public ShapeDetector.ShapeDetectorCollection f(World var1, BlockPosition var2) { EnumDirection.EnumAxis var3 = EnumDirection.EnumAxis.Z; BlockPortal.Shape var4 = new BlockPortal.Shape(var1, var2, EnumDirection.EnumAxis.X); LoadingCache var5 = ShapeDetector.a(var1, true); if (!var4.d()) { var3 = EnumDirection.EnumAxis.X; var4 = new BlockPortal.Shape(var1, var2, EnumDirection.EnumAxis.Z); } if (!var4.d()) { return new ShapeDetector.ShapeDetectorCollection( var2, EnumDirection.NORTH, EnumDirection.UP, var5, 1, 1, 1); } else { int[] var6 = new int[EnumDirection.EnumAxisDirection.values().length]; EnumDirection var7 = var4.c.f(); BlockPosition var8 = var4.f.up(var4.a() - 1); EnumDirection.EnumAxisDirection[] var9 = EnumDirection.EnumAxisDirection.values(); int var10 = var9.length; int var11; for (var11 = 0; var11 < var10; ++var11) { EnumDirection.EnumAxisDirection var12 = var9[var11]; ShapeDetector.ShapeDetectorCollection var13 = new ShapeDetector.ShapeDetectorCollection( var7.c() == var12 ? var8 : var8.shift(var4.c, var4.b() - 1), EnumDirection.a(var12, var3), EnumDirection.UP, var5, var4.b(), var4.a(), 1); for (int var14 = 0; var14 < var4.b(); ++var14) { for (int var15 = 0; var15 < var4.a(); ++var15) { ShapeDetectorBlock var16 = var13.a(var14, var15, 1); if (var16.a() != null && var16.a().getBlock().getMaterial() != Material.AIR) { ++var6[var12.ordinal()]; } } } } EnumDirection.EnumAxisDirection var17 = EnumDirection.EnumAxisDirection.POSITIVE; EnumDirection.EnumAxisDirection[] var18 = EnumDirection.EnumAxisDirection.values(); var11 = var18.length; for (int var19 = 0; var19 < var11; ++var19) { EnumDirection.EnumAxisDirection var20 = var18[var19]; if (var6[var20.ordinal()] < var6[var17.ordinal()]) { var17 = var20; } } return new ShapeDetector.ShapeDetectorCollection( var7.c() == var17 ? var8 : var8.shift(var4.c, var4.b() - 1), EnumDirection.a(var17, var3), EnumDirection.UP, var5, var4.b(), var4.a(), 1); } }
private void f(World var1, BlockPosition var2) { ShapeDetector.ShapeDetectorCollection var3; int var4; int var6; if ((var3 = this.getDetectorSnowGolem().a(var1, var2)) != null) { for (var4 = 0; var4 < this.getDetectorSnowGolem().b(); ++var4) { ShapeDetectorBlock var5 = var3.a(0, var4, 0); var1.setTypeAndData(var5.d(), Blocks.AIR.getBlockData(), 2); } EntitySnowman var9 = new EntitySnowman(var1); BlockPosition var10 = var3.a(0, 2, 0).d(); var9.setPositionRotation( (double) var10.getX() + 0.5D, (double) var10.getY() + 0.05D, (double) var10.getZ() + 0.5D, 0.0F, 0.0F); var1.addEntity(var9); for (var6 = 0; var6 < 120; ++var6) { var1.addParticle( EnumParticle.SNOW_SHOVEL, (double) var10.getX() + var1.random.nextDouble(), (double) var10.getY() + var1.random.nextDouble() * 2.5D, (double) var10.getZ() + var1.random.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]); } for (var6 = 0; var6 < this.getDetectorSnowGolem().b(); ++var6) { ShapeDetectorBlock var7 = var3.a(0, var6, 0); var1.update(var7.d(), Blocks.AIR); } } else if ((var3 = this.getDetectorIronGolem().a(var1, var2)) != null) { for (var4 = 0; var4 < this.getDetectorIronGolem().c(); ++var4) { for (int var12 = 0; var12 < this.getDetectorIronGolem().b(); ++var12) { var1.setTypeAndData(var3.a(var4, var12, 0).d(), Blocks.AIR.getBlockData(), 2); } } BlockPosition var11 = var3.a(1, 2, 0).d(); EntityIronGolem var13 = new EntityIronGolem(var1); var13.setPlayerCreated(true); var13.setPositionRotation( (double) var11.getX() + 0.5D, (double) var11.getY() + 0.05D, (double) var11.getZ() + 0.5D, 0.0F, 0.0F); var1.addEntity(var13); for (var6 = 0; var6 < 120; ++var6) { var1.addParticle( EnumParticle.SNOWBALL, (double) var11.getX() + var1.random.nextDouble(), (double) var11.getY() + var1.random.nextDouble() * 3.9D, (double) var11.getZ() + var1.random.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]); } for (var6 = 0; var6 < this.getDetectorIronGolem().c(); ++var6) { for (int var14 = 0; var14 < this.getDetectorIronGolem().b(); ++var14) { ShapeDetectorBlock var8 = var3.a(var6, var14, 0); var1.update(var8.d(), Blocks.AIR); } } } }