コード例 #1
0
 /*
  * This messy function is a work in progress.  It is a temporary setup for
  * placing a custom block from my mod over the door of the given npch.
  *
  * Returns the location of where the sign should be placed.
  *
  * Needs to be rewritten badly.
  */
 public static BlockPos placeBlockOverDoor(
     ItemStack stack,
     EntityPlayer playerIn,
     World worldIn,
     NPCHouse npch,
     String block_name,
     float hitX,
     float hitY,
     float hitZ) {
   String placeMe = ("bh_housing:" + block_name);
   BlockPos door = BlockHelper.findDoor(worldIn, npch);
   if (!door.equals(npch.getCorner(0))) {
     int north = npch.getCorner(0).getZ();
     int south = npch.getCorner(2).getZ();
     int west = npch.getCorner(0).getX();
     int east = npch.getCorner(1).getX();
     BlockPos placeHere = door;
     boolean shouldUse = false;
     EnumFacing direction = EnumFacing.NORTH;
     if (worldIn.getBlockState(placeHere).getBlock() instanceof NPCHouse_Block) {
       return placeHere;
     } else if (door.getX() == west) {
       placeHere = door.up().west();
       direction = EnumFacing.WEST;
     } else if (door.getX() == east) {
       placeHere = door.up().east();
       direction = EnumFacing.EAST;
     } else if (door.getZ() == north) {
       placeHere = door.up().north();
       direction = EnumFacing.NORTH;
     } else if (door.getZ() == south) {
       placeHere = door.up().south();
       direction = EnumFacing.SOUTH;
     }
     shouldUse =
         worldIn.setBlockState(
             placeHere,
             NPCHouse_Block.getBlockFromName(placeMe)
                 .getDefaultState()
                 .withProperty(NPCHouse_Block.FACING, direction),
             3);
     if (shouldUse) {
       --stack.stackSize;
       if (stack.stackSize == 0) {
         playerIn.destroyCurrentEquippedItem();
       }
       if (block_name == "npch_block") {
         NPCHouse_Block npchblock = (NPCHouse_Block) worldIn.getBlockState(placeHere).getBlock();
         npchblock.setNPCHouse(npch);
       }
       IBlockState temp = worldIn.getBlockState(placeHere);
       if (temp.getBlock().getRegistryName() == "npch_block") {
         ItemBlock.setTileEntityNBT(
             worldIn, playerIn, placeHere, new ItemStack(Block.getBlockFromName("npch_block"), 1));
       }
     }
     return placeHere;
   }
   return null;
 }
コード例 #2
0
ファイル: ItemSign.java プロジェクト: leijurv/MineBot
  /** Called when a Block is right-clicked with this Item */
  public boolean onItemUse(
      ItemStack stack,
      EntityPlayer playerIn,
      World worldIn,
      BlockPos pos,
      EnumFacing side,
      float hitX,
      float hitY,
      float hitZ) {
    if (side == EnumFacing.DOWN) {
      return false;
    } else if (!worldIn.getBlockState(pos).getBlock().getMaterial().isSolid()) {
      return false;
    } else {
      pos = pos.offset(side);

      if (!playerIn.canPlayerEdit(pos, side, stack)) {
        return false;
      } else if (!Blocks.standing_sign.canPlaceBlockAt(worldIn, pos)) {
        return false;
      } else if (worldIn.isRemote) {
        return true;
      } else {
        if (side == EnumFacing.UP) {
          int i =
              MathHelper.floor_double(
                      (double) ((playerIn.rotationYaw + 180.0F) * 16.0F / 360.0F) + 0.5D)
                  & 15;
          worldIn.setBlockState(
              pos,
              Blocks.standing_sign
                  .getDefaultState()
                  .withProperty(BlockStandingSign.ROTATION, Integer.valueOf(i)),
              3);
        } else {
          worldIn.setBlockState(
              pos, Blocks.wall_sign.getDefaultState().withProperty(BlockWallSign.FACING, side), 3);
        }

        --stack.stackSize;
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntitySign
            && !ItemBlock.setTileEntityNBT(worldIn, playerIn, pos, stack)) {
          playerIn.openEditSign((TileEntitySign) tileentity);
        }

        return true;
      }
    }
  }
コード例 #3
0
  public boolean onItemUse(
      ItemStack stack,
      EntityPlayer playerIn,
      World worldIn,
      BlockPos pos,
      EnumFacing side,
      float hitX,
      float hitY,
      float hitZ) {
    IBlockState var9 = worldIn.getBlockState(pos);
    Block var10 = var9.getBlock();
    if (var10 == Blocks.snow_layer
        && ((Integer) var9.getValue(BlockSnow.LAYERS_PROP)).intValue() < 1) {
      side = EnumFacing.UP;
    } else if (!var10.isReplaceable(worldIn, pos)) {
      pos = pos.offset(side);
    }

    if (stack.stackSize == 0) {
      return false;
    } else if (!playerIn.func_175151_a(pos, side, stack)) {
      return false;
    } else if (pos.getY() == 255 && this.block.getMaterial().isSolid()) {
      return false;
    } else if (worldIn.canBlockBePlaced(this.block, pos, false, side, (Entity) null, stack)) {
      int var11 = this.getMetadata(stack.getMetadata());
      IBlockState var12 =
          this.block.onBlockPlaced(worldIn, pos, side, hitX, hitY, hitZ, var11, playerIn);
      if (worldIn.setBlockState(pos, var12, 3)) {
        var12 = worldIn.getBlockState(pos);
        if (var12.getBlock() == this.block) {
          setTileEntityNBT(worldIn, pos, stack);
          this.block.onBlockPlacedBy(worldIn, pos, var12, playerIn, stack);
        }

        worldIn.playSoundEffect(
            (double) ((float) pos.getX() + 0.5F),
            (double) ((float) pos.getY() + 0.5F),
            (double) ((float) pos.getZ() + 0.5F),
            this.block.stepSound.getPlaceSound(),
            (this.block.stepSound.getVolume() + 1.0F) / 2.0F,
            this.block.stepSound.getFrequency() * 0.8F);
        --stack.stackSize;
      }

      return true;
    } else {
      return false;
    }
  }