コード例 #1
0
 /** Draws the screen and all the components in it. */
 public void drawScreen(int par1, int par2, float par3) {
   StringTranslate var4 = StringTranslate.getInstance();
   this.drawDefaultBackground();
   this.drawCenteredString(
       this.fontRenderer,
       var4.translateKey("mco.configure.world.subscription.title"),
       this.width / 2,
       17,
       16777215);
   this.drawString(
       this.fontRenderer,
       var4.translateKey("mco.configure.world.subscription.start"),
       this.width / 2 - 100,
       53,
       10526880);
   this.drawString(this.fontRenderer, this.field_98069_o, this.width / 2 - 100, 66, 16777215);
   this.drawString(
       this.fontRenderer,
       var4.translateKey("mco.configure.world.subscription.daysleft"),
       this.width / 2 - 100,
       85,
       10526880);
   this.drawString(
       this.fontRenderer, String.valueOf(this.field_98068_n), this.width / 2 - 100, 98, 16777215);
   super.drawScreen(par1, par2, par3);
 }
コード例 #2
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  public void initGui() {
    StringTranslate stringtranslate = StringTranslate.getInstance();
    field_22107_a = stringtranslate.translateKey("options.videoTitle");
    int i = 0;
    EnumOptions aenumoptions[] = field_22108_k;
    int j = aenumoptions.length;
    for (int k = 0; k < j; k++) {
      EnumOptions enumoptions = aenumoptions[k];
      if (!enumoptions.getEnumFloat()) {
        controlList.add(
            new GuiSmallButton(
                enumoptions.returnEnumOrdinal(),
                (width / 2 - 155) + (i % 2) * 160,
                height / 6 + 24 * (i >> 1),
                enumoptions,
                guiGameSettings.getKeyBinding(enumoptions)));
      } else {
        controlList.add(
            new GuiSlider(
                enumoptions.returnEnumOrdinal(),
                (width / 2 - 155) + (i % 2) * 160,
                height / 6 + 24 * (i >> 1),
                enumoptions,
                guiGameSettings.getKeyBinding(enumoptions),
                guiGameSettings.getOptionFloatValue(enumoptions)));
      }
      i++;
    }

    controlList.add(
        new GuiButton(
            200, width / 2 - 100, height / 6 + 168, stringtranslate.translateKey("gui.done")));
  }
コード例 #3
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  /**
   * Returns the translation of the given index in the given String array. If the index is smaller
   * than 0 or greater than/equal to the length of the String array, it is changed to 0.
   */
  private static String getTranslation(String[] par0ArrayOfStr, int par1) {
    if (par1 < 0 || par1 >= par0ArrayOfStr.length) {
      par1 = 0;
    }

    StringTranslate var2 = StringTranslate.getInstance();
    return var2.translateKey(par0ArrayOfStr[par1]);
  }
コード例 #4
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 /** Adds the buttons (and other controls) to the screen in question. */
 public void initGui() {
   this.func_98063_a(this.field_98065_b.field_96408_a);
   StringTranslate var1 = StringTranslate.getInstance();
   Keyboard.enableRepeatEvents(true);
   this.buttonList.add(
       new GuiButton(
           0, this.width / 2 - 100, this.height / 4 + 120 + 12, var1.translateKey("gui.cancel")));
 }
コード例 #5
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ファイル: GameSettings.java プロジェクト: JordanPryor/MCTC
  private static String func_74299_a(String[] p_74299_0_, int p_74299_1_) {
    if (p_74299_1_ < 0 || p_74299_1_ >= p_74299_0_.length) {
      p_74299_1_ = 0;
    }

    StringTranslate var2 = StringTranslate.func_74808_a();
    return var2.func_74805_b(p_74299_0_[p_74299_1_]);
  }
コード例 #6
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  private static String func_48571_a(String par0ArrayOfStr[], int par1) {
    if (par1 < 0 || par1 >= par0ArrayOfStr.length) {
      par1 = 0;
    }

