@Override public void onEntityCollidedWithBlock( World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { if (!worldIn.isRemote && entityIn instanceof EntityArrow) { EntityArrow entityarrow = (EntityArrow) entityIn; if (entityarrow.isBurning()) { this.explode( worldIn, pos, worldIn.getBlockState(pos).withProperty(EXPLODE, Boolean.valueOf(true)), entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase) entityarrow.shootingEntity : null); worldIn.setBlockToAir(pos); } } }
/** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, * y, z, entity */ public void onEntityCollidedWithBlock( World p_149670_1_, int p_149670_2_, int p_149670_3_, int p_149670_4_, Entity p_149670_5_) { if (p_149670_5_ instanceof EntityArrow && !p_149670_1_.isRemote) { EntityArrow entityarrow = (EntityArrow) p_149670_5_; if (entityarrow.isBurning()) { this.func_150114_a( p_149670_1_, p_149670_2_, p_149670_3_, p_149670_4_, 1, entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase) entityarrow.shootingEntity : null); p_149670_1_.setBlockToAir(p_149670_2_, p_149670_3_, p_149670_4_); } } }