private static void replaceAllSimilarBlocks(StatBase astatbase[]) { replaceSimilarBlocks(astatbase, Block.waterStill.blockID, Block.waterMoving.blockID); replaceSimilarBlocks(astatbase, Block.lavaStill.blockID, Block.lavaStill.blockID); replaceSimilarBlocks(astatbase, Block.pumpkinLantern.blockID, Block.pumpkin.blockID); replaceSimilarBlocks(astatbase, Block.furnaceOn.blockID, Block.furnaceOff.blockID); replaceSimilarBlocks(astatbase, Block.oreRedstoneGlowing.blockID, Block.oreRedstone.blockID); replaceSimilarBlocks( astatbase, Block.redstoneRepeaterOn.blockID, Block.redstoneRepeaterOff.blockID); replaceSimilarBlocks(astatbase, Block.torchRedstoneOn.blockID, Block.torchRedstoneOff.blockID); replaceSimilarBlocks(astatbase, Block.mushroomRed.blockID, Block.mushroomBrown.blockID); replaceSimilarBlocks(astatbase, Block.stairDouble.blockID, Block.stairSingle.blockID); replaceSimilarBlocks(astatbase, Block.grass.blockID, Block.dirt.blockID); replaceSimilarBlocks(astatbase, Block.tilledField.blockID, Block.dirt.blockID); }
/** Forces all dual blocks to count for each other on the stats list */ private static void replaceAllSimilarBlocks(StatBase[] par0ArrayOfStatBase) { replaceSimilarBlocks(par0ArrayOfStatBase, Block.waterStill.blockID, Block.waterMoving.blockID); replaceSimilarBlocks(par0ArrayOfStatBase, Block.lavaStill.blockID, Block.lavaStill.blockID); replaceSimilarBlocks(par0ArrayOfStatBase, Block.pumpkinLantern.blockID, Block.pumpkin.blockID); replaceSimilarBlocks( par0ArrayOfStatBase, Block.stoneOvenActive.blockID, Block.stoneOvenIdle.blockID); replaceSimilarBlocks( par0ArrayOfStatBase, Block.oreRedstoneGlowing.blockID, Block.oreRedstone.blockID); replaceSimilarBlocks( par0ArrayOfStatBase, Block.redstoneRepeaterActive.blockID, Block.redstoneRepeaterIdle.blockID); replaceSimilarBlocks( par0ArrayOfStatBase, Block.torchRedstoneActive.blockID, Block.torchRedstoneIdle.blockID); replaceSimilarBlocks( par0ArrayOfStatBase, Block.mushroomRed.blockID, Block.mushroomBrown.blockID); replaceSimilarBlocks( par0ArrayOfStatBase, Block.stoneDoubleSlab.blockID, Block.stoneSingleSlab.blockID); replaceSimilarBlocks( par0ArrayOfStatBase, Block.woodDoubleSlab.blockID, Block.woodSingleSlab.blockID); replaceSimilarBlocks(par0ArrayOfStatBase, Block.grass.blockID, Block.dirt.blockID); replaceSimilarBlocks(par0ArrayOfStatBase, Block.tilledField.blockID, Block.dirt.blockID); }