0, z + r, u1, v0); tessellator.addVertexWithUV(x + r, y + 0, z + r, u0, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); tessellator.addVertexWithUV(x + r, y + 0, z - r, u1, v0); tessellator.addVertexWithUV(x - r, y + 0, z - r, u0, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); tessellator.addVertexWithUV(x - r, y + 0, z - r, u1, v0); tessellator.addVertexWithUV(x - r, y + 0, z + r, u0, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); }
private void renderEntityOnFire( Entity par1Entity, double par2, double par4, double par6, float par8) { GL11.glDisable(GL11.GL_LIGHTING); IIcon icon = Blocks.fire.getFireIcon(0); IIcon icon1 = Blocks.fire.getFireIcon(1); GL11.glPushMatrix(); GL11.glTranslatef((float) par2, (float) par4, (float) par6); float f1 = par1Entity.width * 1.4F; EntityFlameFireball entityFireball = (EntityFlameFireball) par1Entity; f1 *= entityFireball.fireballMaxGrowth / entityFireball.fireballGrowth; GL11.glScalef(f1, f1, f1); Tessellator tessellator = Tessellator.instance; float f2 = 0.5F; float f3 = 0.0F; float f4 = par1Entity.height / f1; float f5 = (float) (par1Entity.posY - par1Entity.boundingBox.minY); GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, -0.3F + (float) ((int) f4) * 0.02F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float f6 = 0.0F; int i = 0; tessellator.startDrawingQuads(); while (f4 > 0.0F) { IIcon icon2 = i % 2 == 0 ? icon : icon1; this.bindTexture(TextureMap.locationBlocksTexture); float f7 = icon2.getMinU(); float f8 = icon2.getMinV(); float f9 = icon2.getMaxU(); float f10 = icon2.getMaxV(); if (i / 2 % 2 == 0) { float f11 = f9; f9 = f7; f7 = f11; } tessellator.addVertexWithUV( (double) (f2 - f3), (double) (0.0F - f5), (double) f6, (double) f9, (double) f10); tessellator.addVertexWithUV( (double) (-f2 - f3), (double) (0.0F - f5), (double) f6, (double) f7, (double) f10); tessellator.addVertexWithUV( (double) (-f2 - f3), (double) (1.4F - f5), (double) f6, (double) f7, (double) f8); tessellator.addVertexWithUV( (double) (f2 - f3), (double) (1.4F - f5), (double) f6, (double) f9, (double) f8); f4 -= 0.45F; f5 -= 0.45F; f2 *= 0.9F; f6 += 0.03F; ++i; } tessellator.draw(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); }
private static void renderCoreWithTex(final IIcon cone, final Tessellator tex) { final float minU = cone.getMinU(); final float minV = cone.getMinV(); final float maxU = cone.getMaxU(); final float maxV = cone.getMaxV(); renderNorthFace(tex, minU, minV, maxU, maxV); renderWestFace(tex, minU, minV, maxU, maxV); renderSouthFace(tex, minU, minV, maxU, maxV); renderEastFace(tex, minU, minV, maxU, maxV); }
void set(double x, double y, double z, IIcon icon, IIcon icon1, IIcon icon2) { tessellator = Tessellator.instance; i0u0 = icon.getMinU(); i0uh = icon.getInterpolatedU(8.0D); i0u1 = icon.getMaxU(); i0v0 = icon.getMinV(); i0v1 = icon.getMaxV(); i1u0 = icon1.getInterpolatedU(7.0D); i1u1 = icon1.getInterpolatedU(9.0D); i1v0 = icon1.getMinV(); i1vh = icon1.getInterpolatedV(8.0D); i1v1 = icon1.getMaxV(); i1v = i1v1 - i1v0; i2u0 = icon2.getInterpolatedU(7.0D); i2u1 = icon2.getInterpolatedU(9.0D); i2v0 = icon2.getMinV(); i2v1 = icon2.getMaxV(); i2v = i2v1 - i2v0; x0 = x; xh = x0 + 0.5D; x1 = x + 1; xp0 = x0 + 0.5D - 0.0625D; xp1 = x0 + 0.5D + 0.0625D; z0 = z; zh = z0 + 0.5D; z1 = z + 1; zp0 = z0 + 0.5D - 0.0625D; zp1 = z0 + 0.5D + 0.0625D; y0 = y; y1 = y + 1; }
private void DrawPartialIconAtXY( IIcon IIcon, float pct_x, float pct_y, float x, float y, float w, float h, boolean semitransparent) { if (IIcon == null) return; mc.renderEngine.bindTexture(items); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(x, y + (h * pct_y), this.zLevel, IIcon.getMinU(), IIcon.getMaxV()); tessellator.addVertexWithUV( x + (w * pct_x), y + (h * pct_y), this.zLevel, IIcon.getMaxU(), IIcon.getMaxV()); tessellator.addVertexWithUV(x + (w * pct_x), y, this.zLevel, IIcon.getMaxU(), IIcon.getMinV()); tessellator.addVertexWithUV(x, y, this.zLevel, IIcon.getMinU(), IIcon.getMinV()); tessellator.draw(); }
@Override public boolean renderWorldBlock( IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { IIcon icon = RenderBlocks.getInstance().getBlockIconFromSideAndMetadata(block, 0, 0); float minU = icon.getMinU(); float minV = icon.getMinV(); float maxU = icon.getMaxU(); float maxV = icon.getMaxV(); Tessellator t = Tessellator.instance; int lightValue = block.getMixedBrightnessForBlock(world, x, y, z); t.setColorOpaque_F(1.0F, 1.0F, 1.0F); // Bottom t.addVertexWithUV(x + 0, y + 0, z + 0, minU, minV); t.addVertexWithUV(x + 1, y + 0, z + 0, maxU, minV); t.addVertexWithUV(x + 1, y + 0, z + 1, maxU, maxV); t.addVertexWithUV(x + 0, y + 0, z + 1, minU, maxV); // Top t.addVertexWithUV(x + 0, y + 1, z + 1, minU, maxV); t.addVertexWithUV(x + 1, y + 1, z + 1, maxU, maxV); t.addVertexWithUV(x + 1, y + 1, z + 0, maxU, minV); t.addVertexWithUV(x + 0, y + 1, z + 0, minU, minV); // Side t.addVertexWithUV(x + 0, y + 0, z + 1, minU, maxV); t.addVertexWithUV(x + 0, y + 1, z + 1, maxU, maxV); t.addVertexWithUV(x + 0, y + 1, z + 0, maxU, minV); t.addVertexWithUV(x + 0, y + 0, z + 0, minU, minV); // Side t.addVertexWithUV(x + 1, y + 0, z + 0, minU, minV); t.addVertexWithUV(x + 1, y + 1, z + 0, maxU, minV); t.addVertexWithUV(x + 1, y + 1, z + 1, maxU, maxV); t.addVertexWithUV(x + 1, y + 0, z + 1, minU, maxV); // Side t.addVertexWithUV(x + 1, y + 0, z + 1, minU, maxV); t.addVertexWithUV(x + 1, y + 1, z + 1, maxU, maxV); t.addVertexWithUV(x + 0, y + 1, z + 1, maxU, minV); t.addVertexWithUV(x + 0, y + 0, z + 1, minU, minV); // Side t.addVertexWithUV(x + 0, y + 0, z + 0, minU, minV); t.addVertexWithUV(x + 0, y + 1, z + 0, maxU, minV); t.addVertexWithUV(x + 1, y + 1, z + 0, maxU, maxV); t.addVertexWithUV(x + 1, y + 0, z + 0, minU, maxV); return false; }
private void renderLiquid(TileEntity tile, double par2, double par4, double par6) { GL11.glTranslated(par2, par4, par6); TileEntityFillingStation tr = (TileEntityFillingStation) tile; double dx = 0; double dz = 0; double ddx = 0; double ddz = 0; switch (tr.getBlockMetadata()) { case 0: dx = 0.25; break; case 1: ddx = 0.25; break; case 2: dz = 0.25; break; case 3: ddz = 0.25; break; } if (!tr.isEmpty() && tr.isInWorld()) { Fluid f = tr.getFluid(); if (!f.equals(FluidRegistry.LAVA)) { GL11.glEnable(GL11.GL_BLEND); } ReikaLiquidRenderer.bindFluidTexture(f); IIcon ico = f.getIcon(); float u = ico.getMinU(); float v = ico.getMinV(); float du = ico.getMaxU(); float dv = ico.getMaxV(); double h = 0.0625 + 14D / 16D * tr.getLevel() / tr.CAPACITY; Tessellator v5 = Tessellator.instance; if (f.getLuminosity() > 0) ReikaRenderHelper.disableLighting(); v5.startDrawingQuads(); v5.setNormal(0, 1, 0); v5.addVertexWithUV(dx + 0, h, -ddz + 1, u, dv); v5.addVertexWithUV(-ddx + 1, h, -ddz + 1, du, dv); v5.addVertexWithUV(-ddx + 1, h, dz + 0, du, v); v5.addVertexWithUV(dx + 0, h, dz + 0, u, v); v5.draw(); ReikaRenderHelper.enableLighting(); } GL11.glTranslated(-par2, -par4, -par6); GL11.glDisable(GL11.GL_BLEND); }
public void render(double x, double y, double z, int color, boolean inworld) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); Tessellator v5 = Tessellator.instance; spline.render(v5, 0.5, 0.5, 0.5, color, inworld, true, 32); IIcon ico = ChromaIcons.FADE.getIcon(); float u = ico.getMinU(); float v = ico.getMinV(); float du = ico.getMaxU(); float dv = ico.getMaxV(); BlendMode.ADDITIVEDARK.apply(); ReikaTextureHelper.bindTerrainTexture(); GL11.glPushMatrix(); GL11.glTranslated(0.5, 0.5, 0.5); if (inworld) { RenderManager rm = RenderManager.instance; double dx = x - RenderManager.renderPosX; double dy = y - RenderManager.renderPosY; double dz = z - RenderManager.renderPosZ; double[] angs = ReikaPhysicsHelper.cartesianToPolar(dx, dy, dz); GL11.glRotated(angs[2], 0, 1, 0); GL11.glRotated(90 - angs[1], 1, 0, 0); } double d = 1.25; double pz = 0.05; v5.startDrawingQuads(); int a = 160; v5.setColorRGBA_I(ReikaColorAPI.getColorWithBrightnessMultiplier(color, a / 255F), a); v5.addVertexWithUV(-d, -d, pz, u, v); v5.addVertexWithUV(d, -d, pz, du, v); v5.addVertexWithUV(d, d, pz, du, dv); v5.addVertexWithUV(-d, d, pz, u, dv); v5.draw(); BlendMode.DEFAULT.apply(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); }
private void drawRectangleFromIcon(int x, int y, IIcon icon, int width, int height) { if (icon == null) return; double minU = icon.getMinU(); double maxU = icon.getMaxU(); double minV = icon.getMinV(); double maxV = icon.getMaxV(); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(x + 0, y + height, 0, minU, minV + (maxV - minV) * height / 16.0D); tessellator.addVertexWithUV( x + width, y + height, 0, minU + (maxU - minU) * width / 16.0D, minV + (maxV - minV) * height / 16.0D); tessellator.addVertexWithUV(x + width, y + 0, 0, minU + (maxU - minU) * width / 16.0D, minV); tessellator.addVertexWithUV(x + 0, y + 0, 0, minU, minV); tessellator.draw(); }