    StringTranslate stringtranslate = StringTranslate.getInstance();
    return stringtranslate.translateKey(par0ArrayOfStr[par1]);
  }
コード例 #7
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 public void initGui() {
   StringTranslate var1 = StringTranslate.getInstance();
   this.controlList.clear();
   this.controlList.add(
       new GuiButton(
           0,
           this.width / 2 - 100,
           this.height / 4 + 120 + 12,
           var1.translateKey("Back to server list"))); // Spout
 }
コード例 #8
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 /** the element in the slot that was clicked, boolean for wether it was double clicked or not */
 protected void elementClicked(int par1, boolean par2) {
   StringTranslate.getInstance().setLanguage((String) this.field_77251_g.get(par1), false);
   this.languageGui.mc.fontRenderer.setUnicodeFlag(StringTranslate.getInstance().isUnicode());
   GuiLanguage.getGameSettings(this.languageGui).language = (String) this.field_77251_g.get(par1);
   this.languageGui.fontRenderer.setBidiFlag(
       StringTranslate.isBidirectional(GuiLanguage.getGameSettings(this.languageGui).language));
   GuiLanguage.getDoneButton(this.languageGui).displayString =
       StringTranslate.getInstance().translateKey("gui.done");
   GuiLanguage.getGameSettings(this.languageGui).saveOptions();
 }
コード例 #9
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 public void func_571_a(int p_571_1_, int p_571_2_, float p_571_3_) {
   func_579_b(0);
   StringTranslate stringtranslate = StringTranslate.func_20162_a();
   func_548_a(
       field_6451_g,
       stringtranslate.func_20163_a("multiplayer.downloadingTerrain"),
       field_951_c / 2,
       field_950_d / 2 - 50,
       0xffffff);
   super.func_571_a(p_571_1_, p_571_2_, p_571_3_);
 }
コード例 #10
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 /**
  * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
  */
 private void addSingleplayerMultiplayerButtons(
     int par1, int par2, StringTranslate par3StringTranslate) {
   this.buttonList.add(
       new GuiButton(
           1, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.singleplayer")));
   this.buttonList.add(
       new GuiButton(
           2,
           this.width / 2 - 100,
           par1 + par2 * 1,
           par3StringTranslate.translateKey("menu.multiplayer")));
 }
コード例 #11
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 public void initGui() {
   synchronized (serverInfo) {
     this.serverInfo.status = "Done";
   }
   StringTranslate var1 = StringTranslate.getInstance();
   this.screenTitle = var1.translateKey("Select server");
   this.field_22098_o = var1.translateKey("Unknown");
   this.field_22097_p = var1.translateKey("aaa");
   this.loadSaves();
   this.worldSlotContainer = new GuiServerSlot(this);
   this.worldSlotContainer.registerScrollButtons(this.controlList, 4, 5);
   this.initButtons();
 }
コード例 #12
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  public GuiConnectFailed(String var1, String var2, Object... var3) {
    StringTranslate var4 = StringTranslate.getInstance();
    this.errorMessage = var4.translateKey(var1);
    if (var3 != null) {
      this.errorDetail = var4.translateKeyFormat(var2, var3);
    } else {
      this.errorDetail = var4.translateKey(var2);
    }

    // Spout Start
    ReconnectManager.detectKick(var1, var2, var3);
    // Spout End
  }
コード例 #13
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  /** returns the name of the saved game */
  protected String getSaveName(int par1) {
    String s = ((SaveFormatComparator) saveList.get(par1)).getDisplayName();

    if (s == null || MathHelper.stringNullOrLengthZero(s)) {
      StringTranslate stringtranslate = StringTranslate.getInstance();
      s =
          (new StringBuilder())
              .append(stringtranslate.translateKey("selectWorld.world"))
              .append(" ")
              .append(par1 + 1)
              .toString();
    }

    return s;
  }
コード例 #14
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 public void initGui() {
   StringTranslate stringtranslate = StringTranslate.getInstance();
   controlList.add(
       new GuiSmallButton(
           5,
           width / 2 - 154,
           height - 48,
           stringtranslate.translateKey("texturePack.openFolder")));
   controlList.add(
       new GuiSmallButton(
           6, width / 2 + 4, height - 48, stringtranslate.translateKey("gui.done")));
   mc.texturePackList.updateAvaliableTexturePacks();
   fileLocation = (new File(Minecraft.getMinecraftDir(), "texturepacks")).getAbsolutePath();
   guiTexturePackSlot = new GuiTexturePackSlot(this);
   guiTexturePackSlot.registerScrollButtons(controlList, 7, 8);
 }
コード例 #15
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  @Override

