private void sendTileEntity(TileEntity tileentity) { if (tileentity != null) { Packet packet = tileentity.getUpdatePacket(); if (packet != null) { this.sendAll(packet); } } }
private void b(TileEntity tileentity) { if (tileentity != null) { Packet packet = tileentity.getUpdatePacket(); if (packet != null) { this.playerConnection.sendPacket(packet); } } }