private void drawCrossedSquares( IBlockAccess blockAccess, double x, double y, double z, float size, Block block, int meta, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; IIcon icon = renderer.getBlockIcon(block, blockAccess, (int) x, (int) y, (int) z, meta); if (renderer.hasOverrideBlockTexture()) { icon = renderer.overrideBlockTexture; } double minU = (double) icon.getMinU(); double minV = (double) icon.getMinV(); double maxU = (double) icon.getMaxU(); double maxV = (double) icon.getMaxV(); double scaledSize = 0.45D * (double) size; double minX = x + 0.5D - scaledSize; double maxX = x + 0.5D + scaledSize; double minZ = z + 0.5D - scaledSize; double maxZ = z + 0.5D + scaledSize; tessellator.addVertexWithUV(minX, y + (double) size, minZ, minU, minV); tessellator.addVertexWithUV(minX, y + 0.0D, minZ, minU, maxV); tessellator.addVertexWithUV(maxX, y + 0.0D, maxZ, maxU, maxV); tessellator.addVertexWithUV(maxX, y + (double) size, maxZ, maxU, minV); tessellator.addVertexWithUV(maxX, y + (double) size, maxZ, minU, minV); tessellator.addVertexWithUV(maxX, y + 0.0D, maxZ, minU, maxV); tessellator.addVertexWithUV(minX, y + 0.0D, minZ, maxU, maxV); tessellator.addVertexWithUV(minX, y + (double) size, minZ, maxU, minV); tessellator.addVertexWithUV(minX, y + (double) size, maxZ, minU, minV); tessellator.addVertexWithUV(minX, y + 0.0D, maxZ, minU, maxV); tessellator.addVertexWithUV(maxX, y + 0.0D, minZ, maxU, maxV); tessellator.addVertexWithUV(maxX, y + (double) size, minZ, maxU, minV); tessellator.addVertexWithUV(maxX, y + (double) size, minZ, minU, minV); tessellator.addVertexWithUV(maxX, y + 0.0D, minZ, minU, maxV); tessellator.addVertexWithUV(minX, y + 0.0D, maxZ, maxU, maxV); tessellator.addVertexWithUV(minX, y + (double) size, maxZ, maxU, minV); }
private void func_77026_a(Tessellator par1Tessellator, IIcon par2Icon) { float f = par2Icon.getMinU(); float f1 = par2Icon.getMaxU(); float f2 = par2Icon.getMinV(); float f3 = par2Icon.getMaxV(); float f4 = 1.0F; float f5 = 0.5F; float f6 = 0.25F; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); par1Tessellator.startDrawingQuads(); par1Tessellator.setNormal(0.0F, 1.0F, 0.0F); par1Tessellator.addVertexWithUV( (double) (0.0F - f5), (double) (0.0F - f6), 0.0D, (double) f, (double) f3); par1Tessellator.addVertexWithUV( (double) (f4 - f5), (double) (0.0F - f6), 0.0D, (double) f1, (double) f3); par1Tessellator.addVertexWithUV( (double) (f4 - f5), (double) (f4 - f6), 0.0D, (double) f1, (double) f2); par1Tessellator.addVertexWithUV( (double) (0.0F - f5), (double) (f4 - f6), 0.0D, (double) f, (double) f2); par1Tessellator.draw(); }
private void drawFluids(int recipe) { CentrifugeRecipe r = (CentrifugeRecipe) arecipes.get(recipe); ItemStack in = r.input; FluidStack fs = RecipesCentrifuge.getRecipes().getFluidResult(in); if (fs != null) { Fluid f = fs.getFluid(); IIcon ico = f.getIcon(); float u = ico.getMinU(); float v = ico.getMinV(); float du = ico.getMaxU(); float dv = ico.getMaxV(); ReikaTextureHelper.bindTerrainTexture(); Tessellator v5 = Tessellator.instance; v5.startDrawingQuads(); int x = 147; for (int i = 0; i < 4; i++) { int y = 1 + i * 16; v5.addVertexWithUV(x, y, 0, u, v); v5.addVertexWithUV(x, y + 16, 0, u, dv); v5.addVertexWithUV(x + 16, y + 16, 0, du, dv); v5.addVertexWithUV(x + 16, y, 0, du, v); } v5.addVertexWithUV(x, 65, 0, u, v); v5.addVertexWithUV(x, 68, 0, u, dv); v5.addVertexWithUV(x + 16, 68, 0, du, dv); v5.addVertexWithUV(x + 16, 65, 0, du, v); v5.draw(); FontRenderer fr = Minecraft.getMinecraft().fontRenderer; String s = f.getLocalizedName() + " (" + fs.amount + " mB) (" + RecipesCentrifuge.getRecipes().getFluidChance(in) + "%)"; int l = fr.getStringWidth(s); fr.drawString(s, 166 - l, 70, 0); } }
public void renderItem(IItemRenderer.ItemRenderType aType, ItemStack aStack, Object... data) { if (GT_Utility.isStackInvalid(aStack)) { return; } GT_MetaGenerated_Tool aItem = (GT_MetaGenerated_Tool) aStack.getItem(); GL11.glEnable(3042); if (aType == IItemRenderer.ItemRenderType.ENTITY) { if (RenderItem.renderInFrame) { GL11.glScalef(0.85F, 0.85F, 0.85F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslated(-0.5D, -0.42D, 0.0D); } else { GL11.glTranslated(-0.5D, -0.42D, 0.0D); } } GL11.glColor3f(1.0F, 1.0F, 1.0F); IToolStats tToolStats = aItem.getToolStats(aStack); if (tToolStats != null) { IIconContainer aIcon = tToolStats.getIcon(false, aStack); if (aIcon != null) { IIcon tIcon = aIcon.getIcon(); IIcon tOverlay = aIcon.getOverlayIcon(); if (tIcon != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); short[] tModulation = tToolStats.getRGBa(false, aStack); GL11.glColor3f(tModulation[0] / 255.0F, tModulation[1] / 255.0F, tModulation[2] / 255.0F); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tIcon, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tIcon.getMaxU(), tIcon.getMinV(), tIcon.getMinU(), tIcon.getMaxV(), tIcon.getIconWidth(), tIcon.getIconHeight(), 0.0625F); } GL11.glColor3f(1.0F, 1.0F, 1.0F); } if (tOverlay != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tOverlay, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tOverlay.getMaxU(), tOverlay.getMinV(), tOverlay.getMinU(), tOverlay.getMaxV(), tOverlay.getIconWidth(), tOverlay.getIconHeight(), 0.0625F); } } } aIcon = tToolStats.getIcon(true, aStack); if (aIcon != null) { IIcon tIcon = aIcon.getIcon(); IIcon tOverlay = aIcon.getOverlayIcon(); if (tIcon != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); short[] tModulation = tToolStats.getRGBa(true, aStack); GL11.glColor3f(tModulation[0] / 255.0F, tModulation[1] / 255.0F, tModulation[2] / 255.0F); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tIcon, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tIcon.getMaxU(), tIcon.getMinV(), tIcon.getMinU(), tIcon.getMaxV(), tIcon.getIconWidth(), tIcon.getIconHeight(), 0.0625F); } GL11.glColor3f(1.0F, 1.0F, 1.0F); } if (tOverlay != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tOverlay, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tOverlay.getMaxU(), tOverlay.getMinV(), tOverlay.getMinU(), tOverlay.getMaxV(), tOverlay.getIconWidth(), tOverlay.getIconHeight(), 0.0625F); } } } if ((aType == IItemRenderer.ItemRenderType.INVENTORY) && (GT_MetaGenerated_Tool.getPrimaryMaterial(aStack) != Materials._NULL)) { long tDamage = GT_MetaGenerated_Tool.getToolDamage(aStack); long tMaxDamage = GT_MetaGenerated_Tool.getToolMaxDamage(aStack); if (tDamage <= 0L) { aIcon = gregtech.api.enums.Textures.ItemIcons.DURABILITY_BAR[8]; } else if (tDamage >= tMaxDamage) { aIcon = gregtech.api.enums.Textures.ItemIcons.DURABILITY_BAR[0]; } else { aIcon = gregtech.api.enums.Textures.ItemIcons.DURABILITY_BAR[ ((int) java.lang.Math.max( 0L, java.lang.Math.min(7L, (tMaxDamage - tDamage) * 8L / tMaxDamage)))]; } if (aIcon != null) { IIcon tIcon = aIcon.getIcon(); IIcon tOverlay = aIcon.getOverlayIcon(); if (tIcon != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tIcon, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tIcon.getMaxU(), tIcon.getMinV(), tIcon.getMinU(), tIcon.getMaxV(), tIcon.getIconWidth(), tIcon.getIconHeight(), 0.0625F); } } if (tOverlay != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tOverlay, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tOverlay.getMaxU(), tOverlay.getMinV(), tOverlay.getMinU(), tOverlay.getMaxV(), tOverlay.getIconWidth(), tOverlay.getIconHeight(), 0.0625F); } } } Long[] tStats = aItem.getElectricStats(aStack); if ((tStats != null) && (tStats[3].longValue() < 0L)) { long tCharge = aItem.getRealCharge(aStack); if (tCharge <= 0L) { aIcon = gregtech.api.enums.Textures.ItemIcons.ENERGY_BAR[0]; } else if (tCharge >= tStats[0].longValue()) { aIcon = gregtech.api.enums.Textures.ItemIcons.ENERGY_BAR[8]; } else { aIcon = gregtech.api.enums.Textures.ItemIcons.ENERGY_BAR[ (7 - (int) java.lang.Math.max( 0L, java.lang.Math.min( 6L, (tStats[0].longValue() - tCharge) * 7L / tStats[0].longValue())))]; } } else { aIcon = null; } if (aIcon != null) { IIcon tIcon = aIcon.getIcon(); IIcon tOverlay = aIcon.getOverlayIcon(); if (tIcon != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tIcon, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tIcon.getMaxU(), tIcon.getMinV(), tIcon.getMinU(), tIcon.getMaxV(), tIcon.getIconWidth(), tIcon.getIconHeight(), 0.0625F); } } if (tOverlay != null) { Minecraft.getMinecraft().renderEngine.bindTexture(aIcon.getTextureFile()); GL11.glBlendFunc(770, 771); if (aType.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(tOverlay, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, tOverlay.getMaxU(), tOverlay.getMinV(), tOverlay.getMinU(), tOverlay.getMaxV(), tOverlay.getIconWidth(), tOverlay.getIconHeight(), 0.0625F); } } } } } GL11.glDisable(3042); }
