@SuppressWarnings({"rawtypes", "unchecked"}) public void doExplosionA() { float f = this.explosionSize; int i; int j; int k; double d0; double d1; double d2; for (i = 0; i < this.field_77289_h; ++i) { for (j = 0; j < this.field_77289_h; ++j) { for (k = 0; k < this.field_77289_h; ++k) { if (i == 0 || i == this.field_77289_h - 1 || j == 0 || j == this.field_77289_h - 1 || k == 0 || k == this.field_77289_h - 1) { double d3 = i / (this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d4 = j / (this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d5 = k / (this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5); d3 /= d6; d4 /= d6; d5 /= d6; float f1 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); d0 = this.explosionX; d1 = this.explosionY; d2 = this.explosionZ; for (float f2 = 0.3F; f1 > 0.0F; f1 -= f2 * 0.75F) { d0 += d3 * f2; d1 += d4 * f2; d2 += d5 * f2; } } } } } this.explosionSize *= 2.0F; i = MathHelper.floor_double(this.explosionX - this.explosionSize - 1.0D); j = MathHelper.floor_double(this.explosionX + this.explosionSize + 1.0D); k = MathHelper.floor_double(this.explosionY - this.explosionSize - 1.0D); int l1 = MathHelper.floor_double(this.explosionY + this.explosionSize + 1.0D); int i2 = MathHelper.floor_double(this.explosionZ - this.explosionSize - 1.0D); int j2 = MathHelper.floor_double(this.explosionZ + this.explosionSize + 1.0D); List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this.exploder, AxisAlignedBB.getBoundingBox(i, k, i2, j, l1, j2)); Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ); for (int k2 = 0; k2 < list.size(); ++k2) { Entity entity = (Entity) list.get(k2); double d7 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / this.explosionSize; if (d7 <= 1.0D) { d0 = entity.posX - this.explosionX; d1 = entity.posY + entity.getEyeHeight() - this.explosionY; d2 = entity.posZ - this.explosionZ; double d8 = MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2); if (d8 != 0.0D) { d0 /= d8; d1 /= d8; d2 /= d8; double d9 = this.worldObj.getBlockDensity(vec3, entity.boundingBox); double d10 = (1.0D - d7) * d9; double d11 = EnchantmentProtection.func_92092_a(entity, d10); entity.attackEntityFrom(DamageSource.generic, 0.0001F); entity.motionX += (d0 * d11); entity.motionY += (d1 * d11) * explosionPower; entity.motionZ += (d2 * d11); if (entity instanceof EntityPlayer) this.field_77288_k.put(entity, Vec3.createVectorHelper(d0 * d10, d1 * d10, d2 * d10)); } } } this.explosionSize = f; }
/** Does the first part of the explosion (destroy blocks) */ public void doExplosionA() { HashSet var1 = Sets.newHashSet(); boolean var2 = true; int var4; int var5; for (int var3 = 0; var3 < 16; ++var3) { for (var4 = 0; var4 < 16; ++var4) { for (var5 = 0; var5 < 16; ++var5) { if (var3 == 0 || var3 == 15 || var4 == 0 || var4 == 15 || var5 == 0 || var5 == 15) { double var6 = (double) ((float) var3 / 15.0F * 2.0F - 1.0F); double var8 = (double) ((float) var4 / 15.0F * 2.0F - 1.0F); double var10 = (double) ((float) var5 / 15.0F * 2.0F - 1.0F); double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10); var6 /= var12; var8 /= var12; var10 /= var12; float var14 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); double var15 = this.explosionX; double var17 = this.explosionY; double var19 = this.explosionZ; for (float var21 = 0.3F; var14 > 0.0F; var14 -= 0.22500001F) { BlockPos var22 = new BlockPos(var15, var17, var19); IBlockState var23 = this.worldObj.getBlockState(var22); if (var23.getBlock().getMaterial() != Material.air) { float var24 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, var22, var23) : var23.getBlock().getExplosionResistance((Entity) null); var14 -= (var24 + 0.3F) * 0.3F; } if (var14 > 0.0F && (this.exploder == null || this.exploder.func_174816_a(this, this.worldObj, var22, var23, var14))) { var1.add(var22); } var15 += var6 * 0.30000001192092896D; var17 += var8 * 0.30000001192092896D; var19 += var10 * 0.30000001192092896D; } } } } } this.affectedBlockPositions.addAll(var1); float var30 = this.explosionSize * 2.0F; var4 = MathHelper.floor_double(this.explosionX - (double) var30 - 1.0D); var5 = MathHelper.floor_double(this.explosionX + (double) var30 + 1.0D); int var31 = MathHelper.floor_double(this.explosionY - (double) var30 - 1.0D); int var7 = MathHelper.floor_double(this.explosionY + (double) var30 + 1.0D); int var32 = MathHelper.floor_double(this.explosionZ - (double) var30 - 1.0D); int var9 = MathHelper.floor_double(this.explosionZ + (double) var30 + 1.0D); List var33 = this.worldObj.getEntitiesWithinAABBExcludingEntity( this.exploder, new AxisAlignedBB( (double) var4, (double) var31, (double) var32, (double) var5, (double) var7, (double) var9)); Vec3 var11 = new Vec3(this.explosionX, this.explosionY, this.explosionZ); for (int var34 = 0; var34 < var33.size(); ++var34) { Entity var13 = (Entity) var33.get(var34); if (!var13.func_180427_aV()) { double var35 = var13.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) var30; if (var35 <= 1.0D) { double var16 = var13.posX - this.explosionX; double var18 = var13.posY + (double) var13.getEyeHeight() - this.explosionY; double var20 = var13.posZ - this.explosionZ; double var36 = (double) MathHelper.sqrt_double(var16 * var16 + var18 * var18 + var20 * var20); if (var36 != 0.0D) { var16 /= var36; var18 /= var36; var20 /= var36; double var37 = (double) this.worldObj.getBlockDensity(var11, var13.getEntityBoundingBox()); double var26 = (1.0D - var35) * var37; var13.attackEntityFrom( DamageSource.setExplosionSource(this), (float) ((int) ((var26 * var26 + var26) / 2.0D * 8.0D * (double) var30 + 1.0D))); double var28 = EnchantmentProtection.func_92092_a(var13, var26); var13.motionX += var16 * var28; var13.motionY += var18 * var28; var13.motionZ += var20 * var28; if (var13 instanceof EntityPlayer) { this.field_77288_k.put( (EntityPlayer) var13, new Vec3(var16 * var26, var18 * var26, var20 * var26)); } } } } } }