/** Gets called every tick from main Entity class */ public void onEntityUpdate() { Profiler.startSection("entityBaseTick"); if (ridingEntity != null && ridingEntity.isDead) { ridingEntity = null; } ticksExisted++; prevDistanceWalkedModified = distanceWalkedModified; prevPosX = posX; prevPosY = posY; prevPosZ = posZ; prevRotationPitch = rotationPitch; prevRotationYaw = rotationYaw; if (isSprinting() && !isInWater()) { int i = MathHelper.floor_double(posX); int j = MathHelper.floor_double(posY - 0.2D - (double) yOffset); int k = MathHelper.floor_double(posZ); int j1 = worldObj.getBlockId(i, j, k); if (j1 > 0) { worldObj.spawnParticle( (new StringBuilder()).append("tilecrack_").append(j1).toString(), posX + ((double) rand.nextFloat() - 0.5D) * (double) width, boundingBox.minY + 0.1D, posZ + ((double) rand.nextFloat() - 0.5D) * (double) width, -motionX * 4D, 1.5D, -motionZ * 4D); } } if (handleWaterMovement()) { if (!inWater && !firstUpdate) { float f = MathHelper.sqrt_double( motionX * motionX * 0.2D + motionY * motionY + motionZ * motionZ * 0.2D) * 0.2F; if (f > 1.0F) { f = 1.0F; } worldObj.playSoundAtEntity( this, "random.splash", f, 1.0F + (rand.nextFloat() - rand.nextFloat()) * 0.4F); float f1 = MathHelper.floor_double(boundingBox.minY); for (int l = 0; (float) l < 1.0F + width * 20F; l++) { float f2 = (rand.nextFloat() * 2.0F - 1.0F) * width; float f4 = (rand.nextFloat() * 2.0F - 1.0F) * width; worldObj.spawnParticle( "bubble", posX + (double) f2, f1 + 1.0F, posZ + (double) f4, motionX, motionY - (double) (rand.nextFloat() * 0.2F), motionZ); } for (int i1 = 0; (float) i1 < 1.0F + width * 20F; i1++) { float f3 = (rand.nextFloat() * 2.0F - 1.0F) * width; float f5 = (rand.nextFloat() * 2.0F - 1.0F) * width; worldObj.spawnParticle( "splash", posX + (double) f3, f1 + 1.0F, posZ + (double) f5, motionX, motionY, motionZ); } } fallDistance = 0.0F; inWater = true; fire = 0; } else { inWater = false; } if (worldObj.isRemote) { fire = 0; } else if (fire > 0) { if (isImmuneToFire) { fire -= 4; if (fire < 0) { fire = 0; } } else { if (fire % 20 == 0) { attackEntityFrom(DamageSource.onFire, 1); } fire--; } } if (handleLavaMovement()) { setOnFireFromLava(); fallDistance *= 0.5F; } if (posY < -64D) { kill(); } if (!worldObj.isRemote) { setFlag(0, fire > 0); setFlag(2, ridingEntity != null); } firstUpdate = false; Profiler.endSection(); }
public void setEating(boolean par1) { setFlag(4, par1); }
public void func_48078_c(boolean par1) { setFlag(1, par1); }
/** Sets the player's sprinting state. */ public void setSprinting(boolean par1) { setFlag(3, par1); }
/** Sets the sneaking flag. */ public void setSneaking(boolean par1) { setFlag(1, par1); }