  /** Adds the buttons (and other controls) to the screen in question. */
  public void initGui() {
    for (ModContainer mod : mods) {
      listWidth = Math.max(listWidth, getFontRenderer().getStringWidth(mod.getName()) + 10);
      listWidth = Math.max(listWidth, getFontRenderer().getStringWidth(mod.getVersion()) + 10);
    }
    listWidth = Math.min(listWidth, 150);
    StringTranslate translations = StringTranslate.getInstance();
    this.controlList.add(
        new GuiSmallButton(
            6, this.width / 2 - 75, this.height - 38, translations.translateKey("gui.done")));
    this.modList = new GuiSlotModList(this, mods, listWidth);
    this.modList.registerScrollButtons(this.controlList, 7, 8);
  }
コード例 #16
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 public void func_73863_a(int p_73863_1_, int p_73863_2_, float p_73863_3_) {
   this.field_74032_v = null;
   StringTranslate var4 = StringTranslate.func_74808_a();
   this.func_73873_v_();
   this.field_74022_d.func_77211_a(p_73863_1_, p_73863_2_, p_73863_3_);
   this.func_73732_a(
       this.field_73886_k,
       var4.func_74805_b("multiplayer.title"),
       this.field_73880_f / 2,
       20,
       16777215);
   super.func_73863_a(p_73863_1_, p_73863_2_, p_73863_3_);
   if (this.field_74032_v != null) {
     this.func_74007_a(this.field_74032_v, p_73863_1_, p_73863_2_);
   }
 }
コード例 #17
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 public void func_73866_w_() {
   StringTranslate var1 = StringTranslate.func_74808_a();
   this.field_73887_h.add(
       new GuiSmallButton(
           5,
           this.field_73880_f / 2 - 154,
           this.field_73881_g - 48,
           var1.func_74805_b("texturePack.openFolder")));
   this.field_73887_h.add(
       new GuiSmallButton(
           6, this.field_73880_f / 2 + 4, this.field_73881_g - 48, var1.func_74805_b("gui.done")));
   this.field_73882_e.field_71418_C.func_77305_c();
   this.field_73966_c = (new File(Minecraft.func_71380_b(), "texturepacks")).getAbsolutePath();
   this.field_73964_d = new GuiTexturePackSlot(this);
   this.field_73964_d.func_77220_a(this.field_73887_h, 7, 8);
 }
コード例 #18
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 private void func_98060_b(StringTranslate par1StringTranslate, int par2, int par3) {
   this.buttonList.add(
       new GuiButton(
           3,
           this.width / 2 - 100,
           par2 + par3 * 2,
           par1StringTranslate.translateKey("menu.online")));
 }
コード例 #19
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 public void drawScreen(int i, int j, float f) {
   guiTexturePackSlot.drawScreen(i, j, f);
   if (field_6454_o <= 0) {
     mc.texturePackList.updateAvaliableTexturePacks();
     field_6454_o += 20;
   }
   StringTranslate stringtranslate = StringTranslate.getInstance();
   drawCenteredString(
       fontRenderer, stringtranslate.translateKey("texturePack.title"), width / 2, 16, 0xffffff);
   drawCenteredString(
       fontRenderer,
       stringtranslate.translateKey("texturePack.folderInfo"),
       width / 2 - 77,
       height - 26,
       0x808080);
   super.drawScreen(i, j, f);
 }
コード例 #20
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 /** Adds the buttons (and other controls) to the screen in question. */
 public void initGui() {
   StringTranslate var1 = StringTranslate.getInstance();
   this.buttonList.add(
       new GuiFancyButton(
           5,
           this.width / 2 - 74,
           this.height - 48,
           var1.translateKey("texturePack.openFolder"),
           3));
   this.buttonList.add(
       new GuiFancyButton(
           6, this.width / 2 + 74, this.height - 48, var1.translateKey("gui.done"), 3));
   this.mc.texturePackList.updateAvaliableTexturePacks();
   this.fileLocation = (new File(Minecraft.getMinecraftDir(), "texturepacks")).getAbsolutePath();
   this.guiTexturePackSlot = new GuiFancyTexturePackSlot(this);
   this.guiTexturePackSlot.registerScrollButtons(this.buttonList, 7, 8);
   bg = new GuiFancyRotatingBackground(mc, width, height, zLevel);
 }
コード例 #21
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  private void func_73972_b(int par1, int par2, StringTranslate par3StringTranslate) {
    this.controlList.add(
        new GuiButton(
            11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
    this.controlList.add(
        this.field_73973_d =
            new GuiButton(
                12,
                this.width / 2 - 100,
                par1 + par2 * 1,
                par3StringTranslate.translateKey("menu.resetdemo")));
    ISaveFormat var4 = this.mc.getSaveLoader();
    WorldInfo var5 = var4.getWorldInfo("Demo_World");

