コード例 #1
0
  public void openInventory(InventoryView inventory) {
    if (!(getHandle() instanceof EntityPlayer)) return; // TODO: NPC support?
    if (((EntityPlayer) getHandle()).playerConnection == null) return;
    if (getHandle().activeContainer != getHandle().defaultContainer) {
      // fire INVENTORY_CLOSE if one already open
      ((EntityPlayer) getHandle())
          .playerConnection.handleContainerClose(
              new Packet101CloseWindow(getHandle().activeContainer.windowId));
    }
    EntityPlayer player = (EntityPlayer) getHandle();
    Container container;
    if (inventory instanceof CraftInventoryView) {
      container = ((CraftInventoryView) inventory).getHandle();
    } else {
      container = new CraftContainer(inventory, player.nextContainerCounter());
    }

    // Trigger an INVENTORY_OPEN event
    container = CraftEventFactory.callInventoryOpenEvent(player, container);
    if (container == null) {
      return;
    }

    // Now open the window
    InventoryType type = inventory.getType();
    int windowType = CraftContainer.getNotchInventoryType(type);
    String title = inventory.getTitle();
    int size = inventory.getTopInventory().getSize();
    player.playerConnection.sendPacket(
        new Packet100OpenWindow(container.windowId, windowType, title, size, false));
    player.activeContainer = container;
    player.activeContainer.addSlotListener(player);
  }
コード例 #2
0
  private void openCustomInventory(Inventory inventory, EntityPlayer player, int windowType) {
    if (player.playerConnection == null) return;
    Container container = new CraftContainer(inventory, this, player.nextContainerCounter());

    container = CraftEventFactory.callInventoryOpenEvent(player, container);
    if (container == null) return;

    String title = container.getBukkitView().getTitle();
    int size = container.getBukkitView().getTopInventory().getSize();

    player.playerConnection.sendPacket(
        new Packet100OpenWindow(container.windowId, windowType, title, size, true));
    getHandle().activeContainer = container;
    getHandle().activeContainer.addSlotListener(player);
  }