private void renderPylon(int posX, int posY) { float mod = 2000F; int tick = (int) ((System.currentTimeMillis() / (double) mod) % 16); CrystalElement e1 = CrystalElement.elements[tick]; CrystalElement e2 = CrystalElement.elements[(tick + 1) % 16]; float mix = (float) (System.currentTimeMillis() % (double) mod) / mod; mix = Math.min(mix * 2, 1); int c1 = e1.getColor(); int c2 = e2.getColor(); int color = ReikaColorAPI.mixColors(c2, c1, mix); ReikaTextureHelper.bindTerrainTexture(); Tessellator v5 = Tessellator.instance; v5.setBrightness(240); v5.startDrawingQuads(); v5.setColorOpaque_I(color); IIcon ico = ChromaIcons.ROUNDFLARE.getIcon(); GL11.glEnable(GL11.GL_BLEND); BlendMode.ADDITIVEDARK.apply(); float u = ico.getMinU(); float v = ico.getMinV(); float du = ico.getMaxU(); float dv = ico.getMaxV(); int w = 96; int x = posX + 115; int y = posY - 4; v5.addVertexWithUV(x, y + w, 0, u, dv); v5.addVertexWithUV(x + w, y + w, 0, du, dv); v5.addVertexWithUV(x + w, y, 0, du, v); v5.addVertexWithUV(x, y, 0, u, v); ico = ChromaIcons.BIGFLARE.getIcon(); u = ico.getMinU(); v = ico.getMinV(); du = ico.getMaxU(); dv = ico.getMaxV(); w = 8; Iterator<PylonParticle> it = particles.iterator(); while (it.hasNext()) { PylonParticle p = it.next(); v5.addVertexWithUV(p.posX, p.posY + w, 0, u, dv); v5.addVertexWithUV(p.posX + w, p.posY + w, 0, du, dv); v5.addVertexWithUV(p.posX + w, p.posY, 0, du, v); v5.addVertexWithUV(p.posX, p.posY, 0, u, v); p.move(180D / ReikaRenderHelper.getFPS()); p.age++; if (!ReikaMathLibrary.isValueInsideBounds(posX, posX + xSize - 8, p.posX) || !ReikaMathLibrary.isValueInsideBounds(posY, posY + 80, p.posY)) { it.remove(); } } v5.draw(); if (rand.nextInt(50) == 0) { particles.add(new PylonParticle(245, 40, rand.nextInt(360))); } BlendMode.DEFAULT.apply(); }
@Override public void renderTileEntityAt( TileEntity tile, double par2, double par4, double par6, float par8) { TileEntityPageExtractor te = (TileEntityPageExtractor) tile; GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glTranslated(par2, par4, par6); boolean hasBook = te.getStackInSlot(0) != null; double t = System.currentTimeMillis() / 10D; Tessellator v5 = Tessellator.instance; if (!te.isInWorld() || MinecraftForgeClient.getRenderPass() == 0) { GL11.glColor4f(1, 1, 1, 1); ReikaTextureHelper.bindTerrainTexture(); v5.startDrawingQuads(); v5.setBrightness( te.isInWorld() ? te.getBlockType() .getMixedBrightnessForBlock(te.worldObj, te.xCoord, te.yCoord, te.zCoord) : 240); v5.setColorOpaque_I(0xffffff); IIcon ico = Blocks.stone_slab.getIcon(0, 0); double u = ico.getMinU(); double v = ico.getMinV(); double du = ico.getMaxU(); double dv = ico.getMaxV(); ico = Blocks.stone_slab.getIcon(2, 0); double u2 = ico.getMinU(); double v2 = ico.getMinV(); double du2 = ico.getMaxU(); double dv2 = ico.getInterpolatedV(8); double h = 0.1875; double s = 0.375; v5.setNormal(0, 1, 0); v5.addVertexWithUV(0.5 - s, h, 0.5 + s, u, dv); v5.addVertexWithUV(0.5 + s, h, 0.5 + s, du, dv); v5.addVertexWithUV(0.5 + s, h, 0.5 - s, du, v); v5.addVertexWithUV(0.5 - s, h, 0.5 - s, u, v); v5.setColorOpaque_I(0xa0a0a0); v5.addVertexWithUV(1, 0, 0, u2, dv2); v5.addVertexWithUV(0.5 + s, h, 0.5 - s, u2, v2); v5.addVertexWithUV(0.5 + s, h, 0.5 + s, du2, v2); v5.addVertexWithUV(1, 0, 1, du2, dv2); v5.addVertexWithUV(0, 0, 1, u2, v2); v5.addVertexWithUV(0.5 - s, h, 0.5 + s, u2, dv2); v5.addVertexWithUV(0.5 - s, h, 0.5 - s, du2, dv2); v5.addVertexWithUV(0, 0, 0, du2, v2); v5.setColorOpaque_I(0x909090); v5.addVertexWithUV(1, 0, 1, u2, v2); v5.addVertexWithUV(0.5 + s, h, 0.5 + s, u2, dv2); v5.addVertexWithUV(0.5 - s, h, 0.5 + s, du2, dv2); v5.addVertexWithUV(0, 0, 1, du2, v2); v5.addVertexWithUV(0, 0, 0, u2, dv2); v5.addVertexWithUV(0.5 - s, h, 0.5 - s, u2, v2); v5.addVertexWithUV(0.5 + s, h, 0.5 - s, du2, v2); v5.addVertexWithUV(1, 0, 0, du2, dv2); v5.setColorOpaque_I(0x707070); v5.addVertexWithUV(0, 0, 0, u, v); v5.addVertexWithUV(1, 0, 0, du, v); v5.addVertexWithUV(1, 0, 1, du, dv); v5.addVertexWithUV(0, 0, 1, u, dv); v5.draw(); if (hasBook) { GL11.glPushMatrix(); GL11.glTranslated(0.5, 0.5, 0.5); GL11.glRotated(90, 0, 0, 1); double a = (t / 2D) % 360D; double da1 = 5 * Math.sin(t / 32D); double da2 = 8 * Math.cos(t / 48D); GL11.glRotated(a, 1, 0, 0); GL11.glRotated(da1, 0, 1, 0); GL11.glRotated(da2, 0, 0, 1); this.bindTexture(bookTex); book.render(null, 0, 0, 0, 1.05F, 0, 0.0625F); GL11.glPopMatrix(); } } if (!te.isInWorld() || MinecraftForgeClient.getRenderPass() == 1) { GL11.glEnable(GL11.GL_BLEND); BlendMode.ADDITIVEDARK.apply(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDepthMask(false); for (BasicVariablePoint point : points) { double r = 0.75 + 0.25 * Math.sin(t / 50D + Math.toRadians(point.hashCode() / 32D % 360D)); DecimalPosition pos = point.asPosition(); if (hasBook) { ChromaFX.renderBeam( 0.5, 0.5, 0.5, 0.5 + r * pos.xCoord, 0.5 + r * pos.yCoord, 0.5 + r * pos.zCoord, par8, 255, 0.125); } else { r /= 2; } if (te.isInWorld() && !Minecraft.getMinecraft().isGamePaused()) { EntityBlurFX fx = new EntityBlurFX( te.worldObj, te.xCoord + 0.5 + pos.xCoord * r, te.yCoord + 0.5 + pos.yCoord * r, te.zCoord + 0.5 + pos.zCoord * r); fx.setRapidExpand() .setScale(0.625F) .setLife(8) .setAlphaFading() .setIcon(ChromaIcons.FADE_GENTLE); Minecraft.getMinecraft().effectRenderer.addEffect(fx); } point.update(); } GL11.glEnable(GL11.GL_TEXTURE_2D); ReikaTextureHelper.bindTerrainTexture(); GL11.glTranslated(0.5, 0.5, 0.5); RenderManager rm = RenderManager.instance; if (te.isInWorld()) { GL11.glRotatef(-rm.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(rm.playerViewX, 1.0F, 0.0F, 0.0F); } else { GL11.glTranslated(0, 0.125, 0); GL11.glRotated(180 + 45, 0, 1, 0); GL11.glRotated(30, 1, 0, 0); } ChromaIcons[] icons = hasBook ? new ChromaIcons[] { ChromaIcons.HEXFLARE, ChromaIcons.BLURFLARE, ChromaIcons.RADIATE, } : new ChromaIcons[] { ChromaIcons.CONCENTRIC2REV, ChromaIcons.ROSES_WHITE, }; for (int i = 0; i < icons.length; i++) { IIcon ico = icons[i].getIcon(); double sb = hasBook ? 0.75 : 0.5; double s = sb - 0.1875 * i; double u = ico.getMinU(); double v = ico.getMinV(); double du = ico.getMaxU(); double dv = ico.getMaxV(); v5.startDrawingQuads(); v5.setBrightness(240); v5.addVertexWithUV(-s, s, 0, u, dv); v5.addVertexWithUV(s, s, 0, du, dv); v5.addVertexWithUV(s, -s, 0, du, v); v5.addVertexWithUV(-s, -s, 0, u, v); v5.draw(); } } GL11.glPopMatrix(); GL11.glPopAttrib(); }
public boolean renderGreekFire( IBlockAccess blockAccess, BlockGreekFire block, int p_147801_2_, int p_147801_3_, int p_147801_4_) { Tessellator tessellator = Tessellator.instance; IIcon iicon = block.getFireIcon(0); IIcon iicon1 = block.getFireIcon(1); IIcon iicon2 = iicon; tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); tessellator.setBrightness( block.getMixedBrightnessForBlock(blockAccess, p_147801_2_, p_147801_3_, p_147801_4_)); double d0 = (double) iicon2.getMinU(); double d1 = (double) iicon2.getMinV(); double d2 = (double) iicon2.getMaxU(); double d3 = (double) iicon2.getMaxV(); float f = 1.4F; double d5; double d6; double d7; double d8; double d9; double d10; double d11; if (!World.doesBlockHaveSolidTopSurface(blockAccess, p_147801_2_, p_147801_3_ - 1, p_147801_4_) && !block.canCatchFire(blockAccess, p_147801_2_, p_147801_3_ - 1, p_147801_4_, UP)) { float f2 = 0.2F; float f1 = 0.0625F; boolean sides = false; if ((p_147801_2_ + p_147801_3_ + p_147801_4_ & 1) == 1) { d0 = (double) iicon1.getMinU(); d1 = (double) iicon1.getMinV(); d2 = (double) iicon1.getMaxU(); d3 = (double) iicon1.getMaxV(); } if ((p_147801_2_ / 2 + p_147801_3_ / 2 + p_147801_4_ / 2 & 1) == 1) { d5 = d2; d2 = d0; d0 = d5; } if (block.canCatchFire(blockAccess, p_147801_2_ - 1, p_147801_3_, p_147801_4_, EAST)) { sides = true; tessellator.addVertexWithUV( (double) ((float) p_147801_2_ + f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( (double) ((float) p_147801_2_ + f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 0), d0, d1); tessellator.addVertexWithUV( (double) ((float) p_147801_2_ + f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 0), d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( (double) ((float) p_147801_2_ + f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 1), d2, d1); } if (block.canCatchFire(blockAccess, p_147801_2_ + 1, p_147801_3_, p_147801_4_, WEST)) { sides = true; tessellator.addVertexWithUV( (double) ((float) (p_147801_2_ + 1) - f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 0), d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1 - 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1 - 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( (double) ((float) (p_147801_2_ + 1) - f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( (double) ((float) (p_147801_2_ + 1) - f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1 - 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1 - 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( (double) ((float) (p_147801_2_ + 1) - f2), (double) ((float) p_147801_3_ + f + f1), (double) (p_147801_4_ + 0), d0, d1); } if (block.canCatchFire(blockAccess, p_147801_2_, p_147801_3_, p_147801_4_ - 1, SOUTH)) { sides = true; tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f + f1), (double) ((float) p_147801_4_ + f2), d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f + f1), (double) ((float) p_147801_4_ + f2), d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f + f1), (double) ((float) p_147801_4_ + f2), d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 0), d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f + f1), (double) ((float) p_147801_4_ + f2), d2, d1); } if (block.canCatchFire(blockAccess, p_147801_2_, p_147801_3_, p_147801_4_ + 1, NORTH)) { sides = true; tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f + f1), (double) ((float) (p_147801_4_ + 1) - f2), d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1 - 0), d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1 - 0), d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f + f1), (double) ((float) (p_147801_4_ + 1) - f2), d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f + f1), (double) ((float) (p_147801_4_ + 1) - f2), d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1 - 0), d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) (p_147801_3_ + 0) + f1), (double) (p_147801_4_ + 1 - 0), d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f + f1), (double) ((float) (p_147801_4_ + 1) - f2), d0, d1); } if (block.canCatchFire(blockAccess, p_147801_2_, p_147801_3_ + 1, p_147801_4_, DOWN)) { sides = true; d5 = (double) p_147801_2_ + 0.5D + 0.5D; d6 = (double) p_147801_2_ + 0.5D - 0.5D; d7 = (double) p_147801_4_ + 0.5D + 0.5D; d8 = (double) p_147801_4_ + 0.5D - 0.5D; d9 = (double) p_147801_2_ + 0.5D - 0.5D; d10 = (double) p_147801_2_ + 0.5D + 0.5D; d11 = (double) p_147801_4_ + 0.5D - 0.5D; double d12 = (double) p_147801_4_ + 0.5D + 0.5D; d0 = (double) iicon.getMinU(); d1 = (double) iicon.getMinV(); d2 = (double) iicon.getMaxU(); d3 = (double) iicon.getMaxV(); ++p_147801_3_; f = -0.2F; if ((p_147801_2_ + p_147801_3_ + p_147801_4_ & 1) == 0) { tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d2, d1); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d2, d3); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d0, d3); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d0, d1); d0 = (double) iicon1.getMinU(); d1 = (double) iicon1.getMinV(); d2 = (double) iicon1.getMaxU(); d3 = (double) iicon1.getMaxV(); tessellator.addVertexWithUV( d10, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( d6, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( d6, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( d10, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d0, d1); } else { tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d12, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d8, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d8, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d12, d0, d1); d0 = (double) iicon1.getMinU(); d1 = (double) iicon1.getMinV(); d2 = (double) iicon1.getMaxU(); d3 = (double) iicon1.getMaxV(); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d11, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d7, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d7, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d11, d0, d1); } } if (!sides) { double d4 = (double) p_147801_2_ + 0.5D + 0.2D; d5 = (double) p_147801_2_ + 0.5D - 0.2D; d6 = (double) p_147801_4_ + 0.5D + 0.2D; d7 = (double) p_147801_4_ + 0.5D - 0.2D; d8 = (double) p_147801_2_ + 0.5D - 0.3D; d9 = (double) p_147801_2_ + 0.5D + 0.3D; d10 = (double) p_147801_4_ + 0.5D - 0.3D; d11 = (double) p_147801_4_ + 0.5D + 0.3D; tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d0, d1); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d2, d1); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d2, d3); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d0, d3); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d0, d1); d0 = (double) iicon1.getMinU(); d1 = (double) iicon1.getMinV(); d2 = (double) iicon1.getMaxU(); d3 = (double) iicon1.getMaxV(); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d11, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d7, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d7, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d11, d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d10, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d6, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d6, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d10, d0, d1); d4 = (double) p_147801_2_ + 0.5D - 0.5D; d5 = (double) p_147801_2_ + 0.5D + 0.5D; d6 = (double) p_147801_4_ + 0.5D - 0.5D; d7 = (double) p_147801_4_ + 0.5D + 0.5D; d8 = (double) p_147801_2_ + 0.5D - 0.4D; d9 = (double) p_147801_2_ + 0.5D + 0.4D; d10 = (double) p_147801_4_ + 0.5D - 0.4D; d11 = (double) p_147801_4_ + 0.5D + 0.4D; tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d0, d1); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d0, d1); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d0, d3); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d2, d3); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d2, d1); d0 = (double) iicon.getMinU(); d1 = (double) iicon.getMinV(); d2 = (double) iicon.getMaxU(); d3 = (double) iicon.getMaxV(); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d11, d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d7, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d7, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d11, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d10, d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d6, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d6, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d10, d2, d1); } } else { double d4 = (double) p_147801_2_ + 0.5D + 0.2D; d5 = (double) p_147801_2_ + 0.5D - 0.2D; d6 = (double) p_147801_4_ + 0.5D + 0.2D; d7 = (double) p_147801_4_ + 0.5D - 0.2D; d8 = (double) p_147801_2_ + 0.5D - 0.3D; d9 = (double) p_147801_2_ + 0.5D + 0.3D; d10 = (double) p_147801_4_ + 0.5D - 0.3D; d11 = (double) p_147801_4_ + 0.5D + 0.3D; tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d0, d1); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d2, d1); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d2, d3); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d0, d3); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d0, d1); d0 = (double) iicon1.getMinU(); d1 = (double) iicon1.getMinV(); d2 = (double) iicon1.getMaxU(); d3 = (double) iicon1.getMaxV(); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d11, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d7, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d7, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d11, d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d10, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d6, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d6, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d10, d0, d1); d4 = (double) p_147801_2_ + 0.5D - 0.5D; d5 = (double) p_147801_2_ + 0.5D + 0.5D; d6 = (double) p_147801_4_ + 0.5D - 0.5D; d7 = (double) p_147801_4_ + 0.5D + 0.5D; d8 = (double) p_147801_2_ + 0.5D - 0.4D; d9 = (double) p_147801_2_ + 0.5D + 0.4D; d10 = (double) p_147801_4_ + 0.5D - 0.4D; d11 = (double) p_147801_4_ + 0.5D + 0.4D; tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d0, d1); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d0, d3); tessellator.addVertexWithUV( d4, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d2, d3); tessellator.addVertexWithUV( d8, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d2, d1); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 1), d0, d1); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 1), d0, d3); tessellator.addVertexWithUV( d5, (double) (p_147801_3_ + 0), (double) (p_147801_4_ + 0), d2, d3); tessellator.addVertexWithUV( d9, (double) ((float) p_147801_3_ + f), (double) (p_147801_4_ + 0), d2, d1); d0 = (double) iicon.getMinU(); d1 = (double) iicon.getMinV(); d2 = (double) iicon.getMaxU(); d3 = (double) iicon.getMaxV(); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d11, d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d7, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d7, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d11, d2, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) ((float) p_147801_3_ + f), d10, d0, d1); tessellator.addVertexWithUV( (double) (p_147801_2_ + 1), (double) (p_147801_3_ + 0), d6, d0, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) (p_147801_3_ + 0), d6, d2, d3); tessellator.addVertexWithUV( (double) (p_147801_2_ + 0), (double) ((float) p_147801_3_ + f), d10, d2, d1); } return true; }
private void renderHeavyNoseCone( ItemRenderType type, RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); for (int i = 0; i < 2; i++) { GL11.glPushMatrix(); if (i == 1) { SpaceRace race = SpaceRaceManager.getSpaceRaceFromPlayer( FMLClientHandler.instance().getClientPlayerEntity().getGameProfile().getName()); Vector3 color = null; if (race != null) { color = race.getTeamColor(); } if (color == null) { color = new Vector3(1, 1, 1); } GL11.glColor4f(color.floatX(), color.floatY(), color.floatZ(), 1.0F); } IIcon iicon = FMLClientHandler.instance().getClientPlayerEntity().getItemIcon(item, i); if (iicon == null) { GL11.glPopMatrix(); return; } FMLClientHandler.instance() .getClient() .getTextureManager() .bindTexture( FMLClientHandler.instance() .getClient() .getTextureManager() .getResourceLocation(item.getItemSpriteNumber())); VersionUtil.setMipMap(false, false); Tessellator tessellator = Tessellator.instance; float f = iicon.getMinU(); float f1 = iicon.getMaxU(); float f2 = iicon.getMinV(); float f3 = iicon.getMaxV(); float f4 = 0.0F; float f5 = 1.0F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(1.0F, -1.0F, 1.0F); float f6 = 16.0F; GL11.glScalef(f6, f6, f6); GL11.glTranslatef(-f4, -f5, 0.0F); ItemRenderer.renderItemIn2D( tessellator, f1, f2, f, f3, iicon.getIconWidth(), iicon.getIconHeight(), 0.0625F); GL11.glPopMatrix(); } GL11.glPopMatrix(); }