    if (var5 == null) {
      this.field_73973_d.enabled = false;
    }
  }
コード例 #22
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  /** Adds Demo buttons on Main Menu for players who are playing Demo. */
  private void addDemoButtons(int par1, int par2, StringTranslate par3StringTranslate) {
    this.buttonList.add(
        new GuiButton(
            11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
    this.buttonList.add(
        this.buttonResetDemo =
            new GuiButton(
                12,
                this.width / 2 - 100,
                par1 + par2 * 1,
                par3StringTranslate.translateKey("menu.resetdemo")));
    ISaveFormat var4 = this.mc.getSaveLoader();
    WorldInfo var5 = var4.getWorldInfo("Demo_World");

    if (var5 == null) {
      this.buttonResetDemo.enabled = false;
    }
  }
コード例 #23
0
 /** Draws the screen and all the components in it. */
 public void drawScreen(int par1, int par2, float par3) {
   StringTranslate var4 = StringTranslate.getInstance();
   this.drawDefaultBackground();
   this.drawCenteredString(
       this.fontRenderer,
       var4.translateKey("selectServer.direct"),
       this.width / 2,
       this.height / 4 - 60 + 20,
       16777215);
   this.drawString(
       this.fontRenderer,
       var4.translateKey("addServer.enterIp"),
       this.width / 2 - 100,
       100,
       10526880);
   this.serverTextField.drawTextBox();
   super.drawScreen(par1, par2, par3);
 }
コード例 #24
0
ファイル: GuiControls.java プロジェクト: dankclimes/MC-Avatar
  public void initGui() {
    StringTranslate stringtranslate = StringTranslate.getInstance();
    int i = func_20080_j();
    for (int j = 0; j < options.keyBindings.length; j++) {
      controlList.add(
          new GuiSmallButton(
              j,
              i + (j % 2) * 160,
              height / 6 + 24 * (j >> 1),
              70,
              20,
              options.getOptionDisplayString(j)));
    }

    controlList.add(
        new GuiButton(
            200, width / 2 - 100, height / 6 + 168, stringtranslate.translateKey("gui.done")));
    screenTitle = stringtranslate.translateKey("controls.title");
  }
コード例 #25
0
 protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) {
   this.languageGui.fontRenderer.setBidiFlag(true);
   this.languageGui.drawCenteredString(
       this.languageGui.fontRenderer,
       (String) this.field_77253_h.get(this.field_77251_g.get(par1)),
       this.languageGui.width / 2,
       par3 + 1,
       16777215);
   this.languageGui.fontRenderer.setBidiFlag(
       StringTranslate.isBidirectional(GuiLanguage.getGameSettings(this.languageGui).language));
 }
コード例 #26
0
  /** Draws the screen and all the components in it. */
  public void drawScreen(int par1, int par2, float par3) {
    bg.RenderBackground(par1, par2, par3);
    this.guiTexturePackSlot.drawScreen(par1, par2, par3);

    if (this.refreshTimer <= 0) {
      this.mc.texturePackList.updateAvaliableTexturePacks();
      this.refreshTimer += 20;
    }

