コード例 #1
0
ファイル: EntityMob.java プロジェクト: R3alCl0ud/IronManMod-1
  public boolean func_70652_k(Entity p_70652_1_) {
    float var2 = (float) this.func_110148_a(SharedMonsterAttributes.field_111264_e).func_111126_e();
    int var3 = 0;
    if (p_70652_1_ instanceof EntityLivingBase) {
      var2 += EnchantmentHelper.func_77512_a(this, (EntityLivingBase) p_70652_1_);
      var3 += EnchantmentHelper.func_77507_b(this, (EntityLivingBase) p_70652_1_);
    }

    boolean var4 = p_70652_1_.func_70097_a(DamageSource.func_76358_a(this), var2);
    if (var4) {
      if (var3 > 0) {
        p_70652_1_.func_70024_g(
            (double)
                (-MathHelper.func_76126_a(this.field_70177_z * 3.1415927F / 180.0F)
                    * (float) var3
                    * 0.5F),
            0.1D,
            (double)
                (MathHelper.func_76134_b(this.field_70177_z * 3.1415927F / 180.0F)
                    * (float) var3
                    * 0.5F));
        this.field_70159_w *= 0.6D;
        this.field_70179_y *= 0.6D;
      }

      int var5 = EnchantmentHelper.func_90036_a(this);
      if (var5 > 0) {
        p_70652_1_.func_70015_d(var5 * 4);
      }

      if (p_70652_1_ instanceof EntityLivingBase) {
        EnchantmentThorns.func_92096_a(this, (EntityLivingBase) p_70652_1_, this.field_70146_Z);
      }
    }

    return var4;
  }
コード例 #2
0
ファイル: EntityNutsCall.java プロジェクト: Glassmaker/Atum
  /** Called to update the entity's position/logic. */
  public void onUpdate() {
    super.onUpdate();

    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
      float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.prevRotationYaw =
          this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      this.prevRotationPitch =
          this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI);
    }

    int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

    if (i > 0) {
      Block.blocksList[i].setBlockBoundsBasedOnState(
          this.worldObj, this.xTile, this.yTile, this.zTile);
      AxisAlignedBB axisalignedbb =
          Block.blocksList[i].getCollisionBoundingBoxFromPool(
              this.worldObj, this.xTile, this.yTile, this.zTile);

      if (axisalignedbb != null
          && axisalignedbb.isVecInside(
              this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) {
        this.inGround = true;
      }
    }

    if (this.arrowShake > 0) {
      --this.arrowShake;
    }

    if (this.inGround) {
      int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
      int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

      if (j == this.inTile && k == this.inData) {
        ++this.ticksInGround;

        if (this.ticksInGround == 20000) {
          this.setDead();
        }
      } else {
        this.inGround = false;
        this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
        this.ticksInGround = 0;
        this.ticksInAir = 0;
      }
    } else {
      ++this.ticksInAir;
      Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      Vec3 vec31 =
          this.worldObj
              .getWorldVec3Pool()
              .getVecFromPool(
                  this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition =
          this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
      vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      vec31 =
          this.worldObj
              .getWorldVec3Pool()
              .getVecFromPool(
                  this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      if (movingobjectposition != null) {
        vec31 =
            this.worldObj
                .getWorldVec3Pool()
                .getVecFromPool(
                    movingobjectposition.hitVec.xCoord,
                    movingobjectposition.hitVec.yCoord,
                    movingobjectposition.hitVec.zCoord);
      }

      Entity entity = null;
      List list =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this,
              this.boundingBox
                  .addCoord(this.motionX, this.motionY, this.motionZ)
                  .expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;
      int l;
      float f1;

      for (l = 0; l < list.size(); ++l) {
        Entity entity1 = (Entity) list.get(l);

        if (entity1.canBeCollidedWith()
            && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
          f1 = 0.3F;
          AxisAlignedBB axisalignedbb1 =
              entity1.boundingBox.expand((double) f1, (double) f1, (double) f1);
          MovingObjectPosition movingobjectposition1 =
              axisalignedbb1.calculateIntercept(vec3, vec31);

          if (movingobjectposition1 != null) {
            double d1 = vec3.distanceTo(movingobjectposition1.hitVec);

            if (d1 < d0 || d0 == 0.0D) {
              entity = entity1;
              d0 = d1;
            }
          }
        }
      }

      if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
      }

      if (movingobjectposition != null
          && movingobjectposition.entityHit != null
          && movingobjectposition.entityHit instanceof EntityPlayer) {
        EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;

        if (entityplayer.capabilities.disableDamage
            || this.shootingEntity instanceof EntityPlayer
                && !((EntityPlayer) this.shootingEntity).func_96122_a(entityplayer)) {
          movingobjectposition = null;
        }
      }

      float f2;
      float f3;

      if (movingobjectposition != null) {
        if (movingobjectposition.entityHit != null) {
          f2 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          int i1 = MathHelper.ceiling_double_int((double) f2 * this.damage);

          if (this.getIsCritical()) {
            i1 += this.rand.nextInt(i1 / 2 + 2);
          }