@Override public boolean renderWorldBlock( IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { if (world.getBlockMetadata(x, y, z) == BlockMetalDecoration.META_fence) { renderer.setRenderBounds(.375, 0, .375, .625, 1, .625); renderer.renderStandardBlock(block, x, y, z); BlockMetalDecoration md = (BlockMetalDecoration) block; if (md.canConnectFenceTo(world, x + 1, y, z)) { renderer.setRenderBounds(.625, .375, .4375, 1, .5625, .5625); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(.625, .75, .4375, 1, .9375, .5625); renderer.renderStandardBlock(block, x, y, z); } if (md.canConnectFenceTo(world, x - 1, y, z)) { renderer.setRenderBounds(0, .375, .4375, .375, .5625, .5625); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(0, .75, .4375, .375, .9375, .5625); renderer.renderStandardBlock(block, x, y, z); } if (md.canConnectFenceTo(world, x, y, z + 1)) { renderer.setRenderBounds(.4375, .375, .625, .5625, .5625, 1); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(.4375, .75, .625, .5625, .9375, 1); renderer.renderStandardBlock(block, x, y, z); } if (md.canConnectFenceTo(world, x, y, z - 1)) { renderer.setRenderBounds(.4375, .375, 0, .5625, .5625, .375); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(.4375, .75, 0, .5625, .9375, .375); renderer.renderStandardBlock(block, x, y, z); } return true; } else if (world.getBlockMetadata(x, y, z) == BlockMetalDecoration.META_scaffolding) { renderer.setRenderBoundsFromBlock(block); float f = .015625f; float f1 = 0; renderer.renderFromInside = true; renderer.renderMinX += block.shouldSideBeRendered(world, x - 1, y, z, 4) ? f : f1; renderer.renderMinY += block.shouldSideBeRendered(world, x, y - 1, z, 0) ? f : f1; renderer.renderMinZ += block.shouldSideBeRendered(world, x, y, z - 1, 2) ? f : f1; renderer.renderMaxX -= block.shouldSideBeRendered(world, x + 1, y, z, 5) ? f : f1; renderer.renderMaxY -= block.shouldSideBeRendered(world, x, y + 1, z, 1) ? f : f1; renderer.renderMaxZ -= block.shouldSideBeRendered(world, x, y, z + 1, 3) ? f : f1; renderer.renderStandardBlock(block, x, y, z); renderer.renderMinX -= block.shouldSideBeRendered(world, x - 1, y, z, 4) ? f : f1; renderer.renderMinY -= block.shouldSideBeRendered(world, x, y - 1, z, 0) ? f : f1; renderer.renderMinZ -= block.shouldSideBeRendered(world, x, y, z - 1, 2) ? f : f1; renderer.renderMaxX += block.shouldSideBeRendered(world, x + 1, y, z, 5) ? f : f1; renderer.renderMaxY += block.shouldSideBeRendered(world, x, y + 1, z, 1) ? f : f1; renderer.renderMaxZ += block.shouldSideBeRendered(world, x, y, z + 1, 3) ? f : f1; renderer.renderFromInside = false; return renderer.renderStandardBlock(block, x, y, z); } else if (world.getBlockMetadata(x, y, z) == BlockMetalDecoration.META_lantern) // { // if(world.isAirBlock(x,y-1,z)&&!world.isAirBlock(x,y+1,z)) // { // renderer.uvRotateWest = 3; // renderer.uvRotateEast = 3; // renderer.uvRotateNorth = 3; // renderer.uvRotateSouth = 3; // renderer.setRenderBounds(.3125f,.875f,.3125f, .6875f,1,.6875f); // renderer.renderStandardBlock(block, x, y, z); // renderer.setRenderBounds(.25f,.1875f,.25f, .75f,.875f,.75f); // renderer.renderStandardBlock(block, x, y, z); // renderer.uvRotateWest = 0; // renderer.uvRotateEast = 0; // renderer.uvRotateNorth = 0; // renderer.uvRotateSouth = 0; // } // else // { // renderer.setRenderBounds(.3125f,0,.3125f, .6875f,.125f,.6875f); // renderer.renderStandardBlock(block, x, y, z); // renderer.setRenderBounds(.25f,.125f,.25f, .75f,.8125f,.75f); // renderer.renderStandardBlock(block, x, y, z); // } // return true; // } { TileEntityLantern tile = (TileEntityLantern) world.getTileEntity(x, y, z); ClientUtils.handleStaticTileRenderer(tile); return true; } else if (world.getBlockMetadata(x, y, z) == BlockMetalDecoration.META_structuralArm) { Tessellator tes = ClientUtils.tes(); IIcon iSide = block.getIcon(2, 3); IIcon iTop = block.getIcon(0, 3); int f = (world.getTileEntity(x, y, z) instanceof TileEntityStructuralArm) ? ((TileEntityStructuralArm) world.getTileEntity(x, y, z)).facing : 0; boolean inv = (world.getTileEntity(x, y, z) instanceof TileEntityStructuralArm) ? ((TileEntityStructuralArm) world.getTileEntity(x, y, z)).inverted : false; ForgeDirection fd = ForgeDirection.getOrientation(f); int rowTop = 0; while (rowTop < 8) { if (world.getTileEntity(x - fd.offsetX * (rowTop + 1), y, z - fd.offsetZ * (rowTop + 1)) instanceof TileEntityStructuralArm && ((TileEntityStructuralArm) world.getTileEntity( x - fd.offsetX * (rowTop + 1), y, z - fd.offsetZ * (rowTop + 1))) .facing == f && ((TileEntityStructuralArm) world.getTileEntity( x - fd.offsetX * (rowTop + 1), y, z - fd.offsetZ * (rowTop + 1))) .inverted == inv) rowTop++; else break; } int rowBot = 0; while (rowBot < 8) { if (world.getTileEntity(x + fd.offsetX * (rowBot + 1), y, z + fd.offsetZ * (rowBot + 1)) instanceof TileEntityStructuralArm && ((TileEntityStructuralArm) world.getTileEntity( x + fd.offsetX * (rowBot + 1), y, z + fd.offsetZ * (rowBot + 1))) .facing == f && ((TileEntityStructuralArm) world.getTileEntity( x + fd.offsetX * (rowBot + 1), y, z + fd.offsetZ * (rowBot + 1))) .inverted == inv) rowBot++; else break; } double rowTotal = rowTop + rowBot + 1; double yTop = 1 - rowTop / rowTotal; double yBot = rowBot / rowTotal; double d3 = iTop.getInterpolatedU(0); double d4 = iTop.getInterpolatedU(16); double d5 = iTop.getInterpolatedV(0); double d6 = iTop.getInterpolatedV(16); double d7 = d4; double d8 = d3; double d9 = d5; double d10 = d6; double y11 = f == 5 || f == 3 ? yBot : yTop; double y10 = f == 5 || f == 2 ? yBot : yTop; double y00 = f == 4 || f == 2 ? yBot : yTop; double y01 = f == 4 || f == 3 ? yBot : yTop; // SIDE 0 ClientUtils.BlockLightingInfo info = ClientUtils.calculateBlockLighting(0, world, block, x, y, z, 1, 1, 1); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV(x + 0, y + (inv ? 1 - y01 : 0), z + 1, d8, d10); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV(x + 0, y + (inv ? 1 - y00 : 0), z + 0, d3, d5); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV(x + 1, y + (inv ? 1 - y10 : 0), z + 0, d7, d9); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV(x + 1, y + (inv ? 1 - y11 : 0), z + 1, d4, d6); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV(x + 0, y + (inv ? 1 - y00 : 0) + .0001, z + 0, d3, d5); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV(x + 0, y + (inv ? 1 - y01 : 0) + .0001, z + 1, d8, d10); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV(x + 1, y + (inv ? 1 - y11 : 0) + .0001, z + 1, d4, d6); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV(x + 1, y + (inv ? 1 - y10 : 0) + .0001, z + 0, d7, d9); // SIDE 1 info = ClientUtils.calculateBlockLighting(1, world, block, x, y, z, 1, 1, 1); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV(x + 1, y + (inv ? 1 : y11), z + 1, d4, d6); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV(x + 1, y + (inv ? 1 : y10), z + 0, d7, d9); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV(x + 0, y + (inv ? 1 : y00), z + 0, d3, d5); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV(x + 0, y + (inv ? 1 : y01), z + 1, d8, d10); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV(x + 1, y + (inv ? 1 : y10) - .0001, z + 0, d7, d9); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV(x + 1, y + (inv ? 1 : y11) - .0001, z + 1, d4, d6); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV(x + 0, y + (inv ? 1 : y01) - .0001, z + 1, d8, d10); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV(x + 0, y + (inv ? 1 : y00) - .0001, z + 0, d3, d5); // SIDE 2 info = ClientUtils.calculateBlockLighting(2, world, block, x, y, z, 1, 1, 1); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV( x + 0, y + (inv ? 1 - y00 : y00), z + 0, iSide.getMinU(), iSide.getInterpolatedV(y00 * 16)); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV( x + 1, y + (inv ? 1 - y10 : y10), z + 0, iSide.getMaxU(), iSide.getInterpolatedV(y10 * 16)); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV(x + 1, y + (inv ? 1 : 0), z + 0, iSide.getMaxU(), iSide.getMinV()); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV(x + 0, y + (inv ? 1 : 0), z + 0, iSide.getMinU(), iSide.getMinV()); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV( x + 1, y + (inv ? 1 - y10 : y10), z + 0 + .0001, iSide.getMaxU(), iSide.getInterpolatedV(y10 * 16)); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV( x + 0, y + (inv ? 1 - y00 : y00), z + 0 + .0001, iSide.getMinU(), iSide.getInterpolatedV(y00 * 16)); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV( x + 0, y + (inv ? 1 : 0), z + 0 + .0001, iSide.getMinU(), iSide.getMinV()); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV( x + 1, y + (inv ? 1 : 0), z + 0 + .0001, iSide.getMaxU(), iSide.getMinV()); // SIDE 3 info = ClientUtils.calculateBlockLighting(3, world, block, x, y, z, 1, 1, 1); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV( x + 0, y + (inv ? 1 - y01 : y01), z + 1, iSide.getMinU(), iSide.getInterpolatedV(y01 * 16)); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV(x + 0, y + (inv ? 1 : 0), z + 1, iSide.getMinU(), iSide.getMinV()); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV(x + 1, y + (inv ? 1 : 0), z + 1, iSide.getMaxU(), iSide.getMinV()); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV( x + 1, y + (inv ? 