    StringTranslate var4 = StringTranslate.getInstance();
    this.drawCenteredString(
        this.fontRenderer, var4.translateKey("texturePack.title"), this.width / 2, 16, 16777215);
    this.drawCenteredString(
        this.fontRenderer,
        var4.translateKey("texturePack.folderInfo"),
        this.width / 2 - 77,
        this.height - 26,
        8421504);
    super.drawScreen(par1, par2, par3);
  }
コード例 #27
0
 /** Adds the buttons (and other controls) to the screen in question. */
 public void initGui() {
   StringTranslate var1 = StringTranslate.getInstance();
   Keyboard.enableRepeatEvents(true);
   this.controlList.clear();
   this.controlList.add(
       new GuiButton(
           0,
           this.width / 2 - 100,
           this.height / 4 + 96 + 12,
           var1.translateKey("selectServer.select")));
   this.controlList.add(
       new GuiButton(
           1, this.width / 2 - 100, this.height / 4 + 120 + 12, var1.translateKey("gui.cancel")));
   this.serverTextField = new GuiTextField(this.fontRenderer, this.width / 2 - 100, 116, 200, 20);
   this.serverTextField.setMaxStringLength(128);
   this.serverTextField.setFocused(true);
   this.serverTextField.setText(lastServerName);
   ((GuiButton) this.controlList.get(0)).enabled =
       this.serverTextField.getText().length() > 0
           && this.serverTextField.getText().split(":").length > 0;
 }
コード例 #28
0
  /** Adds the buttons (and other controls) to the screen in question. */
  public void initGui() {
    this.viewportTexture =
        this.mc.renderEngine.allocateAndSetupTexture(new BufferedImage(256, 256, 2));
    Calendar var1 = Calendar.getInstance();
    var1.setTime(new Date());

    if (var1.get(2) + 1 == 11 && var1.get(5) == 9) {
      this.splashText = "Happy birthday, ez!";
    } else if (var1.get(2) + 1 == 6 && var1.get(5) == 1) {
      this.splashText = "Happy birthday, Notch!";
    } else if (var1.get(2) + 1 == 12 && var1.get(5) == 24) {
      this.splashText = "Merry X-mas!";
    } else if (var1.get(2) + 1 == 1 && var1.get(5) == 1) {
      this.splashText = "Happy new year!";
    }

    StringTranslate var2 = StringTranslate.getInstance();
    int var4 = this.height / 4 + 48;

    if (this.mc.isDemo()) {
      this.func_73972_b(var4, 24, var2);
    } else {
      this.func_73969_a(var4, 24, var2);
    }

    if (this.mc.hideQuitButton) {
      this.controlList.add(
          new GuiButton(0, this.width / 2 - 100, var4 + 24, var2.translateKey("menu.options")));
    } else {
      this.controlList.add(
          new GuiButton(
              0, this.width / 2 - 100, var4 + 24 + 12, 98, 20, var2.translateKey("menu.options")));
      this.controlList.add(
          new GuiButton(
              4, this.width / 2 + 2, var4 + 24 + 12, 98, 20, var2.translateKey("menu.quit")));
    }

    this.controlList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var4 + 24 + 12));
  }
コード例 #29
0
  public void func_73863_a(int p_73863_1_, int p_73863_2_, float p_73863_3_) {
    this.field_73964_d.func_77211_a(p_73863_1_, p_73863_2_, p_73863_3_);
    if (this.field_73965_b <= 0) {
      this.field_73882_e.field_71418_C.func_77305_c();
      this.field_73965_b += 20;
    }

    StringTranslate var4 = StringTranslate.func_74808_a();
    this.func_73732_a(
        this.field_73886_k,
        var4.func_74805_b("texturePack.title"),
        this.field_73880_f / 2,
        16,
        16777215);
    this.func_73732_a(
        this.field_73886_k,
        var4.func_74805_b("texturePack.folderInfo"),
        this.field_73880_f / 2 - 77,
        this.field_73881_g - 26,
        8421504);
    super.func_73863_a(p_73863_1_, p_73863_2_, p_73863_3_);
  }
コード例 #30
0
 public GuiConfirmOpenLink(GuiScreen p_i3102_1_, String p_i3102_2_, int p_i3102_3_) {
   super(
       p_i3102_1_,
       StringTranslate.func_74808_a().func_74805_b("chat.link.confirm"),
       p_i3102_2_,
       p_i3102_3_);
   StringTranslate stringtranslate = StringTranslate.func_74808_a();
   field_73941_c = stringtranslate.func_74805_b("gui.yes");
   field_73939_d = stringtranslate.func_74805_b("gui.no");
   field_73946_b = stringtranslate.func_74805_b("chat.copy");
   field_73947_a = stringtranslate.func_74805_b("chat.link.warning");
 }