コード例 #1
0
ファイル: VaultUtil.java プロジェクト: AlmuraDev/ForceTools
 public static boolean hasBalance(String name, double balance) {
   if (!hasEconomy()) {
     throw new IllegalStateException(
         "Tried to perform economy actions but no economy service installed!");
   }
   return economy.has(name, balance);
 }
コード例 #2
0
ファイル: SBlockListener.java プロジェクト: Lolmewn/Sortal
 public boolean pay(Player p) {
   if (!plugin.useVault) {
     return true;
   }
   Economy econ;
   RegisteredServiceProvider<Economy> rsp =
       plugin.getServer().getServicesManager().getRegistration(Economy.class);
   if (rsp == null) {
     return true; // No Vault found
   }
   econ = rsp.getProvider();
   if (econ == null) {
     return true; // No Vault found
   }
   int money = plugin.warpCreatePrice;
   if (money == 0) {
     return true;
   }
   if (!econ.has(p.getName(), money)) {
     p.sendMessage("You do not have enough money! You need " + econ.format(money) + "!");
     return false;
   }
   econ.withdrawPlayer(p.getName(), money);
   p.sendMessage("Withdrawing " + econ.format(money) + " from your account!");
   return true;
 }
コード例 #3
0
ファイル: VaultCurrency.java プロジェクト: skowronek4at/LWC
 @Override
 public boolean canAfford(Player player, double money) {
   return economy.has(player.getName(), money);
 }
コード例 #4
0
 public boolean hasMoney(Player player, float money) {
   if (economy == null) return false;
   return economy.has(player.getName(), money);
 }
コード例 #5
0
 /**
  * Check whether player has money
  *
  * @param player
  * @param amount
  * @return
  */
 public static boolean hasMoney(Player player, double amount) {
   return economy.has(player.getName(), amount);
 }
コード例 #6
0
  /**
   * Buy a specified amount of an item for the player.
   *
   * @param player The player on behalf of which these actions will be carried out.
   * @param item The desired item in the form of the item name.
   * @param amount The desired amount of the item to purchase.
   * @return true on success, false on failure.
   */
  public boolean buy(Player player, String item, int amount) {

    // Be sure we have a positive amount
    if (amount < 1) {
      player.sendMessage(ChatColor.RED + "Invalid amount.");
      player.sendMessage("No negative numbers or zero, please.");
      return false;
    }

    // retrieve the commodity in question
    Commodities commodity =
        plugin.getDatabase().find(Commodities.class).where().ieq("name", item).findUnique();

    // check that we found something
    if (commodity == null) {
      player.sendMessage(ChatColor.RED + "Not allowed to buy that item.");
      player.sendMessage("Be sure you typed the correct name");
      return false;
    }

    // determine what it will cost
    Invoice invoice = generateInvoice(1, commodity, amount);

    // check the player's wallet
    if (economy.has(player.getName(), invoice.getTotal())) {

      // give 'em the items and drop any extra
      Byte byteData = Byte.valueOf(String.valueOf(commodity.getData()));
      int id = commodity.getNumber();

      HashMap<Integer, ItemStack> overflow =
          player.getInventory().addItem(new ItemStack(id, amount, (short) 0, byteData));
      for (int a : overflow.keySet()) {
        player.getWorld().dropItem(player.getLocation(), overflow.get(a));
      }

      // save the new value
      commodity.setValue(invoice.getValue());
      getDatabase().save(commodity);

      // use BigDecimal to format value for output
      double v = commodity.getValue();
      double max = commodity.getMaxValue();
      double min = commodity.getMinValue();
      BigDecimal value;
      if (v < max && v > min) {
        value = BigDecimal.valueOf(v).setScale(2, RoundingMode.HALF_UP);
      } else if (v <= min) {
        value = BigDecimal.valueOf(min).setScale(2, RoundingMode.HALF_UP);
      } else {
        value = BigDecimal.valueOf(max).setScale(2, RoundingMode.HALF_UP);
      }

      // Give some nice output.
      player.sendMessage(ChatColor.GREEN + "--------------------------------");
      player.sendMessage(
          ChatColor.GREEN
              + "Old Balance: "
              + ChatColor.WHITE
              + BigDecimal.valueOf(economy.getBalance(player.getName()))
                  .setScale(2, RoundingMode.HALF_UP));
      // Subtract the invoice (this is an efficient place to do this)
      economy.withdrawPlayer(player.getName(), invoice.getTotal());

      player.sendMessage(
          ChatColor.GREEN
              + "Cost: "
              + ChatColor.WHITE
              + BigDecimal.valueOf(invoice.getTotal()).setScale(2, RoundingMode.HALF_UP));
      player.sendMessage(
          ChatColor.GREEN
              + "New Balance: "
              + ChatColor.WHITE
              + BigDecimal.valueOf(economy.getBalance(player.getName()))
                  .setScale(2, RoundingMode.HALF_UP));
      player.sendMessage(ChatColor.GREEN + "--------------------------------");
      player.sendMessage(
          ChatColor.GRAY + item + ChatColor.GREEN + " New Price: " + ChatColor.WHITE + value);
      return true;
    } else { // Otherwise, give nice output anyway ;)

      // The idea here is to show how much more money is needed.
      BigDecimal difference =
          BigDecimal.valueOf(economy.getBalance(player.getName()) - invoice.getTotal())
              .setScale(2, RoundingMode.HALF_UP);
      player.sendMessage(ChatColor.RED + "You don't have enough money");
      player.sendMessage(
          ChatColor.GREEN
              + "Balance: "
              + ChatColor.WHITE
              + BigDecimal.valueOf(economy.getBalance(player.getName()))
                  .setScale(2, RoundingMode.HALF_UP));
      player.sendMessage(
          ChatColor.GREEN
              + "Cost: "
              + ChatColor.WHITE
              + BigDecimal.valueOf(invoice.getTotal()).setScale(2, RoundingMode.HALF_UP));
      player.sendMessage(ChatColor.GREEN + "Difference: " + ChatColor.RED + difference);
      return true;
    }
  }