          DamageSource damagesource = null;

          if (this.shootingEntity == null) {
            damagesource = DamageSource.causeThrownDamage(this, this);
          } else {
            damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
          }

          if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
            movingobjectposition.entityHit.setFire(5);
          }

          if (Math.random() > 0.5)
            worldObj.addWeatherEffect(
                new EntityLightningBolt(worldObj, (double) posX, (double) posY, (double) posZ));

          if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) {
            if (movingobjectposition.entityHit instanceof EntityLiving) {
              EntityLiving entityliving = (EntityLiving) movingobjectposition.entityHit;

              if (this.knockbackStrength > 0) {
                f3 =
                    MathHelper.sqrt_double(
                        this.motionX * this.motionX + this.motionZ * this.motionZ);

                if (f3 > 0.0F) {
                  movingobjectposition.entityHit.addVelocity(
                      this.motionX
                          * (double) this.knockbackStrength
                          * 0.6000000238418579D
                          / (double) f3,
                      0.1D,
                      this.motionZ
                          * (double) this.knockbackStrength
                          * 0.6000000238418579D
                          / (double) f3);
                }
              }

              if (this.shootingEntity != null) {
                EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand);
              }

              if (this.shootingEntity != null
                  && movingobjectposition.entityHit != this.shootingEntity
                  && movingobjectposition.entityHit instanceof EntityPlayer
                  && this.shootingEntity instanceof EntityPlayerMP) {
                ((EntityPlayerMP) this.shootingEntity)
                    .playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
              }
            }

            this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
          } else {
            this.motionX *= -0.10000000149011612D;
            this.motionY *= -0.10000000149011612D;
            this.motionZ *= -0.10000000149011612D;
            this.rotationYaw += 180.0F;
            this.prevRotationYaw += 180.0F;
            this.ticksInAir = 0;
          }
        } else {
          this.xTile = movingobjectposition.blockX;
          this.yTile = movingobjectposition.blockY;
          this.zTile = movingobjectposition.blockZ;
          this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
          this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
          this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX));
          this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY));
          this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
          f2 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
          this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
          this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
          this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
          this.inGround = true;
          this.arrowShake = 7;
          this.setIsCritical(false);

          if (this.inTile != 0) {
            Block.blocksList[this.inTile].onEntityCollidedWithBlock(
                this.worldObj, this.xTile, this.yTile, this.zTile, this);
          }
        }
      }

      if (this.getIsCritical()) {
        for (l = 0; l < 4; ++l) {
          this.worldObj.spawnParticle(
              "crit",
              this.posX + this.motionX * (double) l / 4.0D,
              this.posY + this.motionY * (double) l / 4.0D,
              this.posZ + this.motionZ * (double) l / 4.0D,
              -this.motionX,
              -this.motionY + 0.2D,
              -this.motionZ);
        }
      }

      this.posX += this.motionX;
      this.posY += this.motionY;
      this.posZ += this.motionZ;
      f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

      for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI);
          this.rotationPitch - this.prevRotationPitch < -180.0F;
          this.prevRotationPitch -= 360.0F) {;
      }

      while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
        this.prevRotationPitch += 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
        this.prevRotationYaw -= 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
        this.prevRotationYaw += 360.0F;
      }

      this.rotationPitch =
          this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
      this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
      float f4 = 0.99F;
      f1 = 0.05F;

      if (this.isInWater()) {
        for (int j1 = 0; j1 < 4; ++j1) {
          f3 = 0.25F;
          this.worldObj.spawnParticle(
              "bubble",
              this.posX - this.motionX * (double) f3,
              this.posY - this.motionY * (double) f3,
              this.posZ - this.motionZ * (double) f3,
              this.motionX,
              this.motionY,
              this.motionZ);
        }

        f4 = 0.45F;
      }

      this.motionX *= (double) f4;
      this.motionY *= (double) f4;
      this.motionZ *= (double) f4;
      this.motionY -= (double) f1;
      this.setPosition(this.posX, this.posY, this.posZ);
      this.doBlockCollisions();
    }
  }