1 - y11 : y11), z + 1, iSide.getMaxU(), iSide.getInterpolatedV(y11 * 16)); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV( x + 0, y + (inv ? 1 : 0), z + 1 - .0001, iSide.getMinU(), iSide.getMinV()); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV( x + 0, y + (inv ? 1 - y01 : y01), z + 1 - .0001, iSide.getMinU(), iSide.getInterpolatedV(y01 * 16)); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV( x + 1, y + (inv ? 1 - y11 : y11), z + 1 - .0001, iSide.getMaxU(), iSide.getInterpolatedV(y11 * 16)); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV( x + 1, y + (inv ? 1 : 0), z + 1 - .0001, iSide.getMaxU(), iSide.getMinV()); // SIDE 4 info = ClientUtils.calculateBlockLighting(4, world, block, x, y, z, 1, 1, 1); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV( x + 0, y + (inv ? 1 - y01 : y01), z + 1, iSide.getMaxU(), iSide.getInterpolatedV(y01 * 16)); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV( x + 0, y + (inv ? 1 - y00 : y00), z + 0, iSide.getMinU(), iSide.getInterpolatedV(y00 * 16)); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV(x + 0, y + (inv ? 1 : 0), z + 0, iSide.getMinU(), iSide.getMinV()); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV(x + 0, y + (inv ? 1 : 0), z + 1, iSide.getMaxU(), iSide.getMinV()); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV( x + 0 + .0001, y + (inv ? 1 - y00 : y00), z + 0, iSide.getMinU(), iSide.getInterpolatedV(y00 * 16)); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV( x + 0 + .0001, y + (inv ? 1 - y01 : y01), z + 1, iSide.getMaxU(), iSide.getInterpolatedV(y01 * 16)); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV( x + 0 + .0001, y + (inv ? 1 : 0), z + 1, iSide.getMaxU(), iSide.getMinV()); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV( x + 0 + .0001, y + (inv ? 1 : 0), z + 0, iSide.getMinU(), iSide.getMinV()); // SIDE 5 info = ClientUtils.calculateBlockLighting(5, world, block, x, y, z, 1, 1, 1); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV(x + 1, y + (inv ? 1 : 0), z + 1, iSide.getMaxU(), iSide.getMinV()); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV(x + 1, y + (inv ? 1 : 0), z + 0, iSide.getMinU(), iSide.getMinV()); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV( x + 1, y + (inv ? 1 - y10 : y10), z + 0, iSide.getMinU(), iSide.getInterpolatedV(y10 * 16)); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV( x + 1, y + (inv ? 1 - y11 : y11), z + 1, iSide.getMaxU(), iSide.getInterpolatedV(y11 * 16)); tes.setColorOpaque_F( info.colorRedBottomLeft, info.colorGreenBottomLeft, info.colorBlueBottomLeft); tes.setBrightness(info.brightnessBottomLeft); tes.addVertexWithUV( x + 1 - .0001, y + (inv ? 1 : 0), z + 0, iSide.getMinU(), iSide.getMinV()); tes.setColorOpaque_F(info.colorRedTopLeft, info.colorGreenTopLeft, info.colorBlueTopLeft); tes.setBrightness(info.brightnessTopLeft); tes.addVertexWithUV( x + 1 - .0001, y + (inv ? 1 : 0), z + 1, iSide.getMaxU(), iSide.getMinV()); tes.setColorOpaque_F(info.colorRedTopRight, info.colorGreenTopRight, info.colorBlueTopRight); tes.setBrightness(info.brightnessTopRight); tes.addVertexWithUV( x + 1 - .0001, y + (inv ? 1 - y11 : y11), z + 1, iSide.getMaxU(), iSide.getInterpolatedV(y11 * 16)); tes.setColorOpaque_F( info.colorRedBottomRight, info.colorGreenBottomRight, info.colorBlueBottomRight); tes.setBrightness(info.brightnessBottomRight); tes.addVertexWithUV( x + 1 - .0001, y + (inv ? 1 - y10 : y10), z + 0, iSide.getMinU(), iSide.getInterpolatedV(y10 * 16)); return true; } else if (world.getBlockMetadata(x, y, z) == BlockMetalDecoration.META_connectorStructural) { TileEntityConnectorStructural tile = (TileEntityConnectorStructural) world.getTileEntity(x, y, z); ClientUtils.handleStaticTileRenderer(tile); return true; } else if (world.getBlockMetadata(x, y, z) == BlockMetalDecoration.META_wallMount) { TileEntityWallmountMetal tile = (TileEntityWallmountMetal) world.getTileEntity(x, y, z); ClientUtils.handleStaticTileRenderer(tile); return true; } else { renderer.setRenderBounds(0, 0, 0, 1, 1, 1); return renderer.renderStandardBlock(block, x, y, z); } }
protected void renderSoup( EntityFoodBase entity, byte meta, FoodType.Soup soup, double par2, double par4, double par6, float par8, float par9) { Tessellator tessellator = Tessellator.instance; IIcon iicon = entity.getSoupIcon(meta); if (iicon == null) return; float f14 = iicon.getMinU(); float f15 = iicon.getMaxU(); float f4 = iicon.getMinV(); float f5 = iicon.getMaxV(); double x; double y; double z; GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if (soup == FoodType.Soup.Drink) { GL11.glColor4f(2.0F, 2.0F, 2.0F, 0.9F); } else { GL11.glColor4f(2.0F, 2.0F, 2.0F, 1.0F); } GL11.glTranslatef((float) par2, (float) par4 + 0.5F, (float) par6); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F); this.bindTexture(TextureMap.locationItemsTexture); if (soup != FoodType.Soup.Rice && soup != FoodType.Soup.Rice) { if (soup == FoodType.Soup.Soup) { x = 0.2D; y = 0.45D; z = 0.2D; } else if (soup == FoodType.Soup.WoodSoup) { x = 0.25D; y = 0.43D; z = 0.25D; } else if (soup == FoodType.Soup.Drink) { x = 0.15D; y = 0.3D; z = 0.15D; } else { x = 0.25D; y = 0.5D; z = 0.25D; } tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(-x, y, -z, f14, f5); tessellator.addVertexWithUV(x, y, -z, f15, f5); tessellator.addVertexWithUV(x, y, z, f15, f4); tessellator.addVertexWithUV(-x, y, z, f14, f4); tessellator.draw(); } else if (soup == FoodType.Soup.WoodRice) { tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(-0.1D, 0.3D, -0.1D, f14, f5); tessellator.addVertexWithUV(0.1D, 0.3D, -0.1D, f15, f5); tessellator.addVertexWithUV(0.1D, 0.3D, 0.1D, f15, f4); tessellator.addVertexWithUV(-0.1D, 0.3D, 0.1D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(-0.25D, 0.5D, -0.25D, f14, f5); tessellator.addVertexWithUV(0.25D, 0.5D, -0.25D, f15, f5); tessellator.addVertexWithUV(0.1D, 0.3D, -0.1D, f15, f4); tessellator.addVertexWithUV(-0.1D, 0.3D, -0.1D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.25D, 0.5D, 0.25D, f14, f5); tessellator.addVertexWithUV(-0.25D, 0.5D, 0.25D, f15, f5); tessellator.addVertexWithUV(-0.1D, 0.3D, 0.1D, f15, f4); tessellator.addVertexWithUV(0.1D, 0.3D, 0.1D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(-0.25D, 0.5D, -0.25D, f14, f5); tessellator.addVertexWithUV(-0.1D, 0.3D, -0.1D, f15, f5); tessellator.addVertexWithUV(-0.1D, 0.3D, 0.1D, f15, f4); tessellator.addVertexWithUV(-0.25D, 0.5D, 0.25D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.1D, 0.3D, -0.1D, f14, f5); tessellator.addVertexWithUV(0.25D, 0.5D, -0.25D, f15, f5); tessellator.addVertexWithUV(0.25D, 0.5D, 0.25D, f15, f4); tessellator.addVertexWithUV(0.1D, 0.3D, 0.1D, f14, f4); tessellator.draw(); } else if (soup == FoodType.Soup.Rice) { tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(-0.1D, 0.3D, -0.1D, f14, f5); tessellator.addVertexWithUV(0.1D, 0.3D, -0.1D, f15, f5); tessellator.addVertexWithUV(0.1D, 0.3D, 0.1D, f15, f4); tessellator.addVertexWithUV(-0.1D, 0.3D, 0.1D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(-0.2D, 0.45D, -0.2D, f14, f5); tessellator.addVertexWithUV(0.2D, 0.45D, -0.2D, f15, f5); tessellator.addVertexWithUV(0.1D, 0.3D, -0.1D, f15, f4); tessellator.addVertexWithUV(-0.1D, 0.3D, -0.1D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.2D, 0.45D, 0.2D, f14, f5); tessellator.addVertexWithUV(-0.2D, 0.45D, 0.2D, f15, f5); tessellator.addVertexWithUV(-0.1D, 0.3D, 0.1D, f15, f4); tessellator.addVertexWithUV(0.1D, 0.3D, 0.1D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(-0.2D, 0.45D, -0.2D, f14, f5); tessellator.addVertexWithUV(-0.1D, 0.3D, -0.1D, f15, f5); tessellator.addVertexWithUV(-0.1D, 0.3D, 0.1D, f15, f4); tessellator.addVertexWithUV(-0.2D, 0.45D, 0.2D, f14, f4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.1D, 0.3D, -0.1D, f14, f5); tessellator.addVertexWithUV(0.2D, 0.45D, -0.2D, f15, f5); tessellator.addVertexWithUV(0.2D, 0.45D, 0.2D, f15, f4); tessellator.addVertexWithUV(0.1D, 0.3D, 0.1D, f14, f4); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); }
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float t) { int meta = tileentity.getWorldObj() == null ? 3 : tileentity.getBlockMetadata(); int rotation = meta == 2 ? 0 : meta == 3 ? 180 : meta == 4 ? 270 : 90; TileRepairer repairer = (TileRepairer) tileentity; GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); bindTexture(modelTex); GL11.glTranslatef(0F, 2F, 1F); GL11.glScalef(1F, -1F, -1F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glRotatef(rotation, 0F, 1F, 0F); model.render(); GL11.glDisable(GL11.GL_BLEND); GL11.glScalef(1F, -1F, -1F); ItemStack item = ((TileRepairer) tileentity).getStackInSlot(0); if (item != null) { GL11.glPushMatrix(); final float scale = 0.5F; GL11.glScalef(scale, scale, scale); GL11.glTranslatef(-0.5F, (float) (-2.5F + Math.sin(repairer.ticksExisted / 10F) * 0.1F), 0F); float deg = repairer.ticksExisted * 0.75F % 360F; GL11.glTranslatef(1F / 2F, 1F / 2F, 1F / 32F); GL11.glRotatef(deg, 0F, 1F, 0F); GL11.glTranslatef(-1F / 2F, -1F / 2F, -1F / 32F); bindTexture(TextureMap.locationItemsTexture); int renderPass = 0; do { IIcon icon = item.getItem().getIcon(item, renderPass); if (icon != null) { Color color = new Color(item.getItem().getColorFromItemStack(item, renderPass)); GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); ItemRenderer.renderItemIn2D( Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 1F / 16F); GL11.glColor3f(1F, 1F, 1F); } renderPass++; } while (renderPass < item.getItem().getRenderPasses(item.getItemDamage())); GL11.glPopMatrix(); } GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); bindTexture(modelTex); GL11.glScalef(1F, -1F, -1F); GL11.glRotatef(rotation, 0F, 1F, 0F); model.renderGlass(); GL11.glDisable(GL11.GL_BLEND); GL11.glScalef(1F, -1F, -1F); renderOverlay( (TileRepairer) tileentity, ((TileRepairer) tileentity).tookLastTick ? repair : repairOff, 1.25F); GL11.glPopMatrix(); GL11.glColor4f(1F, 1F, 1F, 1F); }
