コード例 #1
0
  /**
   * Actually renders the given argument. This is a synthetic bridge method, always casting down its
   * argument and then handing it off to a worker function which does the actual work. In all
   * probabilty, the class Render is generic (Render<T extends Entity) and this method has signature
   * public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is
   * pre 1.5 so doesn't do that.
   */
  public void doRender(
      Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
    Icon icon = this.field_94151_a.getIconFromDamage(this.field_94150_f);

    if (icon != null) {
      GL11.glPushMatrix();
      GL11.glTranslatef((float) par2, (float) par4, (float) par6);
      GL11.glEnable(GL12.GL_RESCALE_NORMAL);
      GL11.glScalef(0.5F, 0.5F, 0.5F);
      this.bindEntityTexture(par1Entity);
      Tessellator tessellator = Tessellator.instance;

      if (icon == ItemPotion.func_94589_d("bottle_splash")) {
        int i = PotionHelper.func_77915_a(((LaunchedPotion) par1Entity).getPotionDamage(), false);
        float f2 = (float) (i >> 16 & 255) / 255.0F;
        float f3 = (float) (i >> 8 & 255) / 255.0F;
        float f4 = (float) (i & 255) / 255.0F;
        GL11.glColor3f(f2, f3, f4);
        GL11.glPushMatrix();
        this.func_77026_a(tessellator, ItemPotion.func_94589_d("overlay"));
        GL11.glPopMatrix();
        GL11.glColor3f(1.0F, 1.0F, 1.0F);
      }

      this.func_77026_a(tessellator, icon);
      GL11.glDisable(GL12.GL_RESCALE_NORMAL);
      GL11.glPopMatrix();
    }
  }
コード例 #2
0
ファイル: RenderWarpPearl.java プロジェクト: jedk1/warpcraft
  /**
   * Actually renders the given argument. This is a synthetic bridge method, always casting down its
   * argument and then handing it off to a worker function which does the actual work. In all
   * probabilty, the class Render is generic (Render<T extends Entity) and this method has signature
   * public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is
   * pre 1.5 so doesn't do that.
   */
  public void doRender(
      Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
    GL11.glPushMatrix();
    GL11.glTranslatef((float) par2, (float) par4, (float) par6);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glScalef(0.5F, 0.5F, 0.5F);
    // this.loadTexture("/warpcraft/items/Items.png");
    Tessellator var10 = Tessellator.instance;

    if (this.itemIconIndex == 9) {
      int var11 = PotionHelper.func_77915_a(((EntityPotion) par1Entity).getPotionDamage(), false);
      float var12 = (float) (var11 >> 16 & 255) / 255.0F;
      float var13 = (float) (var11 >> 8 & 255) / 255.0F;
      float var14 = (float) (var11 & 255) / 255.0F;
      GL11.glColor3f(var12, var13, var14);
      GL11.glPushMatrix();
      this.func_77026_a(var10, 141);
      GL11.glPopMatrix();
      GL11.glColor3f(1.0F, 1.0F, 1.0F);
    }

    this.func_77026_a(var10, this.itemIconIndex);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
  }
コード例 #3
0
ファイル: BrewingUtil.java プロジェクト: thumper1976/EnderZoo
 public static int addPotionEffect(int targetMetaData, ItemStack ingredient) {
   return ingredient == null
       ? targetMetaData
       : (ingredient.getItem().isPotionIngredient(ingredient)
           ? PotionHelper.applyIngredient(
               targetMetaData, ingredient.getItem().getPotionEffect(ingredient))
           : targetMetaData);
 }
コード例 #4
0
 @SubscribeEvent
 public void potionBrewEvent(PotionBrewEvent.Pre event) {
   ItemStack ingredient = event.getItem(3);
   if (ingredient != null && ingredient.getItem() == ModItems.dragon_breath) {
     for (int i = 0; i < 3; i++) {
       ItemStack potion = event.getItem(i);
       if (potion != null
           && potion.getItem() == Items.potionitem
           && ItemPotion.isSplash(potion.getItemDamage()))
         event.setItem(
             i,
             new ItemStack(
                 ModItems.lingering_potion,
                 1,
                 PotionHelper.applyIngredient(
                     potion.getItemDamage(), ModItems.dragon_breath.getPotionEffect(ingredient))));
     }
     if (--ingredient.stackSize <= 0)
       event.setItem(3, ingredient.getItem().getContainerItem(ingredient));
     event.setCanceled(true);
   }
 }
コード例 #5
0
ファイル: ItemXRPotion.java プロジェクト: adudney/Reliquary
 public int getColor(ItemStack itemStack) {
   // basically we're just using vanillas right now. This is hilarious in comparison to the old
   // method, which is a mile long.
   return PotionHelper.calcPotionLiquidColor(
       new PotionEssence(itemStack.getTagCompound()).getEffects());
 }
コード例 #6
0
  @Override
  public boolean doPreWork() {
    if (isPowered && tank.getAmount() >= 50) {

