/** Returns true if the mob is currently able to mate with the specified mob. */ public boolean canMateWith(EntityAnimal par1EntityAnimal) { if (par1EntityAnimal == this) { return false; } else if (!this.isTamed()) { return false; } else if (!(par1EntityAnimal instanceof EntityWolf)) { return false; } else { EntityWolf entitywolf = (EntityWolf) par1EntityAnimal; return !entitywolf.isTamed() ? false : (entitywolf.isSitting() ? false : this.isInLove() && entitywolf.isInLove()); } }
@Override public void setLivingAnimations( EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) { EntityWolf entitywolf = (EntityWolf) par1EntityLivingBase; if (entitywolf.isAngry()) { this.wolfTail.rotateAngleY = 0.0F; } else { this.wolfTail.rotateAngleY = MathHelper.cos(par2 * 0.6662F) * 1.4F * par3; } if (entitywolf.isSitting()) { this.wolfMane.setRotationPoint(-1.0F, 16.0F, -3.0F); this.wolfMane.rotateAngleX = ((float) Math.PI * 2F / 5F); this.wolfMane.rotateAngleY = 0.0F; this.wolfBody.setRotationPoint(0.0F, 18.0F, 0.0F); this.wolfBody.rotateAngleX = ((float) Math.PI / 4F); this.wolfTail.setRotationPoint(-1.0F, 21.0F, 6.0F); this.wolfLeg1.setRotationPoint(-2.5F, 22.0F, 2.0F); this.wolfLeg1.rotateAngleX = ((float) Math.PI * 3F / 2F); this.wolfLeg2.setRotationPoint(0.5F, 22.0F, 2.0F); this.wolfLeg2.rotateAngleX = ((float) Math.PI * 3F / 2F); this.wolfLeg3.rotateAngleX = 5.811947F; this.wolfLeg3.setRotationPoint(-2.49F, 17.0F, -4.0F); this.wolfLeg4.rotateAngleX = 5.811947F; this.wolfLeg4.setRotationPoint(0.51F, 17.0F, -4.0F); } else { this.wolfBody.setRotationPoint(0.0F, 14.0F, 2.0F); this.wolfBody.rotateAngleX = ((float) Math.PI / 2F); this.wolfMane.setRotationPoint(-1.0F, 14.0F, -3.0F); this.wolfMane.rotateAngleX = this.wolfBody.rotateAngleX; this.wolfTail.setRotationPoint(-1.0F, 12.0F, 8.0F); this.wolfLeg1.setRotationPoint(-2.5F, 16.0F, 7.0F); this.wolfLeg2.setRotationPoint(0.5F, 16.0F, 7.0F); this.wolfLeg3.setRotationPoint(-2.5F, 16.0F, -4.0F); this.wolfLeg4.setRotationPoint(0.5F, 16.0F, -4.0F); this.wolfLeg1.rotateAngleX = MathHelper.cos(par2 * 0.6662F) * 1.4F * par3; this.wolfLeg2.rotateAngleX = MathHelper.cos(par2 * 0.6662F + (float) Math.PI) * 1.4F * par3; this.wolfLeg3.rotateAngleX = MathHelper.cos(par2 * 0.6662F + (float) Math.PI) * 1.4F * par3; this.wolfLeg4.rotateAngleX = MathHelper.cos(par2 * 0.6662F) * 1.4F * par3; } this.wolfHeadMain.rotateAngleZ = entitywolf.getInterestedAngle(par4) + entitywolf.getShakeAngle(par4, 0.0F); this.wolfMane.rotateAngleZ = entitywolf.getShakeAngle(par4, -0.08F); this.wolfBody.rotateAngleZ = entitywolf.getShakeAngle(par4, -0.16F); this.wolfTail.rotateAngleZ = entitywolf.getShakeAngle(par4, -0.2F); }