コード例 #1
0
 /**
  * Instantiates a new item projectile.
  *
  * @param name projectile name
  * @param loc location of projectile (sets position of projectile and shoots in pitch and yaw
  *     direction)
  * @param itemstack item stack to shoot
  * @param shooter projectile shooter
  * @param power projectile power
  */
 @SuppressWarnings("deprecation")
 public ItemProjectile(
     String name,
     Location loc,
     org.bukkit.inventory.ItemStack itemstack,
     LivingEntity shooter,
     float power) {
   super(((CraftWorld) loc.getWorld()).getHandle(), loc.getX(), loc.getY(), loc.getZ(), null);
   if (CraftItemStack.asNMSCopy(itemstack) != null)
     setItemStack(CraftItemStack.asNMSCopy(itemstack));
   else
     setItemStack(
         new net.minecraft.server.v1_8_R1.ItemStack(
             Item.getById(itemstack.getTypeId()),
             itemstack.getAmount(),
             itemstack.getData().getData()));
   if (itemstack.getTypeId() == 0) System.out.println("You cannot shoot air!");
   this.name = name;
   this.pickupDelay = Integer.MAX_VALUE;
   this.shooter = ((CraftLivingEntity) shooter).getHandle();
   this.a(0.25F, 0.25F);
   setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
   locX -= (MathHelper.cos(yaw / 180.0F * 3.1415927F) * 0.16F);
   locY -= 0.10000000149011612D;
   locZ -= (MathHelper.sin(yaw / 180.0F * 3.1415927F) * 0.16F);
   setPosition(locX, locY, locZ);
   float f = 0.4F;
   motX =
       (-MathHelper.sin(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motZ =
       (MathHelper.cos(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motY = (-MathHelper.sin(pitch / 180.0F * 3.1415927F) * f);
   shoot(motX, motY, motZ, power * 1.5F, 1.0F);
   world.addEntity(this);
   try {
     this.f = Entity.class.getDeclaredField("invulnerable");
   } catch (NoSuchFieldException e) {
     e.printStackTrace();
   }
 }
コード例 #2
0
 /**
  * Instantiates a new item projectile.
  *
  * @param name projectile name
  * @param shooter projectile shooter (it uses entity's location to set x, y, z, pitch and yaw of
  *     projectile)
  * @param item item stack to shoot
  * @param power projectile power
  */
 public ItemProjectile(
     String name, LivingEntity shooter, org.bukkit.inventory.ItemStack item, float power) {
   super(((CraftLivingEntity) shooter).getHandle().world);
   this.name = name;
   this.pickupDelay = Integer.MAX_VALUE;
   setItemStack(CraftItemStack.asNMSCopy(item));
   this.shooter = ((CraftLivingEntity) shooter).getHandle();
   this.a(0.25F, 0.25F);
   setPositionRotation(
       shooter.getLocation().getX(),
       shooter.getLocation().getY() + shooter.getEyeHeight(),
       shooter.getLocation().getZ(),
       shooter.getLocation().getYaw(),
       shooter.getLocation().getPitch());
   locX -= (MathHelper.cos(yaw / 180.0F * 3.1415927F) * 0.16F);
   locY -= 0.10000000149011612D;
   locZ -= (MathHelper.sin(yaw / 180.0F * 3.1415927F) * 0.16F);
   setPosition(locX, locY, locZ);
   float f = 0.4F;
   motX =
       (-MathHelper.sin(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motZ =
       (MathHelper.cos(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motY = (-MathHelper.sin(pitch / 180.0F * 3.1415927F) * f);
   shoot(motX, motY, motZ, power * 1.5F, 1.0F);
   world.addEntity(this);
   try {
     this.f = Entity.class.getDeclaredField("invulnerable");
   } catch (NoSuchFieldException e) {
     e.printStackTrace();
   }
 }