コード例 #1
0
 public void markPlayerActive() {
   this.playerLastActiveTime = MinecraftServer.getCurrentTimeMillis();
 }
コード例 #2
0
  @SuppressWarnings("unchecked")
  @Override
  public void update() {
    super.update();

    if (this.roomCoords == null) {
      return;
    }

    if (!this.worldObj.isRemote) {
      if (this.lastKillTime > 0
          && MinecraftServer.getCurrentTimeMillis() - lastKillTime > 900000) // 15 minutes
      {
        this.lastKillTime = 0;
        this.isBossDefeated = false;
      }

      final Vector3 thisVec = new Vector3(this);
      final List<E> l =
          this.worldObj.getEntitiesWithinAABB(
              bossClass,
              AxisAlignedBB.fromBounds(
                  thisVec.x - 15,
                  thisVec.y - 15,
                  thisVec.z - 15,
                  thisVec.x + 15,
                  thisVec.y + 15,
                  thisVec.z + 15));

      for (final Entity e : l) {
        if (!e.isDead) {
          this.boss = (IBoss) e;
          this.boss.setRoom(this.roomCoords, this.roomSize);
          this.spawned = true;
          this.isBossDefeated = false;
        }
      }

      List<EntityMob> entitiesWithin =
          this.worldObj.getEntitiesWithinAABB(
              EntityMob.class,
              AxisAlignedBB.fromBounds(
                  this.roomCoords.intX() - 3,
                  this.roomCoords.intY() - 3,
                  this.roomCoords.intZ() - 3,
                  this.roomCoords.intX() + this.roomSize.intX() + 3,
                  this.roomCoords.intY() + this.roomSize.intY() + 3,
                  this.roomCoords.intZ() + this.roomSize.intZ() + 3));

      for (Entity mob : entitiesWithin) {
        if (this.getDisabledCreatures().contains(mob.getClass())) {
          mob.setDead();
        }
      }

      List<EntityPlayer> playersWithin =
          this.worldObj.getEntitiesWithinAABB(
              EntityPlayer.class,
              AxisAlignedBB.fromBounds(
                  this.roomCoords.intX(),
                  this.roomCoords.intY(),
                  this.roomCoords.intZ(),
                  this.roomCoords.intX() + this.roomSize.intX(),
                  this.roomCoords.intY() + this.roomSize.intY(),
                  this.roomCoords.intZ() + this.roomSize.intZ()));

      if (this.boss == null && !this.isBossDefeated && !playersWithin.isEmpty()) {
        try {
          Constructor<?> c = this.bossClass.getConstructor(new Class[] {World.class});
          this.boss = (IBoss) c.newInstance(new Object[] {this.worldObj});
          ((Entity) this.boss)
              .setPosition(
                  this.getPos().getX() + 0.5,
                  this.getPos().getY() + 1.0,
                  this.getPos().getZ() + 0.5);
          this.boss.setRoom(this.roomCoords, this.roomSize);
        } catch (Exception e) {
          e.printStackTrace();
        }
      }

      if (this.playerCheated) {
        if (!playersWithin.isEmpty()) {
          this.isBossDefeated = false;
          this.spawned = false;
          this.lastPlayerInRange = false;
          this.playerCheated = false;
        }
      } else if (playersWithin.size() == 0) {
        this.spawned = false;
        this.lastPlayerInRange = false;
        this.playerCheated = false;
      }

      this.playerInRange = !playersWithin.isEmpty();

      if (this.playerInRange && !this.lastPlayerInRange) {
        if (this.boss != null && !this.spawned) {
          if (this.boss instanceof EntityLiving) {
            EntityLiving bossLiving = (EntityLiving) this.boss;
            bossLiving.onInitialSpawn(
                this.worldObj.getDifficultyForLocation(new BlockPos(bossLiving)), null);
            this.worldObj.spawnEntityInWorld(bossLiving);
            this.playSpawnSound(bossLiving);
            this.spawned = true;
            this.boss.onBossSpawned(this);
            this.boss.setRoom(this.roomCoords, this.roomSize);
          }
        }
      }

      if (this.boss != null && ((EntityLiving) this.boss).isDead) {
        this.isBossDefeated = false;
        this.spawned = false;
        this.lastPlayerInRange = false;
        this.playerCheated = false;
        this.boss = null;
      }

      this.lastPlayerInRange = this.playerInRange;
    }
  }