protected void drawGuiContainerBackgroundLayer( float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(hollowBG); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); this.mc.getTextureManager().bindTexture(TextureMap.locationItemsTexture); for (int i1 = 0; i1 < this.inventorySlots.inventorySlots.size(); ++i1) { Slot slot = (Slot) this.inventorySlots.inventorySlots.get(i1); if (slot.getHasStack() && slot.getStack().getItem() instanceof IArmorInsect) { IArmorInsect armor = (IArmorInsect) slot.getStack().getItem(); GL11.glPushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); IIcon icon = ItemBioModArmor.getBackgroundIcon(armor.getType()); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition, this.guiTop + slot.yDisplayPosition + 16, zLevel, icon.getMinU(), icon.getMaxV()); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition + 16, this.guiTop + slot.yDisplayPosition + 16, zLevel, icon.getMaxU(), icon.getMaxV()); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition + 16, this.guiTop + slot.yDisplayPosition, zLevel, icon.getMaxU(), icon.getMinV()); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition, this.guiTop + slot.yDisplayPosition, zLevel, icon.getMinU(), icon.getMinV()); tessellator.draw(); GL11.glPopMatrix(); } else if (slot.getHasStack() && (slot.getStack().getItem() instanceof ItemBank || slot.getStack().getItem() instanceof ItemEater)) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); IIcon icon = ItemBioModArmor.getBackgroundIcon(SocketType.EATER); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition, this.guiTop + slot.yDisplayPosition + 16, zLevel, icon.getMinU(), icon.getMaxV()); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition + 16, this.guiTop + slot.yDisplayPosition + 16, zLevel, icon.getMaxU(), icon.getMaxV()); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition + 16, this.guiTop + slot.yDisplayPosition, zLevel, icon.getMaxU(), icon.getMinV()); tessellator.addVertexWithUV( this.guiLeft + slot.xDisplayPosition, this.guiTop + slot.yDisplayPosition, zLevel, icon.getMinU(), icon.getMinV()); tessellator.draw(); GL11.glPopMatrix(); } } }
private boolean renderBlockWoodLadder( IBlockAccess blockAccess, int x, int y, int z, BlockWoodLadder block, int modelID, RenderBlocks renderer) { int color = block.colorMultiplier(blockAccess, x, y, z); float r = (float) (color >> 16 & 255) / 255.0F; float g = (float) (color >> 8 & 255) / 255.0F; float b = (float) (color & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f3 = (r * 30.0F + g * 59.0F + b * 11.0F) / 100.0F; float f4 = (r * 30.0F + g * 70.0F) / 100.0F; float f5 = (r * 30.0F + b * 70.0F) / 100.0F; r = f3; g = f4; b = f5; } TileEntityMetadata tile = (TileEntityMetadata) blockAccess.getTileEntity(x, y, z); int meta = tile.getTileMetadata(); int direction = meta & 7; Tessellator tessellator = Tessellator.instance; IIcon icon = renderer.getBlockIconFromSideAndMetadata(block, 0, meta); if (renderer.hasOverrideBlockTexture()) { icon = renderer.overrideBlockTexture; } tessellator.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z)); tessellator.setColorOpaque_F(r, g, b); double minU = (double) icon.getMinU(); double minV = (double) icon.getMinV(); double maxU = (double) icon.getMaxU(); double maxV = (double) icon.getMaxV(); double d4 = 0.0D; double d5 = 0.05000000074505806D; if (direction == 5) { tessellator.addVertexWithUV( (double) x + d5, (double) (y + 1) + d4, (double) (z + 1) + d4, minU, minV); tessellator.addVertexWithUV( (double) x + d5, (double) (y + 0) - d4, (double) (z + 1) + d4, minU, maxV); tessellator.addVertexWithUV( (double) x + d5, (double) (y + 0) - d4, (double) (z + 0) - d4, maxU, maxV); tessellator.addVertexWithUV( (double) x + d5, (double) (y + 1) + d4, (double) (z + 0) - d4, maxU, minV); } if (direction == 4) { tessellator.addVertexWithUV( (double) (x + 1) - d5, (double) (y + 0) - d4, (double) (z + 1) + d4, maxU, maxV); tessellator.addVertexWithUV( (double) (x + 1) - d5, (double) (y + 1) + d4, (double) (z + 1) + d4, maxU, minV); tessellator.addVertexWithUV( (double) (x + 1) - d5, (double) (y + 1) + d4, (double) (z + 0) - d4, minU, minV); tessellator.addVertexWithUV( (double) (x + 1) - d5, (double) (y + 0) - d4, (double) (z + 0) - d4, minU, maxV); } if (direction == 3) { tessellator.addVertexWithUV( (double) (x + 1) + d4, (double) (y + 0) - d4, (double) z + d5, maxU, maxV); tessellator.addVertexWithUV( (double) (x + 1) + d4, (double) (y + 1) + d4, (double) z + d5, maxU, minV); tessellator.addVertexWithUV( (double) (x + 0) - d4, (double) (y + 1) + d4, (double) z + d5, minU, minV); tessellator.addVertexWithUV( (double) (x + 0) - d4, (double) (y + 0) - d4, (double) z + d5, minU, maxV); } if (direction == 2) { tessellator.addVertexWithUV( (double) (x + 1) + d4, (double) (y + 1) + d4, (double) (z + 1) - d5, minU, minV); tessellator.addVertexWithUV( (double) (x + 1) + d4, (double) (y + 0) - d4, (double) (z + 1) - d5, minU, maxV); tessellator.addVertexWithUV( (double) (x + 0) - d4, (double) (y + 0) - d4, (double) (z + 1) - d5, maxU, maxV); tessellator.addVertexWithUV( (double) (x + 0) - d4, (double) (y + 1) + d4, (double) (z + 1) - d5, maxU, minV); } return true; }
private void renderItem(TileEntity tile, double par2, double par4, double par6) { TileEntityFillingStation fs = (TileEntityFillingStation) tile; if (!fs.isInWorld()) return; ItemStack is = fs.getItemForRender(); if (is == null) return; double in = 0.125; double xoff = 0; double zoff = 0; float var11 = 0; switch (tile.getBlockMetadata()) { case 0: var11 = 180; break; case 1: var11 = 0; xoff = 1; zoff = -1; break; case 2: var11 = 270; in = -in; break; case 3: var11 = 90; xoff = 1; zoff = 1; in = -in; break; } GL11.glTranslated(par2, par4, par6); GL11.glRotatef(var11 - 90, 0.0F, 1.0F, 0.0F); GL11.glTranslated(xoff, 0, zoff); Tessellator v5 = Tessellator.instance; v5.startDrawingQuads(); Item item = is.getItem(); IItemRenderer iir = MinecraftForgeClient.getItemRenderer(is, ItemRenderType.INVENTORY); if (item instanceof IndexedItemSprites && !(item instanceof ItemBlockPlacer)) { IndexedItemSprites iis = (IndexedItemSprites) item; ReikaTextureHelper.bindTexture(iis.getTextureReferenceClass(), iis.getTexture(is)); int index = iis.getItemSpriteIndex(is); int row = index / 16; int col = index % 16; float u = col / 16F; float v = row / 16F; float du = u + 0.0625F; float dv = v + 0.0625F; v5.addVertexWithUV(0, 0, in, u, dv); v5.addVertexWithUV(-1, 0, in, du, dv); v5.addVertexWithUV(-1, 1, in, du, v); v5.addVertexWithUV(0, 1, in, u, v); } else if (iir != null) {; // iir.renderItem(ItemRenderType.INVENTORY, is, new RenderBlocks()); } else { if (ReikaItemHelper.isBlock(is)) ReikaTextureHelper.bindTerrainTexture(); else ReikaTextureHelper.bindItemTexture(); IIcon ico = item.getIcon(is, MinecraftForgeClient.getRenderPass()); float u = ico.getMinU(); float v = ico.getMinV(); float du = ico.getMaxU(); float dv = ico.getMaxV(); v5.addVertexWithUV(0, 0, in, u, dv); v5.addVertexWithUV(-1, 0, in, du, dv); v5.addVertexWithUV(-1, 1, in, du, v); v5.addVertexWithUV(0, 1, in, u, v); } v5.draw(); GL11.glTranslated(-xoff, 0, -zoff); GL11.glRotatef(-var11 + 90, 0.0F, 1.0F, 0.0F); GL11.glTranslated(-par2, -par4, -par6); }
