コード例 #1
0
  @Override
  public boolean hitEntity(ItemStack stack, EntityLivingBase victim, EntityLivingBase player) {
    if (player.worldObj.isRemote) return true;
    if (victim instanceof EntityPlayer) {
      EntityPlayer pvp = (EntityPlayer) victim;
      if (LudicrousItems.isInfinite(pvp)) {
        victim.attackEntityFrom(
            new DamageSourceInfinitySword(player).setDamageBypassesArmor(), 4.0F);
        return true;
      }
      if (pvp.getHeldItem() != null
          && pvp.getHeldItem().getItem() == LudicrousItems.infinity_sword
          && pvp.isUsingItem()) return true;
    }

    try {
      stupidMojangProtectedVariable.setInt(victim, 60);
    } catch (Exception e) {
      Lumberjack.log(Level.ERROR, e, "The sword isn't reflecting right! Polish it!");
    }
    victim
        .func_110142_aN()
        .func_94547_a(
            new DamageSourceInfinitySword(player), victim.getHealth(), victim.getHealth());
    victim.setHealth(0);
    victim.onDeath(new EntityDamageSource("infinity", player));
    return true;
  }
コード例 #2
0
ファイル: EventsHandler.java プロジェクト: Thutmose/Pokecube
 @SubscribeEvent
 public void PlayerDeath(LivingDeathEvent evt) {
   if (evt.entityLiving instanceof EntityPlayer) {
     IPokemob pokemob = proxy.getPokemob((EntityPlayer) evt.entityLiving);
     if (pokemob != null) {
       ((EntityLivingBase) pokemob).setHealth(10);
       ((IHungrymob) pokemob).setHungerTime(0);
     }
   }
 }
コード例 #3
0
 @Override
 public void onHeld(
     ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5) {
   if (par3Entity instanceof EntityLivingBase) {
     if (!par2World.isRemote && par2World.rand.nextInt(100) == 0) { // about 5 seconds
       EntityLivingBase elb = (EntityLivingBase) par3Entity;
       elb.setHealth(elb.getHealth() + 1);
       // elb.heal(1F);
     }
   }
 }
コード例 #4
0
  protected int applyArmorCalculations(
      EntityLivingBase entity, DamageSource source, float originalDamage) {
    ItemStack[] armor = entity.getLastActiveItems();
    int pierceRating = 0;
    int slashRating = 0;
    int crushRating = 0;

    EntityArmorCalcEvent eventPre =
        new EntityArmorCalcEvent(entity, originalDamage, EntityArmorCalcEvent.EventType.PRE);
    MinecraftForge.EVENT_BUS.post(eventPre);
    float damage = eventPre.incomingDamage;

    if (!source.isUnblockable() && armor != null) {
      // 1. Get Random Hit Location
      int location = getRandomSlot(entity.getRNG());

      // 2. Get Armor Rating for armor in hit Location
      if (armor[location] != null && armor[location].getItem() instanceof ItemTFCArmor) {
        pierceRating = ((ItemTFCArmor) armor[location].getItem()).armorTypeTFC.getPiercingAR();
        slashRating = ((ItemTFCArmor) armor[location].getItem()).armorTypeTFC.getSlashingAR();
        crushRating = ((ItemTFCArmor) armor[location].getItem()).armorTypeTFC.getCrushingAR();
        if (entity instanceof IInnateArmor) {
          pierceRating += ((IInnateArmor) entity).getPierceArmor();
          slashRating += ((IInnateArmor) entity).getSlashArmor();
          crushRating += ((IInnateArmor) entity).getCrushArmor();
        }

        // 3. Convert the armor rating to % damage reduction
        float pierceMult = getDamageReduction(pierceRating);
        float slashMult = getDamageReduction(slashRating);
        float crushMult = getDamageReduction(crushRating);

        // 4. Reduce incoming damage
        damage = processDamageSource(source, damage, pierceMult, slashMult, crushMult);

        // 5. Damage the armor that was hit
        armor[location].damageItem((int) processArmorDamage(armor[location], damage), entity);
      } else if (armor[location] == null
          || armor[location] != null && !(armor[location].getItem() instanceof ItemTFCArmor)) {
        if (entity instanceof IInnateArmor) {
          pierceRating += ((IInnateArmor) entity).getPierceArmor();
          slashRating += ((IInnateArmor) entity).getSlashArmor();
          crushRating += ((IInnateArmor) entity).getCrushArmor();
        }
        // 1. Convert the armor rating to % damage reduction
        float pierceMult = getDamageReduction(pierceRating);
        float slashMult = getDamageReduction(slashRating);
        float crushMult = getDamageReduction(crushRating);
        // 4. Reduce incoming damage
        damage = processDamageSource(source, damage, pierceMult, slashMult, crushMult);

        // a. If the attack hits an unprotected head, it does 75% more damage
        // b. If the attack hits unprotected feet, it applies a slow to the player
        if (location == 3) damage *= 1.75f;
        else if (location == 0)
          entity.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 100, 1));
      }
      // 6. Apply the damage to the player
      EntityArmorCalcEvent eventPost =
          new EntityArmorCalcEvent(entity, damage, EntityArmorCalcEvent.EventType.POST);
      MinecraftForge.EVENT_BUS.post(eventPost);
      // TerraFirmaCraft.log.info(entity.getClass()+", "+eventPre.incomingDamage+",
      // "+eventPost.incomingDamage);
      float hasHealth = entity.getHealth();
      entity.setHealth(entity.getHealth() - eventPost.incomingDamage);
      entity.func_110142_aN().func_94547_a(source, hasHealth, eventPost.incomingDamage);
    }
    return 0;
  }