      setIdle(delay * 20);

      ForgeDirection direct = getDirection();
      Location loc = getLocation();

      double minX =
          xCoord - (direct == ForgeDirection.WEST ? 6 : direct == ForgeDirection.EAST ? -1.5 : 1.5);
      double minY =
          yCoord - (direct == ForgeDirection.DOWN ? 6 : direct == ForgeDirection.UP ? -1.5 : 1.5);
      double minZ =
          zCoord
              - (direct == ForgeDirection.NORTH ? 6 : direct == ForgeDirection.SOUTH ? -1.5 : 1.5);

      double maxX =
          xCoord + (direct == ForgeDirection.EAST ? 6 : direct == ForgeDirection.WEST ? -1.0 : 1.5);
      double maxY =
          yCoord + (direct == ForgeDirection.UP ? 6 : direct == ForgeDirection.DOWN ? -1.0 : 1.5);
      double maxZ =
          zCoord
              + (direct == ForgeDirection.SOUTH ? 6 : direct == ForgeDirection.NORTH ? -1.0 : 1.5);

      Brewcraft.inst.logDebug(
          "Current location: ",
          loc,
          ", spraying min: [",
          minX,
          ", ",
          minY,
          ", ",
          minZ,
          "], to max: [",
          maxX,
          ", ",
          maxY,
          ", ",
          maxZ,
          "]");

      AxisAlignedBB range = AxisAlignedBB.getBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);

      @SuppressWarnings("unchecked")
      List<EntityLivingBase> entities =
          worldObj.getEntitiesWithinAABB(EntityLivingBase.class, range);

      final FluidStack fluid = tank.getFluid();
      final ItemStack potion =
          FluidContainerRegistry.fillFluidContainer(
              new FluidStack(fluid, 1000), new ItemStack(Items.glass_bottle));
      Collection<PotionEffect> effects = null;

      if (potion != null && potion.getItem() instanceof MetaItemPotion) {
        final MetaItemPotion bottle = (MetaItemPotion) potion.getItem();
        final SubItemPotion bot = bottle.getMetaItem(bottle.getDamage(potion));

        ParticleHandler.send(
            worldObj,
            xCoord + 0.5,
            yCoord + 0.5,
            zCoord + 0.5,
            bot.getEffect(),
            ParticleHandler.MIST,
            getDirection());
        worldObj.playSoundEffect(
            xCoord, yCoord, zCoord, "random.fizz", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);

        effects = new ArrayList<PotionEffect>(1);
        effects.add(
            new PotionEffect(
                bot.getEffect().id,
                bot.getEffect().isInstant() ? 1 : bot.duration / 2,
                bot.strength));

      } else if (potion != null && potion.getItem() instanceof ItemPotion) {
        @SuppressWarnings("unchecked")
        final List<PotionEffect> list =
            PotionHelper.getPotionEffects(potion.getItemDamage(), false);

        if (list != null) {

          ParticleHandler.send(
              worldObj,
              xCoord + 0.5,
              yCoord + 0.5,
              zCoord + 0.5,
              PotionHelper.func_77915_a(potion.getItemDamage(), false),
              true,
              ParticleHandler.MIST,
              getDirection());
          worldObj.playSoundEffect(
              xCoord, yCoord, zCoord, "random.fizz", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);

          effects = list;
        }
      } else return false;

      if (effects != null)
        for (EntityLivingBase entity : entities)
          for (PotionEffect effect : effects) entity.addPotionEffect(effect);
      tank.drain(50, true);

      return true;
    } else return false;
  }