protected void doRenderItem( ItemRenderType type, ItemStack item, Item iconItem, FluidStack fluid) { IIcon icon = iconItem.getIcon(item, 0); IIcon mask = iconItem.getIcon(item, 1); boolean hasFluid = fluid != null; IIcon fluidIcon = hasFluid ? fluid.getFluid().getIcon(fluid) : mask; int fluidSheet = hasFluid ? fluid.getFluid().getSpriteNumber() : 0; int colorMult = hasFluid ? fluid.getFluid().getColor(fluid) : 0xFFFFFF; boolean isFloaty = hasFluid ? fluid.getFluid().getDensity(fluid) < 0 : false; if (fluid == null) { fluidIcon = Blocks.flowing_lava.getIcon(2, 0); fluidSheet = 0; colorMult = 0x3F3F3F; } GL11.glPushMatrix(); Tessellator tessellator = Tessellator.instance; float iconMinX = icon.getMinU(); float iconMaxX = icon.getMaxU(); float iconMinY = icon.getMinV(); float iconMaxY = icon.getMaxV(); float maskMinX = mask.getMinU(); float maskMaxX = mask.getMaxU(); float maskMinY = mask.getMinV(); float maskMaxY = mask.getMaxV(); float fluidMinX = fluidIcon.getMinU(); float fluidMaxX = fluidIcon.getMaxU(); float fluidMinY = fluidIcon.getMinV(); float fluidMaxY = fluidIcon.getMaxV(); if (isFloaty && canFlip) { iconMaxY = icon.getMinV(); iconMinY = icon.getMaxV(); maskMaxY = mask.getMinV(); maskMinY = mask.getMaxV(); fluidMaxY = fluidIcon.getMinV(); fluidMinY = fluidIcon.getMaxV(); } GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); OpenGlHelper.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); int texture = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); if (type == ItemRenderType.INVENTORY) { GL11.glDisable(GL11.GL_LIGHTING); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0, 16, 0, iconMinX, iconMaxY); tessellator.addVertexWithUV(16, 16, 0, iconMaxX, iconMaxY); tessellator.addVertexWithUV(16, 0, 0, iconMaxX, iconMinY); tessellator.addVertexWithUV(0, 0, 0, iconMinX, iconMinY); tessellator.draw(); if (hasFluid) { tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0, 16, 0.001, maskMinX, maskMaxY); tessellator.addVertexWithUV(16, 16, 0.001, maskMaxX, maskMaxY); tessellator.addVertexWithUV(16, 0, 0.001, maskMaxX, maskMinY); tessellator.addVertexWithUV(0, 0, 0.001, maskMinX, maskMinY); tessellator.draw(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDepthMask(false); GL11.glMatrixMode(GL11.GL_TEXTURE); bindTexture(RenderHelper.engine(), fluidSheet); OpenGlHelper.glBlendFunc(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO); tessellator.startDrawingQuads(); tessellator.setColorOpaque_I(colorMult); tessellator.addVertexWithUV(0, 16, 0.001, fluidMinX, fluidMaxY); tessellator.addVertexWithUV(16, 16, 0.001, fluidMaxX, fluidMaxY); tessellator.addVertexWithUV(16, 0, 0.001, fluidMaxX, fluidMinY); tessellator.addVertexWithUV(0, 0, 0.001, fluidMinX, fluidMinY); tessellator.draw(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDepthMask(true); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glEnable(GL11.GL_LIGHTING); } else { GL11.glEnable(GL12.GL_RESCALE_NORMAL); if (type == ItemRenderType.ENTITY) { GL11.glTranslatef(0.5f, 4 / -16f, 0); GL11.glRotatef(180, 0, 1, 0); } ItemRenderer.renderItemIn2D( tessellator, iconMaxX, iconMinY, iconMinX, iconMaxY, icon.getIconWidth(), icon.getIconHeight(), 0.0625F); if (hasFluid) { tessellator.startDrawingQuads(); tessellator.setNormal(0, 0, 1); tessellator.addVertexWithUV(0, 0, 0.001, maskMaxX, maskMaxY); tessellator.addVertexWithUV(1, 0, 0.001, maskMinX, maskMaxY); tessellator.addVertexWithUV(1, 1, 0.001, maskMinX, maskMinY); tessellator.addVertexWithUV(0, 1, 0.001, maskMaxX, maskMinY); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0, 0, -1); tessellator.addVertexWithUV(0, 1, -0.0635, maskMinX, maskMinY); tessellator.addVertexWithUV(1, 1, -0.0635, maskMaxX, maskMinY); tessellator.addVertexWithUV(1, 0, -0.0635, maskMaxX, maskMaxY); tessellator.addVertexWithUV(0, 0, -0.0635, maskMinX, maskMaxY); tessellator.draw(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDepthMask(false); bindTexture(RenderHelper.engine(), fluidSheet); OpenGlHelper.glBlendFunc(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO); tessellator.startDrawingQuads(); tessellator.setNormal(0, 0, 1); tessellator.setColorOpaque_I(colorMult); tessellator.addVertexWithUV(0, 0, 0.001, fluidMaxX, fluidMaxY); tessellator.addVertexWithUV(1, 0, 0.001, fluidMinX, fluidMaxY); tessellator.addVertexWithUV(1, 1, 0.001, fluidMinX, fluidMinY); tessellator.addVertexWithUV(0, 1, 0.001, fluidMaxX, fluidMinY); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0, 0, -1); tessellator.setColorOpaque_I(colorMult); tessellator.addVertexWithUV(0, 1, -0.0635, fluidMinX, fluidMinY); tessellator.addVertexWithUV(1, 1, -0.0635, fluidMaxX, fluidMinY); tessellator.addVertexWithUV(1, 0, -0.0635, fluidMaxX, fluidMaxY); tessellator.addVertexWithUV(0, 0, -0.0635, fluidMinX, fluidMaxY); tessellator.draw(); GL11.glDepthMask(true); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); } GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture); OpenGlHelper.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glPopMatrix(); }
public void renderItemStack(ItemStack stack) { if (stack != null) { Minecraft mc = Minecraft.getMinecraft(); mc.renderEngine.bindTexture( stack.getItem() instanceof ItemBlock ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture); float s = 0.25F; GL11.glScalef(s, s, s); GL11.glScalef(2F, 2F, 2F); if (!ForgeHooksClient.renderEntityItem( new EntityItem( brewery.getWorldObj(), brewery.xCoord, brewery.yCoord, brewery.zCoord, stack), stack, 0F, 0F, brewery.getWorldObj().rand, mc.renderEngine, RenderBlocks.getInstance(), 1)) { GL11.glScalef(0.5F, 0.5F, 0.5F); if (stack.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d( Block.getBlockFromItem(stack.getItem()).getRenderType())) { GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glTranslatef(1F, 1.1F, 0F); GL11.glPushMatrix(); RenderBlocks.getInstance() .renderBlockAsItem( Block.getBlockFromItem(stack.getItem()), stack.getItemDamage(), 1F); GL11.glPopMatrix(); GL11.glTranslatef(-1F, -1.1F, 0F); GL11.glScalef(2F, 2F, 2F); } else { int renderPass = 0; do { IIcon icon = stack.getItem().getIcon(stack, renderPass); if (icon != null) { Color color = new Color(stack.getItem().getColorFromItemStack(stack, renderPass)); GL11.glColor3ub( (byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); ItemRenderer.renderItemIn2D( Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 1F / 16F); GL11.glColor3f(1F, 1F, 1F); } renderPass++; } while (renderPass < stack.getItem().getRenderPasses(stack.getItemDamage())); } } GL11.glScalef(1F / s, 1F / s, 1F / s); Minecraft.getMinecraft().renderEngine.bindTexture(texture); } }
@Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { GL11.glPushMatrix(); try { if (metadata == BlockMetalDecoration.META_fence) { GL11.glTranslatef(-.5f, -.5f, -.5f); renderer.setRenderBounds(0, 0, .375, .25, 1, .625); ClientUtils.drawInventoryBlock(block, metadata, renderer); renderer.setRenderBounds(.75, 0, .375, 1, 1, .625); ClientUtils.drawInventoryBlock(block, metadata, renderer); renderer.setRenderBounds(-.125, .8125, .4375, 1.125, .9375, .5625); ClientUtils.drawInventoryBlock(block, metadata, renderer); renderer.setRenderBounds(-.125, .3125, .4375, 1.125, .4375, .5625); ClientUtils.drawInventoryBlock(block, metadata, renderer); GL11.glTranslatef(.5f, .5f, .5f); } else if (metadata == BlockMetalDecoration.META_scaffolding) { block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); renderer.setRenderBoundsFromBlock(block); ClientUtils.drawInventoryBlock(block, metadata, renderer); } else if (metadata == BlockMetalDecoration.META_lantern) { Tessellator.instance.startDrawingQuads(); ClientUtils.handleStaticTileRenderer(new TileEntityLantern()); Tessellator.instance.draw(); } else if (metadata == BlockMetalDecoration.META_structuralArm) { Tessellator tes = ClientUtils.tes(); IIcon iSide = block.getIcon(2, 3); IIcon iTop = block.getIcon(0, 3); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tes.startDrawing(6); tes.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0, 0, 0, iTop); tes.draw(); tes.startDrawing(6); tes.setNormal(0.0F, 1.0F, 0.0F); tes.setBrightness(0xff); tes.addVertexWithUV(1, 1, 1, iTop.getMaxU(), iTop.getMaxV()); tes.addVertexWithUV(1, 1, 0, iTop.getMaxU(), iTop.getMinV()); tes.addVertexWithUV(0, 0, 0, iTop.getMinU(), iTop.getMinV()); tes.addVertexWithUV(0, 0, 1, iTop.getMinU(), iTop.getMaxV()); tes.draw(); tes.startDrawing(6); tes.setNormal(0.0F, 0.0F, -1.0F); tes.addVertexWithUV(0, 0, 0, iSide.getMinU(), iSide.getInterpolatedV(0 * 16)); tes.addVertexWithUV(1, 1, 0, iSide.getMaxU(), iSide.getInterpolatedV(1 * 16)); tes.addVertexWithUV(1, 0, 0, iSide.getMaxU(), iSide.getMinV()); tes.addVertexWithUV(0, 0, 0, iSide.getMinU(), iSide.getMinV()); tes.draw(); tes.startDrawing(6); tes.setNormal(0.0F, 0.0F, 1.0F); tes.addVertexWithUV(1, 1, 1, iSide.getMaxU(), iSide.getInterpolatedV(1 * 16)); tes.addVertexWithUV(0, 0, 1, iSide.getMinU(), iSide.getInterpolatedV(0 * 16)); tes.addVertexWithUV(0, 0, 1, iSide.getMinU(), iSide.getMinV()); tes.addVertexWithUV(1, 0, 1, iSide.getMaxU(), iSide.getMinV()); tes.draw(); tes.startDrawing(6); tes.setNormal(-1.0F, 0.0F, 0.0F); tes.addVertexWithUV(0, 0, 1, iSide.getMaxU(), iSide.getInterpolatedV(0 * 16)); tes.addVertexWithUV(0, 0, 0, iSide.getMinU(), iSide.getInterpolatedV(0 * 16)); tes.addVertexWithUV(0, 0, 0, iSide.getMinU(), iSide.getMinV()); tes.addVertexWithUV(0, 0, 1, iSide.getMaxU(), iSide.getMinV()); tes.draw(); tes.startDrawing(6); tes.setNormal(1.0F, 0.0F, 0.0F); tes.addVertexWithUV(1, 1, 0, iSide.getMinU(), iSide.getInterpolatedV(1 * 16)); tes.addVertexWithUV(1, 1, 1, iSide.getMaxU(), iSide.getInterpolatedV(1 * 16)); tes.addVertexWithUV(1, 0, 1, iSide.getMaxU(), iSide.getMinV()); tes.addVertexWithUV(1, 0, 0, iSide.getMinU(), iSide.getMinV()); tes.draw(); } else if (metadata == BlockMetalDecoration.META_connectorStructural) { Tessellator.instance.startDrawingQuads(); ClientUtils.handleStaticTileRenderer(new TileEntityConnectorStructural()); Tessellator.instance.draw(); } else if (metadata == BlockMetalDecoration.META_wallMount) { Tessellator.instance.startDrawingQuads(); ClientUtils.handleStaticTileRenderer(new TileEntityWallmountMetal()); Tessellator.instance.draw(); } else { block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); renderer.setRenderBoundsFromBlock(block); ClientUtils.drawInventoryBlock(block, metadata, renderer); } } catch (Exception e) { e.printStackTrace(); } GL11.glPopMatrix(); }